This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).
A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing. Unity connector for Omniverse. At launch, Omniverse has been made compatible with Unreal Engine, and support for Unity was lacking.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial.
These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons. If you are a Unity beginner, I would advise you to watch the video. Get ready because it will be a very interesting post if you are a developer!
and we of New Technology Walkers have launched our game HitMotion: Reloaded in passthrough MR on SideQuest ( try it here )! So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. Open Unity (I’m still on Unity 2019.4 Wait for Unity to do its boring stuff.
The headset is already selling well, and it is currently the most-sold gaming console on Amazon. Notice that he’s not talking about the US, which is more advanced than Europe on the technology side. Unity 6 is bringing many new features that are helping with cutting-edge technologies like XR and AI. This is HUGE news.
I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?
While various examples of this technology have been introduced to the landscape over the years, it’s only recently that experts have begun creating viable solutions ready for mass adoption. Today, companies from almost every industry are discovering the benefits of bringing immersive technologies into their operations.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. For Unity, the company says that version 1.14
As awareness of the LGBTQ+ community continues to increase and evolve, it is more and more apparent that technology will be a major tool for increased visibility. VR technology has the potential to be the next frontier in the LGBTQ+ community’s efforts for visibility, awareness, and community building. Pride Through The Lens.
The virtual Game Developers Conference Showcase was held from March 15-19. The event wasn’t exclusively devoted to VR gaming, but a number of VR gaming companies and independent designers use Unity’sgame engine. Last year, many game development groups held events independently. Unity visual scripting.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
Popular real-time 3D (RT3D) engine Unity doubled down on its famed ease of use this week in a bid to enhance its toolkit with new key features to streamline the creation of immersive augmented, virtual, and mixed reality (AR/VR/MR) assets. Since 2021, Unity has purchased Ziva Dynamics, Parsec, SyncSketch, and W?t? Enhancing Unity Ads.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
A former member of the VR Lab at NASA’s JSC is working on a VR rendition of the classic Nintendo game and it looks absolutely incredible. When you think about which classic arcade games would make for amazing VR experiences, Donkey Kong immediately comes to mind. Image Credit: Paul Nathan. Image Credit: Paul Nathan.
There is a Unity SDK, so it is also possible to create a VR game (e.g. You do not need complex MR setups to attract users, you just have to showcase your game the right way. And remember: Your game doesnt sell your game. Your trailer sells your game. for fitness) that integrates them!
As the XR technology showcase gets closer, the news gets more exciting. While I was looking for background on the Auggies, AWE’s XR technology awards, AWE founder Ori Inbar shared some anecdotes from the early days of AWE. AWE is, of course, an XR technology event bigger than just the Auggies. The Auggie Awards started in 2010.
Two weeks ago, we of New Technology Walkers have launched HitMotion: Reloaded on SideQuest. This game has had a very long and interesting story (maybe one day I’ll write a long post about it), and it has lived various transitions, with the last one being from a passthrough AR game to a standard VR game. The setting.
The online platform promotes interactive social and immersive gaming worlds with rich branding and content creation opportunities. Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages.
NVIDIA also announced that its cloud streaming service Geforce Now is coming to Quest, Pico, and Apple Vision Pro, so MR users will be able to play flatscreen games on a giant virtual screen in front of them. It was even the third most-sold device of any kind in the whole Video Games category. This is impressive.
More info (Samsung Project Moohan may launch in Q3 2025) More info (Samsung headset may use displays from Sony) Other relevant news (Image by Wooster Games) Animal Company has been the most grossing game on the Meta Store If you think that Gorilla Tag is the game that is earning the most money on the Horizon Store, you are wrong.
Regarding the well-established virtual reality market, immersive training and learning tools are easily one of the largest XR opportunities for businesses worldwide outside of gaming and entertainment use cases. It also supports XR experiences built on Unity and Unreal Engine SDKs.
The only announced content is the G-suite and some games like Demeo or Vacation Simulator, but more is to come. Developers can already access a preview of the development environment for native, Unity, WebXR. This is not surprising at all, considering that the game is amazing and had a huge impact on the VR community.
