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Zero Latency, creator of a leading VR attraction platform, is now deploying their ‘gen 2’ VR hardware. Zero Latency has been a player in the out-of-home VR space since 2013. Zero Latency has been a player in the out-of-home VR space since 2013. Zero Latency ‘Gen 1’ hardware | Image courtesy Zero Latency.
NVIDIA is continuing the rollout of its CloudXR technology on the three leading cloud computing platforms: AWS, Microsoft Azure, and Google Cloud. Nvidia has long offered a very similar streaming service called GeForce Now, but it’s for traditional games rather than XR. Image courtesy NVIDIA.
This week Facebook announced the launch of cloud-streamed games from Facebook Gaming. These are games which are rendered in the cloud and then streamed to your computer. Cloud-based gaming has been seen by the industry at large as a way to make games more widely accessible by making them playable on less powerful hardware.
Sure, the concept of VR laser tag isn’t new; Zero Latency has been prominent among numerous companies that have been coming out with laser tag games in VR Spaces. Yet most games have been limited to 6 players, while LAVR tag supports a complex battle between an impressive 100 players. Image Credit: MANUVR Entertainment. “It’s
Microsoft is planning to divvy up so-called ‘Mixed Reality PCs’ into two categories, standard and Ultra. Microsoft is planning a badging program to help consumers understand which PCs meet the requirements for the forthcoming Windows VR headsets, due to launch in consumer form from several Microsoft hardware partners this holiday.
Cloud gaming isn’t a new concept, at least in the world of traditional flatscreen games. Nvidia has GeForce Now, Sony has PlayStation Now, and both Google & Microsoft have their own future cloud gaming projects in the work too. Image courtesy Ericsson. In short: it was hot garbage.
Virtual reality headsets, and tools like Microsofts Immersive Spaces app for Teams, Glue, or Remio give companies a 3D space where employees can hold meetings, host team-building activities, manage product demos and more. According to the company, using VR for workplace productivity is a game changer.
According to Qualcomm, this feature will help reduce latency and provide a more responsive and natural-feeling AR experience. For instance, earlier this year Microsoft announced a partnership to utilize the AR2 Gen 1 chip for future products beyond the HoloLens 2. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X
And both the journalists of Road To VR and Upload VR agree on the fact tha t it doesn’t represent an improvement for VR gaming yet. The PS5 is a big step forward for console gaming , and being paired with a next-gen controller like the DualSense, that provides realistic haptic sensations, it can give its players countless hours of fun.
Imagine, for instance, youre using your Quest 3 headset remotely to engage in an immersive meeting on Microsoft Teams. Thanks to an ultra-fast 2.4GHz wireless connection (enabled by an included dongle), these earbuds constantly deliver seamless, low-latency audio, perfect for any mixed reality experience.
Powered by Qualcomm Snapdragon 855 with Android 9 Pie support, the mobile hotspots 5G infrastructure is capable of streaming high-quality 4K video and gaming content to multiple devices simultaneously. Extended Memory: microSD (up to 512GB) Flex Storage. SENSOR : Motion G-sensor.
Tis the season of 5G, the next-gen mobile data technology which promises to boost bandwidth and reduce latency. Quite simply: 5G promises greater bandwidth and lower latency than current mobile data connections offer. As for latency, 35ms for mobile and 5-15ms for home connections are common. What Does 5G Mean For You.
Microsoft on Sunday announced plans to bring select PC Game Pass games to NVIDIA's GeForce Now cloud streaming service later in 2023. "Game Pass members will soon be able to stream select PC games from the library through NVIDIA GeForce Now," wrote Joe Skrebels, Xbox Wire Editor-in-Chief, in a blog post. "This
Some of the most common myths and misconceptions surrounding VR include the following: it always causes motion sickness and virtual reality is solely applicable to games. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
Frontal view of the device (Image by Microsoft). The biggest news of the MWC for what concerns XR has been for sure the announcement of the HoloLens 2 by Microsoft. Image by Microsoft). Together with the HoloLens 2, Microsoft has also announced a new version of the Kinect, called Kinect Azure. HoloLens 2. Azure Kinect.
