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The main scope of this position is to prototype, ship, and support consumer gaming products leveraging visual-inertial tracking (HMD and controllers), camera passthrough, environment understanding, eye tracking, and handtracking. Google Starline starts real-world testing. Quest HandTracking v2.1
Increased Adoption of AR in E-Commerce According to a recent survey, 38% of marketers reported using AR in 2022. Companies like Google, Microsoft, Lenovo, and Vuzix are developing smart glasses to enhance the AR experience. Devices can now gather more information through eye and handtracking.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. For example, the last time we covered one of their reports it was an industry survey with Perkins Coie.
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Let’s see if Facebook will be a worthier opponent than Google. Image by Acer).
These are huge numbers for VR: if you look at the most recent SteamVR survey, you get that Oculus headsets are now at 67% of the whole PCVR market. It’s great to see that the community is carrying on the project that Google has abandoned, and now it is thriving and growing even better than before! It’s basically a monopoly.
Mixed with handtracking, it could be a perfect mix to let people interact with Oculus Menus without the need of controllers. I want to highlight 3 reports: Steam Hardware survey. More info (Steam Hardware Survey) More info (Superdata XR Update) More info (Digicapital Report). Google Chrome adds supports for WebXR.
Unluckily, we have not much more than that and to discover more the UI of the OS and its apps, we need to wait for more material to be shared by Google. Thanks Rob Cole for the tip) Learn more News from partners (and friends) Participate in the Developer Nation survey! Take the survey before it closes, on January 14.
The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,
More info (Twitter post that describes the excitement around this project) More info (Official launch blog post) Other relevant news (Image by Google) Chrome ships WebGPU Chrome , the most popular browser around, has just implemented WebGPU. This research, taken further, could bring many interesting innovations in the AR field.
The new Steam hardware survey is out and from it it is clear that Oculus is performing always better. Someone experimented with handstracking on the Index. On Reddit, I found a Redditor that has applied the famous Mediapipe handstracking developed (and released opensource) by Google to the cameras of the Valve Index.
Luckily there is AR that is still strong, and we can hope to wear Google AR glasses soon… ah no, they are dead too. The most interesting ones for me are related to hand tacking. Meta Quest will receive HandTracking 2.2, Let me copy-paste for you what it is about: AR/VR creators, this survey is for you.
On the UX side, other interesting things are being rumored: the headset would ship with no controller, and rely only on eye tracking and handstracking for interactions. And to select objects, you have just to look at them and then pinch with your hand. This doesn’t sound to me very “Apple”.
It is also able to understand vocal commands in noisy environments, like the ones of factories Cisco and Google have joined forces and now Webex Expert on Demand, the platform for remote assistance by Cisco, will be available for Google Glass Enterprise Edition 2. More info (Realwear Navigator 500) More info (WebEx on Google Glass 2).
French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , handstracking, eye tracking, and an innovative lens design. The standalone headset still features passthrough AR/MR, XR2 chipset, dual 1600×1600 LCD panels running at 90Hz, Ultraleap handstracking.
As part of our discussion, Eiche made clear his comments are solely on his and Owlchemy's behalf and do not represent Google, which owns the veteran studio. Eiche says they changed the store to be like Google Play or Apple's App Store, though he concedes there are arguments both ways with an open platform.
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