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The day included a discussion on how to create a virtualworld society from Tom Furness, a discussion on ethical responsibility in the immersive tech industry from Professor Donna Davis, a panel on women in XR, and more. There were also huge announcements from Unity, HP, Microsoft, and others. Let’s jump in.
I’ve used my eyes to interact with a virtualworld before, but startup Neurable just enhanced that experience by reading my thoughts too. According to Neurable, this works using machine learning to interpret “your brain activity in real time to afford virtual powers of telekinesis.”
Leap Motion created gesturecontrol for all sorts of things, including virtual reality, long ago, but developers must build in support for their tracking peripheral to use its full potential. Leap Motion explains: The Interaction Engine is a layer that exists between the Unity game engine and real-world hand physics.
“I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. Requires: Windows, Mac. Earth Elevator.
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