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A Closer Look at the HP Reverb G2

ARPost

The company’s original Reverb headset is well known to industry users, but is less popular among casual users than models by companies like VIVE and Oculus. As a tethered VR headset, the main competition that the Reverb is walking into involves the previously alluded to VIVE Pro and Oculus Rift S. Why We Love It Already.

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Developing Better Haptics With Interhaptics

ARPost

The other product is an “interaction builder” for creating gesture controls. These controls are showcased to many XR users in a gaming environment but have huge practical implications in enterprise training. Controllers are more precise from a tracking perspective, but they are a barrier to entry,” said Vezzoli.

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The XR Week Peek (2024.10.01): Meta Connect 2024, Apple Vision Pro refresh, and much more!

The Ghost Howls

More info (Logitech MX Ink now available) More info (My hands-on with the device) The end of HoloLens 2 Microsoft has officially announced the end-of-life of the Microsoft HoloLens 2: the company is now selling the last stock and will slowly discontinue the headset.

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NoUI/ Zero UI Concept: What Can Stimulate AR and VR Further Development?

ARPost

There is a big difference between VR-helmets (or AR-glasses) with controllers and ones that can be controlled by hand gestures. See Also: VR Headset Comparison of Vive Cosmos vs. Oculus Rift S. Gestural interface; Source: Shutterstock.com. ent in the form of “masquerade masks” or animated emojis.

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What to Expect from Apple in the AR/VR Space

ARVR

iDropNews/Martin Hayek Prosser suggested those will be called “Apple Glass” and be offered at a starting price of $499, significantly more affordable than some of the existing alternatives, by Google and Microsoft , for example, which are more enterprise-focused. They will be wirelessly charged on a special stand. Tim Cook, CEO of ?Apple

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How Brain-Computer Interfaces Can Deliver On VR’s Promises

UploadVR Between Realities podcast

Meta is working on an AR headset, which puts them in the same league as Microsoft and Magic Leap. Gesture controls preclude hands-free operation. Consider two distinct gamers: one who creates magic and casts spells using her mind, and another who performs the same actions using analog buttons on a handheld controller.

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Using XR to Change Everything (Without Changing Anything) with Lance-AR’s Lance Anderson

XR for Business Podcast

Alan: We’ve got to call out Microsoft on making videos that people will go, “We want that!” ” Lance: It was Microsoft, SAP did one in 2014. Hand gesture control, hand using hand gestures. So, yeah, we’re gonna enable some gestures and it’s super limited and all that stuff.