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Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.
After announcing Daydream earlier this year, Google’s platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 Building upon the prior Cardboard SDK, Google has now combined both Cardboard and Daydream development into the Google VR SDK.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. One of their announcements the other day was this amazing ability to create 3D objects and 3D products, and then have the back end to source and serve them up for programmatic ads on Facebook, on Google.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. One of their announcements the other day was this amazing ability to create 3D objects and 3D products, and then have the back end to source and serve them up for programmatic ads on Facebook, on Google.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. One of their announcements the other day was this amazing ability to create 3D objects and 3D products, and then have the back end to source and serve them up for programmatic ads on Facebook, on Google.
For example, headtracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Google Glass has not been as successful as hoped. With every new device, we come closer towards achieving universal device support. Others did this work themselves.
It was 2015, right after Google Glass, quote/unquote failed. So I know AGCO is using Google Glass all over. And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. Alan: Really?
It was 2015, right after Google Glass, quote/unquote failed. So I know AGCO is using Google Glass all over. And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. Alan: Really?
It was 2015, right after Google Glass, quote/unquote failed. So if you want to know more about this, it's brainxchange.com and just look for EWTS, or just Google "Enterprise Wearable Technology Summit". So I know AGCO is using Google Glass all over. Google has some easy tools. But there's a lot going on. Alan: Really?
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