This Thursday, Enrique Tromp, the Co-Founder and CTO of VRMADA , took to his LinkedIn account to announce UltimateXR (extended reality), a free and open-source framework for creating enterprise-grade immersive training scenarios, collaboration environments, and interactive gaming experiences. Building a Diverse Platform.
Unity VR Developer. Organization: Unity. Unity is one of the most popular and powerful engines for creating VR games. The Unity organization is keen on training and certifying professionals who will put their tool to the best possible use. Before you take the exam, you can use the Unity Learn platform for practice.
You can’t go wrong with the following games and apps! Whether you’re on a standalone VR device such as the Meta Quest 2 or one of the many PC VR headsets currently available, you’ll find no shortage of incredible games and apps to immerse yourself in. The following are five VR games perfect for beginner players.
Now, it could become an immersive gaming platform. A Look at the Toolkit The new “ Spatial Creator Toolkit ” is a Unity-powered interface that allows users to create custom avatars, items, and “quests.” The quests can be “games and immersive stories” as well as “interactive exhibitions” according to a release shared with ARPost.
With all the problems that Meta is having with XR, and all the billions of passive it is having every quarter, opening up another expensive product line on innovative technology with uncertain outcomes doesnt feel like a smart idea to me. Hand tracking fits very well with the magic-based combat system of the game.
PlayStation announces four games for PSVR 2. I remember Robert Scoble mentioning that Apple may propose its headset as a content-consumption device and not a gaming device, and this leak seems to confirm his theory. Other relevant news.
Emerging Trends in the VR Gaming Industry — 2023 Technology is evolving at a fast pace. 2023 is currently shaping up to be the year of promise for the VR gaming industry. Virtual reality games, in particular, have come a long way from the lukewarm response they received in their early years.
Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. Table of Contents.
Arkio is a slick collaborative VR tool that lets you create 3D buildings, virtual cityscapes, remodel rooms such as your kitchen or bathroom, review existing 3D models, and create Unity scenes that include triggers and colliders, all in VR with up to 10 other collaborators. . Working in Arkio is simple.
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. Long story short, all games that manage to have more than a certain number of downloads and revenues are subject to a per-install fee.
The gamification trap… XR is always linked to gaming, whether business like it or not. The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro.
Refract Technologies’ easy-to-use full-body tracking system can be used for VR, gaming, and animation. Singapore-based technology company Refract is working to bring motion capture to everyone, regardless of your experience with technology. Image Credit: Refract Technologies. Image Credit: Refract Technologies.
Today I’m writing a deep dive into Visual Positioning Systems (VPS) , which are one of the foundational technologies of the future metaverse. As an example of a VPS solution, I will give you some details about Immersal , which is one of the leading companies for what concerns this technology.
Tilt Five is a startup working on eponymous AR glasses that are focused on board games. She’s a great knowledge of the technology, so she has been able to design a pair of glasses that have some genius solutions that no other glasses have. The board and the controller necessary to play Tilt Five games. Tilt Five offices.
Meta Quest Gaming Showcase is coming on April, 20th. Meta is back with its Gaming Showcase, and this year, it is going to be aired on April, 20th at 10 am PT. Last year, it was still called Oculus Gaming Showcase, and it featured important updates on games like Pistol Whip, The Climb 2, I Expect You To Die 2, and Resident Evil 4 VR.
Now App Lab games appear if you search for a game in the Store: they are still flagged as experimental App Lab games, but they have become visible. I’ve tried looking for “HitMotion” and our game “HitMotion: Reloaded” appeared. It is fantastic because it means that finally, indie VR games have become discoverable.
Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. So I thought it was time to get my hands dirty with the technology.
Immersive technology has yet to hit the mainstream market, but investments in the broad XR industry are already predicted to exceed a market value of $250 billion by 2028. Clearly, people are anticipating immersive experiences as a daily occurrence, but to fast-track the adoption of AR/VR, the technologies need to be better understood.
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
Or has the game been rigged from the start? Using Unity and Photon , the team pioneered a new software framework designed for producing live musicals and operas that could be used in future productions. The technology is so new, in fact, Miranda will actually mark the world debut of this new software!
Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. The trusted enterprise is part of Unity’s Certified Creator Network, which enables Groove Jones to design slick, immersive experiences using the real-time 3D (RT3D) engine.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content