Remove Gesture Control Remove Oculus Remove Virtual World
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Take A Look At Facebook’s New VR Avatars For Quest

VRScout

The new avatar system will debut first on Facebook Horizon for Oculus Quest headsets. Yesterday, Mark Rabkin, VP of Oculus, sat down with CNET’s Scott Stein to chat about the companies advancements in VR avatar technology, during which a brand new VR avatar system for Oculus Quest/Quest 2 headsets was revealed.

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“Facebook” Is now “Meta” and Other News From Connect 2021

ARPost

Leaks in advance of Facebook Connect, particularly around the time that VIVE Flow was announced , had many anticipating new devices from Oculus. He also more than suggested at a couple of points that Facebook logins would no longer be required for Oculus headsets in the near future. Horizon Updates and an Interoperability API.

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An Overview of the VRARA’s VR/AR Global Summit on XR Technology

ARPost

A version will also be created that uses more sophisticated hand tracking and gesture controls rather than a physical book. This is really the beginning of us understanding how virtual worlds have meaning,” said Shannon. A Watch Call From Lenovo. More on Walled Gardens.

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Top 6 Use Cases for XR in Gaming

XR Today - Mixed Reality tag

From the world-changing augmented experiences offered by Pokémon Go, to the incredible worlds unlocked by the Oculus Quest, the innovations of XR in gaming are quickly becoming mainstream. Already, we’re seeing the rise of everything from gesture control in the Oculus, to Speech Recognition.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Hey, Alan.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Hey, Alan.

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11 New #3DJam Demos: Droids and Discovery

Leapmotion

I’ve been using Unity for over 5 years for developing 3D simulations and virtual world applications, data visualization solutions, and more recently for game projects.”. Requires: Windows, Oculus Rift. Two programmers, Stephan Gensch and Ronny Esterluss, worked on gesture detection, navigation, and development in Unity3D.