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Google is reportedly set to acquire Canada-based eye-tracking startup AdHawk Microsystems Inc. As reported by Bloomberg’s Mark Gurman, Google is allegedly acquiring AdHawk for$115 million, according to people with knowledge of the matter. This isn’t the first time AdHawk has flirted with an acquisition by a key XR player.
Google continues to retreat from AR hardware while doubling down on software. Google Lens is propelled by the latter, as shown in the latest moves to plant it in prominent places. This post appeared first on AR Insider.
First, Google will play a role in developing the device through the Android XR operating system. Google Invests $250 Million into HTC VIVE Following last months announcement of AndroidXR and this weeks teasers for Samsung’s Moohan, Google made a significant parallel move.
New job listings recently posted by Google point towards potential VR streaming for the cloud gaming service. It’s been a rough year or so for Google Stadia. Despite these setbacks, however, Google has expressed zero interest in shuttering its cloud gaming platform. Image Credit: Google. Image Credit: Google.
Since Microsoft’s abandonment of its WMR platform late last year and ongoing stagnation around its HoloLens AR platform, the company has mostly concentrated on smaller XR software projects. Samsung and Google confirmed in July their forthcoming “XR platform” will be announced sometime this year.
Google is reorganizing a number of its hardware teams, which will see layoffs affecting a few hundred roles across its Devices & Services units. As reported by 9to5Google , Google’s first-party AR hardware team is taking the brunt of the blow.
We’ve been waiting to hear about Samsung’s entrance into XR for a few years now, with the company’s still unnamed mixed reality headset ‘Project Moohan’ set to debut sometime this year running Google’s Android XR operating system.
Google has announced a $1.1 billion cooperation agreement under which certain HTC employees – many of whom are already working with Google to develop Pixel smartphones – will join Google. Separately, Google will receive a non-exclusive license for HTC intellectual property (IP). Google VR & HTC.
Top news of the week (Image by Google) AI models to generate 3D scenes start to surface This week we had the announcement of two AI models dedicated to the generation of 3D worlds. These glasses should be built in partnership with Google and Qualcomm and have a similar form factor to the successful Ray-Ban Meta glasses.
VR Hardware Advancements For years now, major VR vendors have been fine-tuning and improving their headsets, focusing on making VR innovations for enterprises. Growth in Software Ecosystems As the future of VR continues to focus more heavily on the enterprise market, demand for robust software ecosystems is growing.
So no demos beyond those early, closed door hands-ons allowed last month.Check out the video below, courtesy of The Verge : Drawing design and software cues from Meta Quest and Apple Vision Pro, the device features a rigid strap, eye-tracking, pancake lenses, and ergonomic design, which wethought was pretty close to Quest Pro in terms of comfort.
Bernard Kress, principal optical architect on Microsoft’s HoloLens team, has left the company to take on the role of Director of XR Engineering at the recently formed Google Labs. Now Kress is back at Mountain View working on Google’s next AR headset.
In the first part , I dealt with investing possibilities in hardware that will take us to the metaverse. This implies an enormous variety of software that will be used for its construction and for its application in our lives. Amazon (Nasdaq: AMZN) and Google (Nasdaq: GOOGL) for Servers. Ericsson (Nasdaq: ERIC) for 5G.
Samsung’s 2023 Unpacked event was all about the company’s Galaxy S23 hardware, although at the end of its hour-long presentation the South Korean tech giant announced it was working with Qualcomm and Google to develop an XR device. Samsung was one of the first truly massive tech companies to develop VR hardware.
Note: Samsung and Google aren’t yet sharing any key details for this headset like resolution, weight, field-of-view, or price. And then on the software side, if I had told you “please make an OS that mashes together Horizon OS and VisionOS,” and you came back to me with Android XR, I’d say you nailed the assignment.
Google is acquiring "some of" HTC Vive's engineering team to "accelerate the development of the Android XR platform". As an interesting parallel: in late 2017 Google acquired some of HTC's mobile devices engineering team, and leveraged these engineers to vastly improve the hardware of its Pixel phones.
The company has now adapted its software for operation within the hardware framework of Google Glass Enterprise Edition 2, which it will sell bundled with the Envision app as "Envision Glasses." Don't Miss: Google Glass Resurfaces as a Tool to.
Google announced it has stopped active development on Tilt Brush (2016), the company’s VR paint app. Even before Google discontinued its home-spun Daydream platform in 2019, it was fairly apparent that the company’s interest in developing both VR hardware and software had substantially waned.
In May 2024, the Google I/O event revealed a few interesting insights into the tech giants future product roadmap. The company mainly highlighted AI, introducing new versions of Google Gemini, tools for building AI assistants, and more. With Project Astra, Google introduced its vision for the future of smart assistants.
But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. At the same time, personal voice assistants developed by tech giants — Alexa from Amazon, Siri from Apple, and Google Assistant — are standing at the forefront of the audio augmented reality market.
Google is allegedly developing a standalone augmented reality headset that aims to offer users a tethereless AR experience, German tech publication WinFuture reports. Google A65 is reportedly a collaboration between Google and the Taiwanese contract manufacturer Quanta, who built Google devices in the past, including the Pixel C Tablet.
First unveiled at CES 2022 early last year, Canon has now taken its first step into consumer VR software with Kokomo , its fledgling social VR platform. The Japanese optics and imaging giant announced that early access to its Kokomo social collaboration software for Quest 2 is now available in beta in the US and Canada.
