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The third day of AWE 2020 may go down in history as the most wholesome day in the history of XR technology. There were also huge announcements from Unity, HP, Microsoft, and others. Ethics and Inclusion in XR Technology. For example, how does someone with Parkinson’s navigate gesturecontrols? Let’s jump in.
Developers will soon be able to integrate hand gesturecontrol into their projects on the ARKit platform, no extra hardware needed. So you think the technology would be slowing down as we start to wrap up this year, right? ManoMotion will support Unity iOS initially with Native iOS integration coming in a later update.
ManoMotion, a computer-vision and machine learning company, today announced they’re integrated their company’s smartphone-based gesturecontrol with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera.
While virtual screens make up most of the interface with other devices, there is an app marketplace for the Vision series that utilize more intensive spatial technology and provide more immersive experiences. As Rokid plans to expand its market, its app development ecosystem based on Android and Unity becomes increasingly important.
The philosophy behind PhotonLens is to make everyday consumers’ lives more fun, enriching, and healthier with XR technology.”. The glasses themselves are similar to other models in the space or coming soon, though they will also be compatible with PhotonLens controllers and software. What We Know About the Photon MR Glasses.
This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. ” The company offers an SDK so Unity developers can integrate the system into a game. According to Alcaide, Neurable raised around $2 million and has 13 employees.
That, in turn, allowed their partner developers to secure key contracts as they figured their way around the new technology. Because of that we hope – and it would make sense – if they adopt an OEM for their Mixed Reality technology.
These monitors allow users to experience a spatial computing desktop experience with additional integrated technologies. Looking Glass’ new displays are a great example of how XR and spatial computing technologies are present in various end devices, not just AR/VR/MR headsets.
Earlier this year British startup Litho revealed its hardware idea for controlling and manipulating digital objects in the real world, an elegant device which sits between your index and middle fingers. The current model is designed purely for developers at the moment, more accurately creators who use Unity.
Developers with early access include JigSpace , and the headset’s software is compatible with Unity. Meta, on the other hand, has been experimenting with inputs like voice and gesturecontrols since the Quest 2, but is by no means ditching the controllers. Apple Vision Pro starts at $3,499.”
Moreover, the devices come with innovative interaction and collaboration features, such as touchless gesturecontrol, to deliver a fresh method of spatial content interaction without relying on bulky and restrictive head-mounted devices. It should also be noted that firms like Acer are also experimenting with spatial displays.
For frontline workers, it’s important that they have technology at their disposal that is entirely voice-controlled and, therefore, hands-free. Additionally, AR manufacturers, particularly in the enterprise space, can look at new technologies to ensure the data privacy and security of their devices.
Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesturecontrols. Mocap solutions are primarily used for the creation of XR content.
The Apple Vision Pro has made sensational headlines across global media outlets, leading to renewed interest in virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) technologies. Doing so will also provide greater interoperability with additional platforms such as Unity and Xcode, among others.
Holo-Light’s Florian Haspinger wants to help with problems like this using XR technologies, to enable an XR economy. And today we're going to be learning how Holo-Light is redefining engineering across automotive, manufacturing, chemical, and myriad other industries using XR technologies. Florian, how are you, my friend?
Holo-Light’s Florian Haspinger wants to help with problems like this using XR technologies, to enable an XR economy. And today we're going to be learning how Holo-Light is redefining engineering across automotive, manufacturing, chemical, and myriad other industries using XR technologies. Florian, how are you, my friend?
“I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. For people with limited mobility, technology is a powerful force for independence. Requires: Windows, Mac. LEAPing into Accessibility.
Qualcomm shut it down to focus on Snapdragon Spaces Learn more News from partners (and friends) Distance Technologies got a €10M investment Distance Technology, the glass-free AR startup founded by two of the co-founders of Varjo, just got €10M investment from Google Ventures. Big kudos to the team and good luck for the future!
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