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Qualcomm has debuted an updated version of their VR Headset Reference Design now with LeapMotion’s new 180-degree hand-tracking to bring gesturecontrol to mobile VR headsets. The new headset and LeapMotion tracking module was shown off during last week’s GDC 2017.
Why should we invent another joystick, gamepad or controller, if we already have, thanks to millions of years of evolution, the most perfect controller for interaction with the environment – hands? Gestural interface; Source: Shutterstock.com. Same goes for gesturecontrol, it is basically used for video game industry only.
With the latest open beta of VRChat you can now use hand tracking on PC too, including the finger gesturecontrol system originally designed for Quest. Previously it was possible to use hand tracking to emulate Valve Index controllers on PC, but this didn't allow for full finger articulation.
Or put more simply: A killer app “turns a technology into a product.”. The Grand Prize now in hand, Prenneis says the team have a number of upgrades planned for the immediate future, including a customizable interface, real-time 3D support, and integration of gesturecontrol for Oculus Touch and LeapMotion.
Control a Darby robot on the Raspberry Pi and a Rodeo machine with this project from Hirokazu Egashira and @routeflags. They form part of the unofficial LeapMotion Jp developers group. HomeBright is an easy-to-built hardware project that lets you access convenient controls to your home automation. HomeBright.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. It's pretty quick.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. It's pretty quick.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. It's pretty quick.
The latest generation of XR technologies introduces radical new capabilities, from multi-user tracking in massive spaces, to 6DOF standalone headsets, to the ability to track hands, eyes, and lips. Alvin Wang Graylin is an industry leader, evangelist and passionate driver of XR technologies, particularly virtual reality. Alvin: Yeah.
The latest generation of XR technologies introduces radical new capabilities, from multi-user tracking in massive spaces, to 6DOF standalone headsets, to the ability to track hands, eyes, and lips. Alvin Wang Graylin is an industry leader, evangelist and passionate driver of XR technologies, particularly virtual reality. Alvin: Yeah.
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