This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
ARM claims that its Mali line of mobile GPUs shipped over 750 million units in 2015 with its latest G71 series being pitched as sporting the grunt required to meet the high demands VR places on rendering hardware. The company claims to have delivered over 10 eye tracking solutions in the VR space to date.
While the company contends that 360 video is the most popular type of content people are consuming in VR right now, they’re adding more ways to categorize so that users can easily browse the store for all types of content, bringing Daydream Home more in line with digital marketplaces like Oculus Home and Valve’s SteamVR UI.
Its new flagship Immortalis-G715 GPU will supercharge the Android gaming experience and among the list of features, it will include hardware-based ray tracing for the first time. Niantic announces a new AR game, this time with NBA. It created a new geolocated AR game very similar to Pokemon Go, but with a different theme.
The total resolution of 3840×2160 is 2.25x the one of the Oculus Go , and being both the headsets LCD, this means that the fill factor has the same proportion. I haven’t found it super-ergonomic like the one of the Oculus Go, and also the material was a bit rough on my hand, but it was functional. This is impressive.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content