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Google has released to researchers and developers its own mobile device-based handtracking method using machine learning, something Google R esearch engineers Valentin Bazarevsky and Fan Zhang call a “new approach to hand perception.” in palm detection, researchers claim.
A proof-of-concept shows how handtracking technology is bringing new possibilities to VR gaming. He’s also an avid VR developer working on some of the most unique projects for the Oculus Quest using the headsets’ newly-implemented handtracking functionality. Image Credit: Danielle Beauchamp.
Top news of the week (Image by Google) Google announced Android XR The most important news of the week, and one of the most important of the whole year, has been the official announcement by Google of Android XR. Google has entered the field, bringing new validation to XR, and also new competition in the space.
Owlchemy Labs, the Google-owned studio behind Job Simulator (2016) and Vacation Simulator (2019) , surprise announced its next VR title today, a hand-tracking-tastic social co-op game called Dimensional Double Shift. And you can get ready to multiplayer job this week.
And though our hands-on with the headset exclusively used hand-tracking and eye-tracking input, the company says it’s also making first-party motion controllers which will be natively supported as part of Android XR. While this is confirmed, details here are slim too. It looks to be leaning toward the latter.
Owlchemy Labs, the Google-owned VR studio known for Job Simulator (2016) and Cosmosmious High (2022) , teased a new multiplayer VR game that’s built from the ground-up for handtracking interactions. Since Cosmonious High’s launch, our studio has nearly tripled in size.
Today at its Vive Ecosystem Conference 2018 in China, HTC said that the 3DOF Vive Focus controller will see a 6DOF mode, and further said that the headset will soon include controller-less hand-tracking for gesture input. Hand-tracking for Gesture Input. 3DOF to 6DOF Controller Upgrade.
Top news of the week (Image by Google) AI models to generate 3D scenes start to surface This week we had the announcement of two AI models dedicated to the generation of 3D worlds. These glasses should be built in partnership with Google and Qualcomm and have a similar form factor to the successful Ray-Ban Meta glasses.
Google Earth VR , which is available today on PC VR, is a breathtaking way to explore our fascinating planet. With Google unfortunately abandoning many of its VR initiatives, it’s unlikely that we’ll see a version of Google Earth VR with multiplayer, let alone Quest support.
Today I perform a dive in my past and I review the Google Glass Enterprise Edition 2! Google Glass Enterprise Edition 2 Video Review. Do you want to discover everything about the Google Glass Enterprise Edition 2 but you don’t like reading walls of text? Google Glass Enterprise Edition 2. Can I try it?”
Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset.
Google starts testing its AR glasses in the wild. Google has announced that it is going to start to test the prototypes of its AR glasses in the wild. What is relevant about this piece of news is that Google has just confirmed its strong commitment to augmented reality. More info (Google testing AR glasses?—?Official
Oculus Quest hand-tracking turns one apartment into an XR playground. Remember that scene in Minority Report where Tom Cruise’s character cycles through a bunch of important police data by swiping his hands across a massive holographic display?
It even had support for eye tracking, which we now know was through a partnership with none other than SMI. However, there was one thing that was missing, handtracking. In fact, Intel was already demoing handtracking this year at CES with their Project Alloy prototype.
We went hands on with an early version. Note: Samsung and Google aren’t yet sharing any key details for this headset like resolution, weight, field-of-view, or price. Hands-on With Samsung Project Moohan Android XR Headset Image courtesy Google Starting from the Project Moohan hardwareit’s a good-looking device, no doubt.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! Handstracking for Vive Pro. Header image by HTC).
Apple Intelligence on the Vision Pro would be a big deal, and especially it would let Apple compete better with Google , which made the integration with Gemini one of the best features of its Android XR operating system. Handtracking fits very well with the magic-based combat system of the game.
Unluckily, we have not much more than that and to discover more the UI of the OS and its apps, we need to wait for more material to be shared by Google. From this quick look, it seems a mix between Android and the interface of the Apple Vision Pro.
But we could see that change in the near future, thanks to research from Google which details a system for low-cost, mobile inside out VR controller tracking. But both headsets have controllers which track rotation only, meaning that hand input is limited to more abstract and less immersive movements.
Oculus Quest gets handtracking. But, most importantly, now the Quest features handstracking. If you update the Quest until its latest runtime, you can now activate handstracking in its experimental features. Google ARCore now adds depth detection. Other relevant news. Image by Facebook).
For instance, eye and facial tracking capabilities are perfect for companies using VR for immersive collaboration, as these capabilities can help convey gestures and facial expressions in meetings. Innovative hand-tracking capabilities and high-resolution screens are ideal for product design.
Google’s directly competing services aren’t on Vision Pro, but that doesn’t mean the company isn’t doing business on Apple’s headset altogether, as it has now brought two of its most influential VR games to Vision Pro. This technically makes for the first Google-owned apps to release on Vision Pro.
