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Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset.
Google Daydream View plus 3DOF controller. Many mobile headsets, like the Google Daydream View and Samsung Gear VR, become fully functional as soon as you slide your compatible smartphone into them. Google Daydream Controller. Fully immersive VR experiences bring us to tracked motion controllers. Virtual Motion Labs.
AI reconstruction of how the launch of the Deckard may happen The controllers are an optimized version of Valve Index Controllers , smaller and more reliable, even if I’m told that the headset can also track the hands thanks to an integrated LeapMotion controller.
Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. It will so have inside-out tracking.
This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. Having haptic sensation on the palm is very important to increase the sense of presence when you are holding a tool in your hand.
Ultrahaptics is the English company producing a haptic device that works without being worn by the user: it emits ultrasound waves that colliding with the skin of the fingers of the user provide him a sense of touch. Ultrahaptics rebrands as Ultraleap. All new products will use this new brand, while the old ones will keep the original ones.
Above: David Holz, founder of LeapMotion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from LeapMotion. The headset didn’t incorporate any touch, or haptics, technology. As soon as we get finger detection, we want haptics. Image Credit: Dean Takahashi.
Click To Tweet When someone first puts on a LeapMotion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Since the iPhone introduced multi-touch input in 2007, we’ve seen 2D touchscreen interaction design evolve into a responsive, motion-filled language. In a sense, they are.
To mimic the tactile feedback that you experience in real life, you’ll need sensors and haptics all over your body or at least in significant areas, like the face, hands, and feet. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience.
Motion tracking is either done by the smartphone’s sensors or built-in headset sensors; thus, there are no cables hindering free movement. The great thing is, one can start for as cheap as fifteen bucks with the simplest headset from Google (Cardboard). Google Daydream View. Google Cardboard. Google Daydream.
Motion tracking is either done by the smartphone’s sensors or built-in headset sensors; thus, there are no cables hindering free movement. The great thing is, one can start for as cheap as fifteen bucks with the simplest headset from Google (Cardboard). Google Daydream View. Google Cardboard. Google Daydream.
We did a project just using Google's hand tracking library. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now.
We did a project just using Google's hand tracking library. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now.
Our brain is very plastic and the BCI could trigger the right parts of the brain so that you feel haptic sensations on 6 fingers if your avatar has 6 fingers. Google makes Tilt Brush opensource. Google has just announced that the VR painting program Tilt Brush has been put opensource on GitHub. This is both bad and good news.
We did a project just using Google's hand tracking library. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now.
Unlike the Lucasfilm AR headset, which uses a smartphone to power it (like the Google Daydream or the Samsung Gear VR does), the company says this concept is a standalone, self-powered headset. San Francisco-based LeapMotion has raised a $50M Series C for their hand- and finger-tracking technology.
In Taiwan, all western websites work and so you don’t need to set up a VPN just to use Google. Even worse, it wasn’t able to track my finger movements well (it was worse than LeapMotion … and LeapMotion doesn’t have worn sensors!). There was no haptic and weight emulation, just a Vive Tracker on a real bottle.
Please try a new text input interface using LeapMotion!” Recommended: Google Chrome. Recommended: Google Chrome. LeapMotion enables new ways of using our devices but we still unconsciously use the mouse and keyboard as a model, missing potentially intuitive solutions,” the team told us.
The company was later acquired by Google in 2010. Prior to Presence Capital, he was the founder and CTO of MyMiniLife (acquired by Zynga) and the founder and CEO of Toro (acquired by Google). He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at LeapMotion.
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. The same is also true for input and output peripherals such as eye trackers and haptic devices. Magic Leap is not commercial yet.
Google unveils Starline communication solution. At Google I/O, Google has announced Project Starline, an interesting project it has worked on for five years. I find Starlight an AMAZING project on the research side , and I think that all these technologies Google has developed for it may be re-used in other XR projects.
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