This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
VR is for games and AR is for industry, right? In March of this year, the company announced a “joint effort” with Qualcomm and Atlanta’s Morehouse College to offer classes in virtual reality with select real-time classes taught by Morehouse professors in a digital-twin campus on Oculus headsets donated by Qualcomm.
Beginning with early virtual reality games and devices beginning in the 1960s and evolving to today’s HMD devices, virtual reality has been part of society for a long time. In the last few years augmented reality has become commonplace as it has also been used in marketing and other game applications. .
However, technological advancement has generated new opportunities to apply virtual reality to more than just video games. A 2006 study found that the use of educational games in different learning models and mixed realities are more likely to increase a student’s motivation to learn (Pan, Cheok, Yang, Zhu, & Shia, 2006).
Kittypocaylpse might be one of VR’s most guilt-ridden games, getting you to blow up scores of aliens disguised as adorable kittens. For its second game, Dick Wilde, developer Bolverk Games is going with a slightly more acceptable form of animal slaughter.
London-based publisher, PlayStack announced the global release of their first VR game, Dick Wilde. Take to the swamps of Mississippi as Dick Wilde, the ultimate outdoorsman and “Exterminator Extraordinaire”, armed to the teeth with an arsenal of saw-blade rifles, nail guns and an electrified bow and arrow.
“Exterminator Extraordinaire” Dick Wilde blasts onto PSVR today after his initial launch on Oculus and Vive last month. New London-based publisher, PlayStack, is pleased to announce the PSVR launch of their first VR game, Dick Wilde, after it’s launch on Oculus and vive on April 30th.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content