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Create A Digital Human In Less Than An Hour With Epic Games’ MetaHuman Creator

VRScout

Despite not yet being available, Unreal Engine’s MetaHuman Creator is already making people talk. Back in 2016, we saw our first look at Epic Gamesgame-chaning digital human technology with its Hellblade: Senua’s Sacrifice preview at the Game Developers Conference. HD stubble // Image Credit: Epic Games.

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John Legend Performs Live In VR To Raise Awareness Towards Mass Incarceration

VRScout

Legend conducted his performance live in-studio wearing an Xsens MVN Animate Motion Capture System. This is the same motion capture solution used on blockbuster films like Star Wars: Rise of Skywalker , Avengers: Infinity War , and The Wolverine , as well as hit games such as Creed: Rise to Glory and Counter Strike. .

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Sandbox is Building an SDK so Anyone Can Create for Its VR Attraction Platform

Road to VR

Combining both branded content such as its Star Trek: Discovery experience and in-house developed games, Sandbox offers its experiences in 20-minute gameplay chunks for around $40 per person, accommodating up to six people per session.

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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

The 1:30 minute demo apparently operates on a specialized version of ARKit that runs a plugin, which easily integrates the software into Unreal Engine 4. In addition, Jackson had actual actors act out the scenes and then use motion capture technology to record their performances.

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‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Further improvements over Assetto Corsa include driver swap support, motion captured pit animations, and a “well-structured ranking system” for multiplayer.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

Aftermarket solutions like OptiTrack’s IR-reflective positional tracking system, which uses traditional motion capture tech, would be a likely candidate for large-scale, out-of-home facilities looking to use Sensics system however. IR motion capture for VR, image courtesy OptiTrack.

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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

After years of making some of the most impressive VR tech demos of their time, Epic’s Robo Recall is not only the company’s first VR game proper, but a culmination of what the company has learned about VR game and engine design since the beginning. I’d also played the game from start to finish and felt inclined to agree.

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