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This latest venture into VR mixes things up however by providing a custom immersive experience right in the lobby of the Volkswagen’s administrative Brand Tower in Wolfsburg, Germany. The exhibit also appears to be entirely self-service, a current rarity within the PC-powered VR scene.
The last two days I’ve been in Germany to attend the LearnTec event together with Massimiliano Ariani , the game designer of the fitness game HitMotion: Reloaded , to have a speech about the latest developments of Mobile AR. Hands tracking. Zoom on the application, and the use of hands tracking to interact with its menus.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). Nreal Light is on sale in Germany. Thanks Ilja Z for the tip!).
Mega-events like the Gamescom in Germany occupy far more floor space. Markers can be used to define where to show virtual elements, and in the demo that I tried were used to show virtual Chinese artworks in a room; LeapMotion device on Realmax glasses. LeapMotion) on the same headset. I liked it a lot.
The 3D Jam version was created with a team of students from Macromedia University in Stuttgart, Germany. Designed with LeapMotion’s tool tracking technology, Toothunt lets you fight creepy fairies using a magically charged wand that fires bursts of energy. “I Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, LeapMotion, Intel -- and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
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