So, in the past few weeks we have seen big tech, including Meta and Microsoft, announce massive layoffs , mostly to their XR division and at the same time, pivoting towards artificial intelligence and generative content. The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above.
The team sports a pedigree including Microsoft, Intel, Nvidia, and Nokia, and for the past eight months, they’ve been working to develop a project codenamed, “20|20,” a prototype demo based on proprietary technology that will live in all Varjo-branded products. Comparison shot of Varjo Bionic display and Oculus Rift display.
Now, innovators have transformed virtual reality experiences with low-latency software and upgraded hardware. Latency and Field of View Latency and Field of View (FOV) are components within a VR headset that align virtual information with the real world. Some headsets can even track eye movement for foveated rendering.
The glasses can be connected to a PC , where you can use them to play SteamVR games. He also reports a very smooth and low-latency tracking ; The tracking of the controllers is good but it could be better. Huawei is looking for VR games (Image by Huawei). You then wear the controllers, and you are ready to play!
Minecraft Earth was a game that had the potential of competing with Pokemon Go, but its shutdown has been announced some weeks ago because the lockdown has hurt its launch and adoption. Didn’t work (Image by Microsoft). AR will be implemented in everything that can be able to connect a brand to a person at home. Sounded good.
The bright low latency passthrough was nice in both open periphery and a small magnetic light shield that did a nice job sealing off the scene. Another glasses demo featured a responsive mini map in the center of my vision which rotated as I turned in place exactly like a video game mini map.
For a game like Stardew Valley – a game with very little action to be impacted by input or display lag– the 4K canvas (compressed down here multiple times before it hits your eyeballs) still lets you see much of your farm at one time. Have a cat or dog? Let 'em climb on your chest because they won't block your screen.
Microsoft is taking a holistic approach with Windows Mixed Reality being baked into Windows 10, meaning that developers can create a single application that can run on the HoloLens, on one of their partner VR headsets, on a Surface tablet, or as a desktop app. LISTEN TO THE VOICES OF VR PODCAST.
The company’s latest GPU isn’t really built for gamers in mind, but rather more befitting the workload of AI researchers, deep learning devs, data scientists, and game and video professionals. The standard is said to be “purpose-built for VR,” being optimized for latency and the needs of next-generation headsets.
I’m trying to do my best… I hope you’ll appreciate that Before leaving you to the news… I’m hosting a giveaway of Gang V keys… it is a cool VR battle royal game with strong GTA V vibes that has just been released in Early Access on Steam ! This game will attract many fans of the saga to the Quest, increasing its sales even more.
3 big titles are showing the current trends of VR gaming. This week we had three big news regarding the VR gaming world. The first images are promising : the title doesn’t feature amazing graphics and the cutscenes are still in 2D, but first previews talk about an amazing game nonetheless. More info.
A worker wearing HoloLens 2 (Image by Microsoft). volumetric streaming of people), but due to its low diffusion, it won’t be a game-changer yet. So, I envision the main companies in the field, like Microsoft and Magic Leap, to put their efforts into improving their platform to offer better services to their enterprise customers.
Some have experience with gaming – understanding the technology’s value – meanwhile, others are sceptical about what they deem gaming devices, which don’t belong in the workplace. On the other hand, many other demographics grew up with gaming and high-quality 3D connectivity.
Basically, it is an open and distributed platform to provide the AR Cloud (which is, in turn, a distributed, shared, and persistent augmented reality), that opposes itself to the private AR Clouds that companies like Facebook, Apple, Microsoft, and Niantic are building. And the first one, highlighted by Julia, is that it is accessible.