Google launched the Daydream View headset late last year, the company’s first virtual reality hardware product. A slew of recent job postings however suggest significant new AR/VR hardware in the works from Google. A slew of recent job postings however suggest significant new AR/VR hardware in the works from Google.
The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,
Owlchemy Labs has been a powerhouse of top-selling VR games, so when the Google-owned studio released Dimensional Double Shift in beta last year for free, it wasn’t immediately clear why the studio behind Job Simulator (2016) was making its first stride into freemium territory.
Welcome to the golden age of hand-tracked VR gaming. As of May 28, 2024, tens of millions of existing Quest headset buyers and anyone with an Apple Vision Pro can experience what Google's most experienced VR developers see as the mainstream VR minimum quality bar for handtracking interaction going forward.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eye tracking and handtracking. They wanted my feedback.
Next, download the official Oculus companion app via the iOS App Store or Google Play. You’ll also have the ability to enable handtracking, which allows you to ditch the controllers and interact with certain content using your bare hands.
First of all, Google has to keep the work on the headset very secret also internally , because Samsung is afraid that Google will steal its expertise to build a competing product. Google is working in parallel to build the Android XR operating system for this headset and a Micro XR operating system for AR glasses.
This could be interesting when paired with XR glasses Apple has removed the functionality of “removing your room ceiling” from Vision Pro There is a video showing hand-tracking performances on Vision Pro: tracking is good, and occlusion is good, but the lag is incredibly high.
We’ve seen various flavors over the years such as Microsoft Virtual Earth 3D , and of course Google Earth and Street View. Speaking of Google Earth, its VR edition is an immersive dive into 3D cities around the world. One question that arises from all of the above is if Realworld can compete with Google Earth VR.
The Oculus companion app is also topping the charts on the App Store and Google Play, which means more people than ever are diving into VR for the first time. While the Touch controllers offer the best experience in terms of accuracy, Meta has been working hard to improve the Quest’s built-in hand-tracking capabilities.
Owlchemy Labs, the Google-owned VR studio, announced it’s bringing the chart-topping VR games Job Simulator (2016) and its sequel Vacation Simulator (2019) to Apple Vision Pro. The post Two Classic VR Games From Google’s VR Studio Coming Soon to Vision Pro appeared first on Road to VR.
Google debuted MediaPipe, an artificial intelligence (AI) framework that detects people and objects in 3D space, in 2019 and the machine learning (ML) solution accurately tracks targets to transform 2D media as 3D spatial data. The free, open-source Google solution incorporates Apache 2.0, Key Features.
Developers have explored potential solutions in the past, such as Google Daydream’s ultra-fun Drum Keys or Logitech’s VR compatible keyboards. This can be especially useful when performing Google searches or entering the URL of a website into a browser. This makes tasks such as cutting and pasting incredibly simple.
The Verge has also retrieved information from a Google cache of developer portal pages which add additional details. . While it’s possible the headset could feature a redesigned physical controller, the term “Jedi” could be indicating the use of hand-tracking technology à la the Force.
ManoMotion, a computer-vision and machine learning company, today announced they’re integrated their company’s smartphone-based gesture control with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera.
Anyway, with the end of the life of Quest 2, this cycle finished and a new one started with Quest 3, Apple Vision Pro, Google and Samsung announcing their own headset, and other companies chasing them (e.g. Especially Apple and Google, which are the dominant players in the smartphone industry, are both launching headsets this year.
Google Daydream View plus 3DOF controller. Many mobile headsets, like the Google Daydream View and Samsung Gear VR, become fully functional as soon as you slide your compatible smartphone into them. Google Daydream Controller. Oculus Touch hand controllers. There are several technological trends being used to trackhands.
When using the headset with controllerless hand-tracking, however, the only way to activate voice commands was to open the Quest menu, navigate to settings, and click the voice commands button—somewhat defeating the purpose of quickly navigating the headset with your voice.
Available now for pre-order, the Nreal Light AR smart glasses connect with compatible Android smartphones to bring your favorite apps, such as Instagram, Twitter, YouTube, and Google Chrome, to life in augmented reality.
Earlier this year, Qualcomm laid the groundwork for the Samsung XR headset by announcing its XR2+ Gen 2 Platform, with Samsung and Google as partners, making this integration logical. Samsung is thrilled to collaborate with Qualcomm Technologies and Google in revolutionizing the mobile industry once more. In addition to offering a 4.3K
The software from Google’s Owlchemy Labs ran on Quest 2. Instead of interacting with tracked controllers, I used Meta’s latest HandTracking 2.1 ” HandTracking & Mass Market VR Games “How do you get a billion people to play VR? “I think we got it,” Eiche says.
It turns out that it has been delayed again since the company is not satisfied with the quality of the handstracking offered by the currently-used tracking cameras. The Lynx will ship with handstracking as the primary interaction method, so high-quality handstracking is crucial for this headset.
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