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Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) Are you ready to implement Oculus MRC like a boss?
and we of New Technology Walkers have launched our game HitMotion: Reloaded in passthrough MR on SideQuest ( try it here )! So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. Oculus Passthrough APIs video tutorial. Oculus Passthrough APIs textual tutorial.
After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR.
It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).
As soon as my Oculus Quest arrived, I immediately started playing with it and have fun with Beat Saber, Robo Recall, Creed and all the other titles. But then, as a developer, I felt the urge to understand how to develop my applications in Unity for the Oculus Quest. Image by Oculus).
Available now on the Oculus Quest via SideQuest, Real Commodore 64 – Virtually brings the original Commodore 64 experience to VR, allowing Quest and Quest 2 players the chance to explore a massive catalog of retro PC games. He then offered to send me the Unity Project files! I am a total C# and Unity noob so I learn as I go.
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in a blank environment—and Oculus accepted it. Behold, The Unity Cube!
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll). Unity and its automatically added permissions.
Watch YouTube with friends, mix your favorite music, or go head-to-head in a variety of classic board games. Another month, another round of free games and apps for the Oculus (Meta) Quest 2. Couch is available free on Oculus (Meta) Quest via the App Lab. Never Board is a board game lover’s dream. SHAPESXR.
Already have some basic game dev experience and looking to get into VR? Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation.
A developer ported the first scene of Half-Life: Alyx to Unity to experience it running standalone on Quest 3. Valve's award-winning AAA VR game is currently for Windows PC VR only. There are no enemies or weapons here, and the inclusion of these elements and other complex game logic might significantly impact performance.
A former member of the VR Lab at NASA’s JSC is working on a VR rendition of the classic Nintendo game and it looks absolutely incredible. When you think about which classic arcade games would make for amazing VR experiences, Donkey Kong immediately comes to mind. Image Credit: Paul Nathan. Image Credit: Paul Nathan.
I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. This inflection point has accelerated our efforts to enable OpenXR in Unity,” writes Matt Fuad , Sr.
Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated. My story with this problem.
Oculus Quest hand-tracking turns one apartment into an XR playground. XR wizard Greg Madison, an interaction designer for spatial computing, has made science-fiction a reality by turning his own home into a mixed reality playground using the Oculus Quest. 02 Transform any surface into a giant touch screen.
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. the enemy of your game finds itself inside your kitchen table), your brain can’t understand well its position, and when you move your head, you see the virtual elements moving in an incoherent way.
They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! But are we sure that there isn’t a better way for Unity projects? The better way for Unity projects.
The latest version of the Unitygame engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview (formerly known as 2023.3 Unity’s Foveated Rendering API also supports eye-tracked foveated rendering for headsets like Quest Pro and PSVR 2.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. For Unity, the company says that version 1.14
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. This is why many PC VR games still use SteamVR's legacy OpenVR API, rather than any OpenXR implementation.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Also, install the Oculus app and the Oculus Hub on your computer.
This game has had a very long and interesting story (maybe one day I’ll write a long post about it), and it has lived various transitions, with the last one being from a passthrough AR game to a standard VR game. It was an AR game that could be played on a VR headset , in 2019. The setting.
Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. What about a compelling immersive game or experience for VR headsets? The roughly 20-hour course is broken down into 11 individual lessons, each taught by expert developers from both Unity and Oculus.
Fitness-focused VR developer YUR today announced the release of YUR.watch, a virtual smartwatch device compatible with a massive selection of existing PC VR titles, as well as several Oculus Quest releases. The post YUR Launches Fitness Tracking VR Smartwatch For Oculus Quest appeared first on VRScout. Image Credit: YUR).
Playing VR games is a great way to stay active, both mentally and physically. Greg Madison, a UX designer at Unity and fellow indoorsman, opened up his playspace a bit by turning his apartment into a VR game platform, something he hopes to share soon with others. Enter his ‘Gamefied Real Estate’ project.
The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. Since Unreal Engine 5 itself isn’t ready for prime time, Epic Games is continuing to update the production-ready Unreal Engine 4. Unreal Engine 4.27
Finally I have been able to try Viveport Streaming , the solution that lets you use your Vive Focus Plus to play PC VR games via Wi-Fi streaming. I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. After that, you can select the PC VR game to play and then play it.
Today I’ve played around with Oculus Quest , trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. I am very passionate about mixed reality and I am incredibly happy of having developed a Unity plugin to let every developer create AR/MR apps on the Vive Focus Plus (you can find it on GitHub !),
VR games need to achieve high, stable performance to look good and play comfortably. Optimization is no easy task, especially with the limited resources of mobile hardware like the Snapdragon 835 processor in the Oculus Quest. The video is focused toward novice VR developers who are working in Unity.
Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. Some people even used this feature to play standard games all via room-scale. Yes, this is the passthrough version of The Unity Cube! Let me explain everything to you!
Recently released on the Quest store, Cubism is a spatial puzzle game with a slick minimal presentation. Designed by a solo indie developer Thomas Van Bouwel as a side project, the game impressively holds the highest user rating among all Quest apps with more than 100 reviews, according to our latest ranking.
In a way, it’s a window into VR, allowing the user to be live composited with the output from a game to create this combined virtual video scene. But for years now, only Unity developers have been able to add mixed reality capture support to their VR games and experiences. Image Credit: VRScout.
I have made things in Unity ever since, now with 4 published titles: Custom Home Mapper (on Sidequest and Itch), as well as Space pilot Alliance , Pocket Racer , and RamCastle on App Lab. What kind of games/experiences would you like to play?” Hello Ryan, can you introduce yourself to my readers?
Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out for when tracking down and solving VR performance issues. SEE ALSO Oculus Research Devises High-accuracy Low-cost Stylus for Writing & Drawing in VR.
Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. The changes are similar in scope to recent improvements to Unity Quest development. Image courtesy Oculus. Image courtesy Oculus.
Valve just took a big step in prepping Steam game developers for the full arrival of OpenXR, the new industry-wide open standard for AR and VR headsets. With today’s news we’re hoping Oculus Store game developers will be getting that prototype sooner rather than later. version of OpenXR.
Trying to capture what someone is experiencing when they’re head-first in a VR game has been an interesting problem to crack. Oculus has recently published a guide to teach developers how to capture mixed reality with two important tools (besides a VR headset): a green screen and an external camera. image courtesy Oculus.
As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. Receiving funding was not only a blessing, but an incredible learning experience for me.
ShapesXR is a design and rapid prototyping tool that can be used to create AR and VR experiences directly on your Oculus Quest headset. It’s also game engine friendly, which means you can port your project into something like Unity. ShapeXR is available now on the Oculus App Lab and works on both the Quest and the Quest 2.
The studio behind the inventive multiplayer VR title Half + Half today announced a new multiplayer VR game called NOCK. Due to launch “soon” on Oculus Quest, Nock looks like Rocket League played with bows & arrows instead of cars. The studio also builds Normcore , a multiplayer SDK for Unity.
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