Buried in Google's recent AR software news was notable nugget: ARCore is now compatible with 1.4 What does this mean for Google's AR play as it retreats from hardware and doubles down on software? billion devices. This post appeared first on AR Insider.
After examining Amazon and Microsoft , it’s time to zero in on Google. For Google that of course means search. Several Google moves over the past decade had that same underlying goal. Meanwhile, Google’s AR play is visual search , which similarly traces back to the goal of driving search volume.
Two OEMs are already onboard: Lenovo and ASUS are already working on devices whose software will be built on top of the Meta Horizon ecosystem. Meta risked being squeezed again between the two giants Apple and Google , ready to bring their domination directly from the phones to the XR headsets.
Thats because countless organizations are beginning to discover the benefits of VR hardware for workplace use cases. Pico, Varjo, HTC VIVE, and even Meta are all experimenting with premium and affordable VR headsets for business use, as well as intuitive device management software. So, how do you pick the right solution for your needs?
There are relatively few 2D Android apps available on the Quest Store, which seems odd since the Quest hardware runs a modified version of Android. According to Meta CTO Andrew ‘Boz’ Bosworth, Google simply isn’t interested in bringing the full Play Store of apps to Quest. We’ve asked them.
This puts Meta in an entirely new position as a platform holder, as it now seems the company is trying to beat Google at its own game. Apple vs. Google. Google: Keep on Daydreaming After having abandoned its ill-fated standalone XR platform Daydream in 2019, Google took a giant step back from VR that it never quite recovered from.
Last December, Google unceremoniously killed off Google Glass Explorer Edition with a final software update, leaving the Glass Enterprise Edition 2 as the only remaining AR wearable from Google.
Google seems to be taking somewhat of a step back from VR, as Variety reports the company will be shutting down its Jump program for good next month. Google posted an updated Jump FAQ recently regarding the shutdown of the VR video service, outlining that Jump will officially go offline on June 28th, 2019.
Google announced Seurat at last year’s I/O developer conference, showing a brief glimpse into the new rendering technology designed to reduce the complexity of ultra high-quality CGI assets so they can run in real-time on mobile processors. Developer studio Seismic Games used the rendering tech to bring a scene of 46.6
XR hardware is on the move. But, software is important too. The bigger your XR needs are, the larger your software needs are. So, more and more XR providers are providing cloud services in addition to their hardware and platform offerings. This allows devices to become smaller while running more robust software.
In that way, Google is well-positioned because the spatial web will need to be parsed and indexed, similar to what Google has done for 20 years on the 2D web. Is Google Building an ‘Internet of Places?’ And my belief is that this is going to reward very tightly integrated software and hardware.
Google is diving head-first back into the world of extended reality and this time, the company is going big. While it might not be ready to show off any physical products just yet, Google has officially laid out its vision for a brand-new unified Android XR ecosystem. Nor is the company simply investing in a new mixed reality headset.
Upskill, an augmented reality software training company, has cited seeing on average a 32% improvement in the workforc e of their clients. Several companies including MergeVR, Curiscope, zSpace, Google Expeditions , QuiverVision and others couple these teacher resources with physical hardware or tactile tools to further engage learning. #3
Today the company says it’s formally branding the Quest operating system as Meta Horizon OS, and with it, plans to allow third-parties to make new headsets that run the software stack. The company has already confirmed that Asus and Lenovo are building new headsets for Meta Horizon OS. Will the same thing happen with XR headsets?
A report from The Information last week alleged Meta and Google held talks in effort to bring Android XR to Quest. Google abandoned Daydream after less than 2 years, while Meta grew Oculus (now Quest) to tens of millions scale,” explains Heaney. million apps built for iPhone in addition to 1,000+ visionOS native apps.
It is its Reality Labs division, the same one working on XR headsets, that is developing the hardware and the software for these AI-powered robots that can handle everyday household tasks. As you can see, competition is pushing all the big brands like Meta, Apple, and Google, to improve their products as best and as fast as they can.
The advantage there of course is a built-in hardware installed base. This consists of consumer and enterprise spending, which are further subdivided into hardware and software. Zeroing in on revenue, consumer AR software spending will grow from almost $1.2 billion last year to just over $21 billion in 2024. Zeroing In.
Google’s Project Starline is back and looking better than ever. It was back in 2021 that we first learned about Project Starline, an ambitious technology project from Google aimed at improving remote teleconferencing through the use of artificial intelligence (AI) and light field display technology. appeared first on VRScout.
We’re talking, of course, about Google Glass. Google Glasses were the first arguably-AR glasses on the consumer market, coming out in 2013. After all, it was a Google product and a lot of people expected the world. Google Glass retired to the enterprise sector and much of the public gave up on AR glasses.
Despite a lack of foundation directly in the XR market, Samsung’s interest in AR/VR/MR hardware caught the interest of many market observers. Another is Samsung’s broader Galaxy ecosystem, which provides that foundational layer without Samsung having a dedicated XR hardware solution yet.
Tech giants such as Apple, Google, Facebook and Microsoft have invested heavily into AR, VR and MR to speed up mass adoption through both hardware and software solutions.” ” “ XR Casino has first mover’s advantage in providing XR SaaS solutions to online, traditional casinos and sports betting companies.
billion in 2019, with many billions more being invested in R&D by the likes of Facebook, Apple, Google, Microsoft, Amazon, and many more. See Also: New Guidelines for Developers: XR Software Should Be Accessible for Users With Disabilities. Venture capital investment in augmented reality and virtual reality hit $4.1
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