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Other organizations, like Google, are working on entirely new software solutions. Expansion in MR and AR Capabilities Virtual reality is an incredible tool for companies looking to transform training, collaboration, and product development strategies. Meta has expanded its Horizon ecosystem to make it more accessible to developers.
Top news of the week (Image by Google) AI models to generate 3D scenes start to surface This week we had the announcement of two AI models dedicated to the generation of 3D worlds. These glasses should be built in partnership with Google and Qualcomm and have a similar form factor to the successful Ray-Ban Meta glasses.
Meta announced it’s licensing its XR operating system to select OEMs in a bid to become a more open alternative to Vision Pro, marking a monumental shift in the company’s XR strategy. This puts Meta in an entirely new position as a platform holder, as it now seems the company is trying to beat Google at its own game.
This week, we had quite a lot of interesting news about all the major players: Apple, Meta, Google, and Valve. I think this decision may make a lot of sense: Meta is allegedly going to release glasses with a display at the end of this year, so launching something with fewer features may not have made much sense for Google.
The 2021 International Conference on Haptics and Virtual Reality (ICHVR) will focus on theoretical and applied haptics in various VR applications. Mikey Trujillo – Project Manager at Marvel Entertainment, LLC. See Also: The Future of XR’s Remote Events in the New Normal. ICHVR 2021. When: December 14 – December 16.
Do I understand the strategy to strike a different cord as an XR business owner? Apple could have embraced a dual launch strategy with a rich and proven catalog of best selling VR games, perfectly tuned to onboard a completely new audience to XR. Absolutely. Does it frustrate me as a VR-centric studio owner? You bet it does.
According to the patent filing, the device will also contain AI and haptic integration. AI should be expected in upcoming headsets as the technology merges, but the haptic integration and its end result will be interesting. Its headband is similar to Vision Pro and others, leveraging a fastening device at the back of the head.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware. Beyond this, Samsung isn't yet sharing specifications.
That’s enabled things like Logitech’s VR Ink stylus , the Vive Cosmos External Tracking Faceplate , the Vive Tracker , the Tactical Haptics controller , and even leaves the door open for academic and DIY experimentation. “[…] By accelerating this space, we are de-risking our vulnerability on mobile.”
Virtual reality owes much of its popularity to mobile VR, with its promise of abundant, economical and serviceable headsets like Samsung Gear VR and the even cheaper Google Cardboard—the sort of ‘headset shells’ that only require a suitable smartphone to run. image courtesy Lenovo. .” image courtesy Lenovo.
The Meta Orion glasses were demoed for the first time at Meta Connect 2024, an event that was packed full of other insights into the Meta Quest 3S , and Meta’s AI strategy. There’s also a haptic, EMG-powered wristband included. The wristband also has a haptic feedback system that lets you know when the system recognizes a gesture.
First off, a number of haptics pioneers will be there including Haptx , bHaptics , and SenseGlove. Any immersive technology is better when you experience it yourself instead of just seeing it on YouTube, but this is doubly true for haptics.
A headset "fully optimized for gaming with support for all kinds of different peripherals and haptics." Google Tried To Get Meta To Switch To Its XR OS Google reportedly asked Meta to partner and “contribute to” its upcoming XR operating system, but Meta said no. And if so will it be Meta, or Google?
Especially the DualSense is an amazing piece of tech, with very stable IMUs and haptic sensations that increase a lot the “immersion” in the games : they can provide you the sensation of resistance, of textures of materials, of movements. More info (Using Google Translate). All the reviewers are amazed.
More info (Apple AR headsets FOV) More info (Apple patent on retinal projection) More info (Robert Scoble’s thoughts on Apple’s strategy). Apart from the name change, I wonder if they will release soon a product that incorporates both hands tracking and contact-less haptic feedback in only one device. The Oculus Connect 6 is coming!
More info (Leaked Quest Pro video) More info (Meta’s new dual strategy). Part of the funding comes from Google Ventures, so people start fantasizing that Google may come back to VR and SideQuest may become something like its official store. Discover this do-it-yourself haptic suit! Learn more. Learn more. Learn more.
You can design meeting rooms in apps like Horizon Workrooms and take advantage of exceptional visuals, audio capabilities, and even haptic feedback. Although countless other companies are working on developing robust app markets for headsets (Google even announced its own Android XR system in 2024), Meta still has the most variety to offer.
According to the patent filing, the headset will incorporate AI and haptic integration. As technology evolves, we can expect AI to play a significant role in future headsets; however, implementing haptic features and their effects will be particularly interesting to observe.
If you recall, Zuckerberg specifically got Meta into XR because he wanted to free his company from the grip of Apple and Google (the prevailing gatekeepers of the smartphone era). The headset has some wholly unique capabilities not seen on other consumer VR headsets, like eye-tracking, head-haptics, and adaptive triggers.
This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. Having haptic sensation on the palm is very important to increase the sense of presence when you are holding a tool in your hand.
Long considered the holy grail of immersive computing, all-day AR headsets represent a way of interacting with new layers of information in daily life which would span everything from turn-by-turn directions to gaming applications—like Google Maps directions floating on the street in front of your car or a city-wide version of Pokémon Go.
Some of the biggest names in social impact will be in attendance, including: Participant Media, Conservation International, the Rainforest Alliance, Connect for Climate/World Bank, and the Milken Institute, as well as tech companies like Google, Microsoft, and Oculus. ” Tree USA | 2017 | 9 Min | Creator: Milica Zec, Winslow Porter.
