Remove Gesture Control Remove Microsoft Remove Unity
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AWE Day 3: The Most Wholesome Day in the History of XR Technology

ARPost

There were also huge announcements from Unity, HP, Microsoft, and others. For example, how does someone with Parkinson’s navigate gesture controls? HP and Microsoft. Designers also brought in two extra side-facing cameras to increase the range of gesture controls – a trick borrowed from Microsoft’s HoloLens.

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The XR Week Peek (2024.10.01): Meta Connect 2024, Apple Vision Pro refresh, and much more!

The Ghost Howls

More info (Logitech MX Ink now available) More info (My hands-on with the device) The end of HoloLens 2 Microsoft has officially announced the end-of-life of the Microsoft HoloLens 2: the company is now selling the last stock and will slowly discontinue the headset.

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Developing the Future of Mixed Reality

Tech Trends VR

It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. For starters, they’re based in Oregon as opposed to Silicon Valley.

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AR Smart Glasses: Expert Roundtable

XR Today - Augmented Reality tag

For frontline workers, it’s important that they have technology at their disposal that is entirely voice-controlled and, therefore, hands-free. In addition to comfort, AR glasses should have intuitive controls and user-friendly interfaces. This aids collaboration and productivity between staff on – and off-site.

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#ICYMI: XR Today’s Big News Show on the Apple Vision Pro

XR Today - Big XR News tag

Doing so will also provide greater interoperability with additional platforms such as Unity and Xcode, among others. This ranged from user interfaces (UIs), filming, controls, and hardware optimisation. He continued, “Without controllers, you open the space to a lot of people who are not used to having controllers as well.

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Enabling the XR Economy, with Holo-Light’s Florian Haspinger

XR for Business Podcast

So I'm assuming you're streaming this down from the cloud, using probably Unity or something= Florian: Yeah. Why not just use it, bring that application you have -- at the moment, a Unity application you have -- on the server or on premise or in cloud. You can simply integrate the stylus as it is in every other Unity application.

Study 78
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Enabling the XR Economy, with Holo-Light’s Florian Haspinger

XR for Business Podcast

So I'm assuming you're streaming this down from the cloud, using probably Unity or something=. Why not just use it, bring that application you have -- at the moment, a Unity application you have -- on the server or on premise or in cloud. As you know, if you take a Hololens or any other smart glass, you have the gesture control usage.

Study 78