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The release also included software updates to the Vision platform and a number of new Rokid-made applications expanding entertainment offerings. New Apps and Software Updates. A number of applications developed by Rokid specifically for Vision 2 were announced at the event, along with system-wide software updates.
Developers will soon be able to integrate hand gesturecontrol into their projects on the ARKit platform, no extra hardware needed. These motions will allow users to alter digital elements and gesture them anywhere they’d like within their 3D space, opening up an endless supply of potential use-case scenarios. “
The glasses themselves are similar to other models in the space or coming soon, though they will also be compatible with PhotonLens controllers and software. In addition to the glasses themselves, the system will include two custom wireless 6DoF controllers, and a multi-touch panel for versatile gaming.
Snap just updated Lens Studio earlier this spring so, to be honest, we weren’t really expecting any major software announcements from the Partner Summit. Partners like Farfetch, Prada, and MAC Cosmetics are using the company’s new tools for voice and gesture-controlled virtual product try-ons, social shopping experiences in AR, and more.
ManoMotion, a computer-vision and machine learning company, today announced they’re integrated their company’s smartphone-based gesturecontrol with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera.
The headset has been relatively easy to speculate on, seeing as it is the fourth iteration of flagship headsets in a familiar and built-out hardware and software ecosystem. Developers with early access include JigSpace , and the headset’s software is compatible with Unity.
So the device is Bluetooth Low Energy (LE) enabled, offering gesturecontrols to build and manipulate 3D objects, while the underside has a touchpad for your thumb to add further input. The current model is designed purely for developers at the moment, more accurately creators who use Unity.
Moreover, the devices come with innovative interaction and collaboration features, such as touchless gesturecontrol, to deliver a fresh method of spatial content interaction without relying on bulky and restrictive head-mounted devices.
Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesturecontrols. Mocap solutions are primarily used for the creation of XR content. Plus, users can also leverage drag-and-drop plugins for Unity and Unreal Engine.
Moreover, the devices come with innovative interaction and collaboration features, such as touchless gesturecontrol, to deliver a fresh method of spatial content interaction without relying on bulky and restrictive head-mounted devices.
To explore the growing AR smartglasses market, XR Today gathered four leading industry minds representing AR hardware and software providers providing immersive solutions to a diverse range of end-users. Regular software updates and security patches help guard against new threats. This aids in creating accurate and innovative designs.
Here why: OSVR includes two independent parts: an open-source HMD (the "Hacker Development Kit") and the OSVR framework, a free and open-source software platform that provides an easy and standard way to discover, configure and operate a wide range of virtual reality and augmented peripherals. Provide user parameter such as eye separation.
Doing so will also provide greater interoperability with additional platforms such as Unity and Xcode, among others. This ranged from user interfaces (UIs), filming, controls, and hardware optimisation. Additionally, devices required vital content to power immersive experiences, along with software platforms to complement them.
So I'm assuming you're streaming this down from the cloud, using probably Unity or something= Florian: Yeah. Why not just use it, bring that application you have -- at the moment, a Unity application you have -- on the server or on premise or in cloud. They're software solutions, so they scale quite nicely. You have ISAR.
So I'm assuming you're streaming this down from the cloud, using probably Unity or something=. Why not just use it, bring that application you have -- at the moment, a Unity application you have -- on the server or on premise or in cloud. As you know, if you take a Hololens or any other smart glass, you have the gesturecontrol usage.
ChemGrabLab is the creation of Christine Hart ( @dstrawberrygirl ), a 15-year software industry veteran. “I’ve I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine.
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