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LeapMotion created gesturecontrol for all sorts of things, including virtual reality, long ago, but developers must build in support for their tracking peripheral to use its full potential. LeapMotion explains: The Interaction Engine is a layer that exists between the Unity game engine and real-world hand physics.
Examples of such peripherals could be head trackers, hand and finger sensors (like LeapMotion and SoftKinetic), gesturecontrol devices (such as the Myo armband and the Nod ring), cameras, eye trackers and many others. Provide optimized connectors to popular engines such as Unity and Unreal.
“I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. Control a Darby robot on the Raspberry Pi and a Rodeo machine with this project from Hirokazu Egashira and @routeflags. Requires: Windows, Mac. HomeBright.
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