This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Pebbles Interfaces, a company specializing in gesturecontrol, was one of them. Facebook bought it to power its Oculus Rift headset. Moreover, the number of IoT devices, software, and applications is growing exponentially. Vera has a software development kit, which is currently available on a selective basis.
Haptics require hardware but they also require software. The other product is an “interaction builder” for creating gesturecontrols. These controls are showcased to many XR users in a gaming environment but have huge practical implications in enterprise training. However, that’s only half the story. Interaction Demo Bow.
Leaks in advance of Facebook Connect, particularly around the time that VIVE Flow was announced , had many anticipating new devices from Oculus. He also more than suggested at a couple of points that Facebook logins would no longer be required for Oculus headsets in the near future. Horizon Updates and an Interoperability API.
Right now, some of these products have limited out-of-the-box utility, but integrations with experiences, software, and hardware platforms are expanding all the time. The most recent MANUS product is the SteamVR tracker for precise gesturecontrols and motion capture. “As SenseGlove.
Another problem comes with AR applications that use gesturecontrols. Gesturecontrol is supposed to – and has the potential to – make interactions more natural. Suddenly, gesturecontrols feel less like holding an object and more like using supernatural powers. It too comes with drawbacks.
The existing models were already top of the class, but the announcement comes amid similar announcements from Pico and Oculus, and hardware updates from VIVE. The question becomes how much longer Varjo software will be supported on headsets that barely even appear on their web-page anymore despite being just two years old.
There is a big difference between VR-helmets (or AR-glasses) with controllers and ones that can be controlled by hand gestures. See Also: VR Headset Comparison of Vive Cosmos vs. Oculus Rift S. Gestural interface; Source: Shutterstock.com. ent in the form of “masquerade masks” or animated emojis.
Facebook frenzy: new 360 app + live streaming in VR + voice search, our Avegant future looks like Star Trek, ZeniMax and Oculus: the plot thickens, VR companies grew 40% in 2016, investment & funding wrapup, and more… FACEBOOK FRENZY: NEW 360 APP + LIVE STREAMING + VOICE SEARCH. ZENIMAX AND OCULUS: THE PLOT THICKENS.
Oculus Touch officially launches tomorrow and when it does it will make the Oculus Rift a more viable and powerful virtual reality platform than ever before. The Rift’s biggest competitor, the HTC Vive, was able to enjoy the better part of a year as the only PC-powered VR system to boast hand-tracked controllers.
The existing models were already top of the class, but the announcement comes amid similar announcements from Pico and Oculus, and hardware updates from VIVE. The question becomes how much longer Varjo software will be supported on headsets that barely even appear on their web-page anymore despite being just two years old.
A version will also be created that uses more sophisticated hand tracking and gesturecontrols rather than a physical book. Baron compared the move from 2D to XR technology-enabled modeling with the move from vellum to CAD software. “I A Watch Call From Lenovo. More on Walled Gardens.
Multi-user B2B software for creating and playing 360° VR presentations, the app is optimized for Oculus Rift, Samsung Gear VR, and Cardboard. The Rabbit Hole , a new puzzle horror game ( available in the Oculus store here ) submitted by Pedro Matsumura Kayatt of VR Monkey , was another crowd pleaser. Really excited about that!”
In the 1970’s scientists at the University of California popularized the term “brain-computer interface” or BCI , referring to a hardware and software system that uses brainwaves to control devices. Gesturecontrols preclude hands-free operation. Brainwaves were first discovered in humans in 1924.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Wow.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Wow.
So I’m coming from — let’s just round it down, let’s call it 15 years — in the enterprise space selling software and services and automation, things like that. And really what we do now is we connect enterprise users, AR hardware manufacturers and AR software providers, the problem solvers. Lance: Sure.
So I’m coming from — let’s just round it down, let’s call it 15 years — in the enterprise space selling software and services and automation, things like that. And really what we do now is we connect enterprise users, AR hardware manufacturers and AR software providers, the problem solvers. Lance: Sure.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Wow.
So I'm coming from -- let's just round it down, let's call it 15 years -- in the enterprise space selling software and services and automation, things like that. And really what we do now is we connect enterprise users, AR hardware manufacturers and AR software providers, the problem solvers. Lance: Sure. Lance: Exactly right.
ChemGrabLab is the creation of Christine Hart ( @dstrawberrygirl ), a 15-year software industry veteran. “I’ve I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. Requires: Windows, Oculus Rift.
As you know, if you take a Hololens or any other smart glass, you have the gesturecontrol usage. If you want to do content creation in AR, then you need something a little bit more powerful than gesturecontrol. In future it should also run on VR devices like Oculus, or HTC Vive, or any other. But totally, yes.
As you know, if you take a Hololens or any other smart glass, you have the gesturecontrol usage. If you want to do content creation in AR, then you need something a little bit more powerful than gesturecontrol. In future it should also run on VR devices like Oculus, or HTC Vive, or any other. But totally, yes.
Alex: So we did about 250 VR headsets, all synced up from Madison Square Garden for LumiereVR, which brings that enterprise software to large venues and media entertainment folks. Alan: So does it work with the Oculus Go? We actually have a pretty good relationship with the folks at Oculus. I’ll let you talk to that.
Alex: So we did about 250 VR headsets, all synced up from Madison Square Garden for LumiereVR, which brings that enterprise software to large venues and media entertainment folks. Alan: So does it work with the Oculus Go? We actually have a pretty good relationship with the folks at Oculus. I'll let you talk to that.
Alex: So we did about 250 VR headsets, all synced up from Madison Square Garden for LumiereVR, which brings that enterprise software to large venues and media entertainment folks. Alan: So does it work with the Oculus Go? We actually have a pretty good relationship with the folks at Oculus. I’ll let you talk to that.
Delivering on the promise of VR with game-changing technology and best-in-class content, VIVE has created the strongest ecosystem for VR hardware and software, bringing VR to consumers, developers and enterprises alike. Yes, so at the VEC – and at GDC – we actually announced our USDKs for hand tracking. It was a disaster.
Delivering on the promise of VR with game-changing technology and best-in-class content, VIVE has created the strongest ecosystem for VR hardware and software, bringing VR to consumers, developers and enterprises alike. Yes, so at the VEC – and at GDC – we actually announced our USDKs for hand tracking. It was a disaster.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content