Remove Gesture Control Remove Oculus Remove Wearables
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Developing Better Haptics With Interhaptics

ARPost

When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. The other product is an “interaction builder” for creating gesture controls. However, that’s only half the story. Interaction Builder Interface.

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Dedicated AR and VR Accessories Manufacturers

ARPost

The most recent MANUS product is the SteamVR tracker for precise gesture controls and motion capture. “As These include charging stations and interchangeable battery packs for long or frequent use, and adaptors for hardware from companies like VIVE , Oculus , and Antilatency. SenseGlove.

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What to Expect from Apple in the AR/VR Space

ARVR

While Apple fans have long been waiting for Apple to launch its own augmented and virtual reality ( AR/VR ) wearables, and despite many competitors already presenting market-ready AR glasses and VR headsets , there are still more questions than answers around what Apple’s AR/VR first product will look like. © Apple, Inc. Tim Cook, CEO of ?Apple

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How Brain-Computer Interfaces Can Deliver On VR’s Promises

UploadVR Between Realities podcast

From Rift to Apple Watch to Snap Spectacles, the trend is toward wearable computing. In the 1970’s scientists at the University of California popularized the term “brain-computer interface” or BCI , referring to a hardware and software system that uses brainwaves to control devices. Gesture controls preclude hands-free operation.