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Meta Quest developers looking to port their Unity-based apps to Google’s newly unveiled Android XR operating system shouldn’t have a tough time of it, Unity says, as the game engine creator today released all of the tools devs need to get cracking. “This is as simple a port as youre ever going to encounter.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. What Is OpenXR? Meta writes. Meta writes.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. This is why many PC VR games still use SteamVR's legacy OpenVR API, rather than any OpenXR implementation.
A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing. Unity connector for Omniverse. At launch, Omniverse has been made compatible with Unreal Engine, and support for Unity was lacking.
Unity, makers of the popular game engine, announced earlier this week it’s getting ready to levy some pretty significant fees on developers , causing many to rethink whether it makes more sense to actually go with the main competition, Unreal Engine from Epic Games.
From real to unreal, from unreal to real. ArcGIS Maps SDK for Unreal Engine blurs the distinction between the real world and the virtual world. of the ArcGIS Maps SDK for Epic Games’ Unreal Engine 5. Back in June, the company launched ArcGIS Maps SDK for Unity. Real-Time Interaction, Real-World Uses.
In a way, it’s a window into VR, allowing the user to be live composited with the output from a game to create this combined virtual video scene. But for years now, only Unity developers have been able to add mixed reality capture support to their VR games and experiences. Image Credit: VRScout.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial.
The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 Epic says that the OpenXR support in Unreal Engine 4.27
Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) Oculus MRC in Unity – Video Tutorial. Prerequisites.
This afternoon I’m flying to Paris to then go to Laval to attend Laval Virtual, one of the oldest events about virtual reality, where I’ll be as an attendee , a virtual speaker (about the game HitMotion: Reloaded), a host of the AWE Nite Florence (featuring great speakers like Charlie Fink… ), and also as a. Image by Epic Games).
For VR enthusiasts, the idea of picking up a brand new AAA flat game, pressing a button and then ‘magically’ being able to play that same game in full 6DOF VR natively-in-the-engine if they wanted to seems more like a thing of science fiction than reality. Praydog’s Universal Unreal Engine VR Injector Mod.
Meta released an XR UI kit for Unity, which some Quest developers have been requesting for years. But until recently , the only way to build XR apps for Meta's headsets was with a game engine, such as Unity or Unreal, and Meta didn't provide any kind of UI framework for either.
An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. At the time, the company had only added support to the Oculus Unity integration, meaning that developers building apps in Unreal Engine didn’t have access to the feature.
Meta released a new mixed reality showcase for Unreal Engine developers that ought to help kickstart some Quest projects that use your room in fresh and interesting ways. Phanto for Unreal, an open source port of the previously released Phanto project for Unity , was recently launched for Unreal Engine 5.3.
The Unreal Engine 5 tech demo on PS5 wasn’t the only news Epic Games revealed today. Alongside the reveal of Unreal Engine 5, Epic Games today also announced a change to the pricing of Unreal Engine. Previously the cost to use the engine for building games was a 5% royalty on gross revenue of the game.
Oculus covered a lot of ground during their opening keynote at Oculus Connect 3 this week; among many exciting announcements, one of interest for Unreal Engine developers might be how Oculus says that they’ll cover the royalty fees for any Unreal Engine applications on their store, up to the first $5 million in gross revenue.
Following the studio’s acquisition by Meta late last year, we haven’t heard much about Twisted Pixel, a veteran VR game studio which made several exclusive titles for Meta. Following the launch of several non-VR games, Twisted Pixel Games in recent years has become largely focused on VR.
Unity has officially launched 1.0 support for visionOS, making its now Vision Pro-compatible game engine available to all Unity Pro, Enterprise, and Industry subscribers. Some of the key features of its Unity’s 1.0 The post Unity Releases 1.0 Check out the full guide here.
Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 In a dev blog post announcing the news, Meta says developers who choose to work with Epic’s game engine should start thinking about using UE5 for their Quest apps. Games using dynamic lighting need to use unshadowed Sky Light on mobile.”
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. This inflection point has accelerated our efforts to enable OpenXR in Unity,” writes Matt Fuad , Sr.
Developers of immersive games and apps, rejoice! And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. An Epic Games MegaGrant Brought VIRTUOSO SDK to the Unity World. This open-source SDK is only the beginning for us.
NVIDIA is offering early access to a version of Unity with the company’s VRWorks features integrated into the engine for enhanced VR performance. At GDC 2016, Unity announced they would be adding support for VRWorks , Nvidia’s SDK for optimisation of VR using the company’s GPUs. Developers can apply for early access here.