All the technology that underpins augmented, virtual, and mixed reality experiences, from depth mapping to haptic feedback, relies on a computer’s “spatial awareness.” For example, an app like Google Maps that overlays direction and information onto your smartphone screen needs spatial awareness to identify the right positioning of content.
Goertek NReal Lenovo Iristick Vuzix Magic Leap XYZReality Longan Vision Rokid ThirdEye Google Toshiba Epson RealWear Microsoft Lumus TCL RayNeo Goertek Offering a variety of extended reality products for virtual and augmented experiences, Goertek has a range of smart glasses included in its portfolio.
They can also be linked with various haptic feedback tools and accessories. Options like the AR All-in-one glasses provide access to 6DoF tracking, RGB cameras and proximity sensors, and an open acoustic design for audio. Currently, I ristick is investing in a global distribution strategy to expand its reach in the market.
Goertek NReal Lenovo Iristick Vuzix Magic Leap XYZReality Longan Vision Rokid ThirdEye Google Toshiba Epson RealWear Microsoft Lumus TCL RayNeo Goertek Offering a variety of extended reality products for virtual and augmented experiences, Goertek has a range of smart glasses included in its portfolio.
Earlier in his career, Michael worked in software engineering roles at Google, Nike, and several startups. We also discuss: - the rationale and corporate strategy for building open source solutions, - the role of AI in accelerating software and content development, - the art of the AI prompt, and - how Apple Vision Pro accelerates the market.
Managing partner Teppei Tsutsui drops by to share some of his investing strategies. And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio. So it’s more like AR on a Google map.
Managing partner Teppei Tsutsui drops by to share some of his investing strategies. And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio. So it’s more like AR on a Google map.
The breakfast tech panel discussed everything from eye-tracking in VR and biosensor or haptic inputs to predictive analytics within AR applications. — the EON Reality team also had the privilege of chairing a panel that included Ed Andersen, KPMG’s Head of Development in Manchester.
They're working with clients to develop and implement their strategies, pilots, and technology solutions in virtual, augmented, and mixed reality, 360, spatial, and immersive; all known as XR. But I think the biggest thrill for us is three, four years ago, a lot of these strategy engagements were kind of standalone and didn't go anywhere.
They're working with clients to develop and implement their strategies, pilots, and technology solutions in virtual, augmented, and mixed reality, 360, spatial, and immersive; all known as XR. But I think the biggest thrill for us is three, four years ago, a lot of these strategy engagements were kind of standalone and didn't go anywhere.
They're working with clients to develop and implement their strategies, pilots, and technology solutions in virtual, augmented, and mixed reality, 360, spatial, and immersive; all known as XR. But I think the biggest thrill for us is three, four years ago, a lot of these strategy engagements were kind of standalone and didn't go anywhere.
Crucially, it’s one where, unlike social and search, which are pretty well sewn up by the likes of Google and Meta, there is still everything to play for. No one knows for sure what the winning strategy will be yet, but one thing is for certain – you’ve got to be in it to win it. The Corporate Metaverse.
Managing partner Teppei Tsutsui drops by to share some of his investing strategies. And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio. So it’s more like AR on a Google map.
Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset.
The company was later acquired by Google in 2010. Prior to Presence Capital, he was the founder and CTO of MyMiniLife (acquired by Zynga) and the founder and CEO of Toro (acquired by Google). As a customer-focused product strategist, he oversees platform strategies that unify the product category for emerging technologies.
One of their announcements the other day was this amazing ability to create 3D objects and 3D products, and then have the back end to source and serve them up for programmatic ads on Facebook, on Google. I got the chance to use the Ultra Haptics, [which] is this device where it uses ultrasonic waves to give you the sense of touch.
One of their announcements the other day was this amazing ability to create 3D objects and 3D products, and then have the back end to source and serve them up for programmatic ads on Facebook, on Google. I got the chance to use the Ultra Haptics, [which]. 3D on Web is really becoming prevalent as well.
for the links to the videos) More info (A weapon controller using the Logitech Pen) More info (Some educational experiments using the Logitech Pen) Haptikos aims to be a new contender in the XR haptics scene Sunnyvale and Athens-based startup Haptikos came out of stealth mode to unveil a prototype hand exoskeleton.
One of their announcements the other day was this amazing ability to create 3D objects and 3D products, and then have the back end to source and serve them up for programmatic ads on Facebook, on Google. I got the chance to use the Ultra Haptics, [which] is this device where it uses ultrasonic waves to give you the sense of touch.
Image by Google). Meta and Google announce layoffs. This week we had the announcement of both Meta and Google laying off people. It seems that Meta is having a very confused social strategy for what concerns the Horizon ecosystem and is trying different things to see what sticks (probably no one of the above). Funny link.
More info Google and Samsung are working on smartglasses According to The Information, Google and Samsung are not only working together on a mixed reality headset but also on a pair of smartglasses (a la Ray-Ban Meta) powered by Gemini AI. I cross my fingers, but I don’t have high hopes.
Mike leads the Vuforia product team, and is responsible for driving the product and technology strategy of PTC’s leading solutions for the development of augmented reality applications. We know a little bit about how Google thinks about this. I remember the first time I tried the Ultra Haptics. Mike, welcome to the show.
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