.” Nintendo today announced the Nintendo Labo: VR Kit , the fourth kit in their ‘Labo’ product line—primarily targeted toward younger gamers and families—which offers build-it-yourself accessories which work in conjunction with specially made games and experiences. Image courtesy Nintendo. Image courtesy Nintendo.
Nearly a year later, during July 2017, I visited Sandbox in East London for the UK launch of the “Star Trek Bridge Crew” game on SteamVR. Overall a very cool afternoon: trying the Star Trek game and getting to see all the Vive tech… thanks Sandbox! 2018) and much more recently, the smaller Vive Tracker 3.0.
If you design a game for the Focus Plus, I advise you to let the player use the index trigger and/or the touchpad most of the time. If this gets fixed, I can say that the tracking will become as the one by Microsoft. The latency is really a lot less perceivable. I think that these buttons could have been designed better.
Last month, we got to know that (according to a rumor) Samsung is working together with Microsoft on new AR glasses, most probably powered by a Qualcomm chipset. Very high bandwidth and single or low double-digit millisecond latency is the goal. Virtual Reality is 44% more addictive than traditional gaming. Some news on content.
Unrelated to my demos with the XR-4, I have also tried a demo with a previous Varjo headset and a plane simulation machine together with Microsoft Flight Simulator. I tried also to quickly move my hands, and in this case, the controllers were able to follow them correctly, so there were no issues with fast movement tracking.
But immersive head-mounted AR for consumers has had one major hurdle that Microsoft may have just solved. When accuracy and latency isn’t low enough, the augmented objects swing around with your head and your brain doesn’t consider them part of the world. So things are looking good for robustness.
Moreover, the firm’s products allow employees to leverage low-latency remote collaboration tools accessible from anywhere in the world—the firm leverages unicast, multicast, and omnicast broadcasting. ” Zuckerberg explained how Meta focuses on gaming, social interaction productivity, and other use cases.
ShapesXR has updated its toolkit with Meta’s full-colour passthrough for overlaying digital content on the physical world, allowing the former to boost app and game design for next-gen headsets and devices. Additional UX enhancements include streamlined, low-latency performance for optimal, real-time experiences.
What started as a novel concept, largely embraced by entertainment and gaming companies, has become a mainstream sensation. Medical students are using tools like the Microsoft HoloLens system to learn about human anatomy without cadavers. XR is quickly making its way into more aspects of our lives than ever before.
This is otherwise challenging in that AR glasses design is a game of tradeoffs between UX and wearability. For example, the AR2 achieves sub-2 millisecond latency and low power consumption for advanced functions like reprojection. This not only spreads things out but lets each piece of hardware play to its strengths.
While virtually every industry is discovering new uses for XR in the realms of education, collaboration, and even wellbeing, the gaming landscape still remains one of the most valuable ecosystems for immersive technologies. For gaming companies, XR represents an entirely new platform through which to connect with players.
Microsoft didn’t even mention VR at all during the reveal of the Xbox One X even though executives have suggested the system will still support it. meter space and showed a concept of a two-player game in which the space was divided in half and each player could stay within their region. meter by 7.2
Users will pilot digital avatars to explore immersive worlds with XR technologies to shop, socialise, research, game, and travel. Firms such as Virbela, Meta Platforms, ENGAGEXR, Spatial, Arthur, NVIDIA Omniverse, Microsoft, Pico Interactive, Varjo, HTC VIVE, and UPWorlds are all working to build these platforms.
Location-based games are already popular, with over a billion downloads of Pokemon Go in the three years since it launched, and over 20B kilometers walked playing the game. In another scenario, we may see game engines dominant, like Unity or Unreal. Some recent acquisitions include AltspaceVR (Microsoft), and Escher (Niantic).
According to Meta, the firm is rolling out “behind-the-scenes improvements” that allow users to download multiple games or applications at the same time. Finally, Meta improved graphic performance by debuting a new frame timing algorithm that reduces latency and stuttering in specific Quest applications.
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