This is what the collaboration between Esri and Unity brings to the world. The launch of ArcGIS Maps SDK for Unity version 1.0 Unlocking New Capabilities by Merging the Real and the Unreal. ArcGIS Maps SDK for Unity enables developers to integrate ArcGIS directly into the Unity platform.
Sketchfab , the platform that lets you view, share, and download 3D models via traditional monitors and AR/VR headsets, today announced its been acquired by Unreal Engine creators Epic Games. Sketchfab says it will continue to support other game engines, Unity included.
Unity VR Developer. Organization: Unity. Unity is one of the most popular and powerful engines for creating VR games. The Unity organization is keen on training and certifying professionals who will put their tool to the best possible use. Before you take the exam, you can use the Unity Learn platform for practice.
Epic Games buys Sketchfab for an undisclosed sum. Sketchfab is integrated into Epic’s popular Unreal Engine game and special effects paltform, and notably, all of its competitors, starting with Unity, Snap’s Lens Studio, Facebook’s Spark AR, and even Tilt Brush. Epic Games is going forward with its suit of nReal.
Regarding the well-established virtual reality market, immersive training and learning tools are easily one of the largest XR opportunities for businesses worldwide outside of gaming and entertainment use cases. It also supports XR experiences built on Unity and Unreal Engine SDKs.
More info (Samsung Project Moohan may launch in Q3 2025) More info (Samsung headset may use displays from Sony) Other relevant news (Image by Wooster Games) Animal Company has been the most grossing game on the Meta Store If you think that Gorilla Tag is the game that is earning the most money on the Horizon Store, you are wrong.
Top news of the week (Image by Niantic) Niantic sold its gaming division to Scopely Niantic has announced that it sold its whole gaming division (including its jewel Pokemon Go) to Scopely for $3.85 There is a new trailer where you can appreciate this game There is a new trailer for Hitman: World of Assassination for PSVR 2.
This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could be game-changers for VR immersion.
Watch YouTube with friends, mix your favorite music, or go head-to-head in a variety of classic board games. Another month, another round of free games and apps for the Oculus (Meta) Quest 2. Never Board is a board game lover’s dream. Try the in-game tutorial. NEVER BOARD. Not sure where to start?
Unity vs Unreal: Which is the best option for companies creating content for extended reality ? Unity is popular for its accessibility and beginner-friendly features. Unity is popular for its accessibility and beginner-friendly features. However, each option has its own unique pros and cons to consider.
Admix, the in-game advertisement platform, today announced it’s raised $7 million in its series A financing round. Admix has created a platform that lets developers insert advertisements into their games, something the company says can be done non-intrusively across all device types, AR and VR included.
Meta announced its released a new Acoustic Ray Tracing feature that will make it easier for developers to add more immersive audio to their VR games and apps. You’ll also find documentation on Meta’s Audio SDK ( Unity | Unreal ) and Acoustic Ray Tracing ( Unity | Unreal ).
There, players could step into an interactive VR experience based on the popular game show ‘Let’s Make a Deal’ and compete in a game of “CarPong” for the chance at winning some sweet prizes, including Insta360 cameras, t-shirts, even a few Oculus Quest’s. I called in for help and we made a great demo game.”.
There are a few great ways to market VR games, but there’s arguably none better than by showing real people immersed in virtual environments thanks to mixed reality capture. for Unity-based apps which support Meta’s Presence Platform capabilities, such as hand tracking, passthrough, spatial anchors, etc. .”
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. Long story short, all games that manage to have more than a certain number of downloads and revenues are subject to a per-install fee.
By replicating your in-game movements as they happen in the real world, Yaw VR claims that its motion simulator can actually reduce motion sickness. Compatible with major VR headsets—including the Oculus Quest, HTC Vive, and PlayStation VR—the Yaw2 is compatible with 20 popular VR games via the Yaw VR Game Engine app.
Unity support – It is an important parameter for any AR development app. Unity is unarguably the most powerful and prevalent game engine worldwide. or newer, Unity for iOS and Android, and Unreal Engine. Supported Platforms : Android, iOS, Unity, and Universal Windows Platform. Pricing : Free. Google ARCore.
The social media company is doubling down on its vision of the metaverse with new tools, games, and experiences, and a reinvigorated focus on social, fitness, and work. . This new and much simpler system will assist you in storing your progress and settings in-game. Last week was quite a busy one for Facebook, or should I say Meta.
As for controls, players interact with the in-game world using a pair of sensors mounted to the base of their feet. For an extra sense of immersion, the headset also features a vibration feedback system capable of simulating everything from gunshots and footsteps to a variety of other environmental noises. Image Credit: Diver-X.
Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines. The post Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines appeared first on Road to VR.
” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.”
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