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Most current headsets such as the MagicLeap 2 and Meta Quest Pro sport up to 256 GB of storage. One should also note its hand-tracking capabilities. It includes gesturecontrols for interacting with real-time 3D (RT3D) content. Audio and mic.
Most current headsets such as the MagicLeap 2 and Meta Quest Pro sport up to 256 GB of storage. One should also note its hand-tracking capabilities. It includes gesturecontrols for interacting with real-time 3D (RT3D) content. It also integrates a 5-mic array for communication and voice commands.
Unveiled at the Mobile World Congress 2023 , the new device includes a trove of innovative features such as a “retina-level” electrochromic adaptive display, lighting adjustment, Snapdragon Spaces tethering, and handtracking, among others.
Key Features: Gesture-controlled commands: Navigate the digital world with intuitive gestures. Handtracking: Intuitive interaction with augmented content. Gesturecontrols: An intuitive way to navigate and interact with AR content. Lighting adjustment: Adapts to ambient lighting for optimal viewing.
We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in handtracking and gesture recognition, mostly in the AR and VR space.
We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in handtracking and gesture recognition, mostly in the AR and VR space.
Despite this, Latta praised the headset’s features like its field of view (FoV), controller-less handtracking, eye and gaze tracking, and 3D video recording capabilities. He continued, “Without controllers, you open the space to a lot of people who are not used to having controllers as well.
We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in handtracking and gesture recognition, mostly in the AR and VR space.
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