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There is a big difference between VR-helmets (or AR-glasses) with controllers and ones that can be controlled by hand gestures. See Also: VR Headset Comparison of Vive Cosmos vs. Oculus Rift S. Gestural interface; Source: Shutterstock.com. Project North Star; Source: LeapMotion. And that’s it.
Multi-user B2B software for creating and playing 360° VR presentations, the app is optimized for Oculus Rift, Samsung Gear VR, and Cardboard. Just released to the Oculus Store , Mefisto may add smartwatch support to the game, “so the user can see his O2 levels and the Geiger Counter needle by looking at his wrist… If the game does well.
Requires: Windows, Oculus Rift. Designed by a team of students at Game-U ( @gameu_nj ), Nerves is an intense visit to the operating room for a motion-control surgeon. Two programmers, Stephan Gensch and Ronny Esterluss, worked on gesture detection, navigation, and development in Unity3D. Requires: Mac, Oculus Rift.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Wow.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Wow.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Wow.
About a year ago actually, at the last VEC, I had announced that we were going to bring gesturecontrol to VIVE, using the existing cameras that are on both the VIVE and the VIVE Focus. Yes, so at the VEC – and at GDC – we actually announced our USDKs for hand tracking. It was a disaster.
About a year ago actually, at the last VEC, I had announced that we were going to bring gesturecontrol to VIVE, using the existing cameras that are on both the VIVE and the VIVE Focus. Yes, so at the VEC – and at GDC – we actually announced our USDKs for hand tracking. It was a disaster.
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