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Top 50 Terminologies related to AR/VR

ARVR

A form of non-verbal communication through the body (typically the hands or head) that, when tracked by a motion sensing device, can be interpreted as movement and mirrored in virtual reality. Gestures in virtual reality empower the experiencer with the ability to physically influence the experience. Google Poly ?—?a

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The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

Image by Google). Google completely opensources Cardboard. With a surprise move, Google has announced with a blog post that it ha opensourced completely Cardboard. Google affirms that Cardboard has been a huge success to introduce people into VR, and more than 15 million headsets have been distributed.

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‘Pluto’ Turns Any VR App Into A Social Experience

UploadVR Between Realities podcast

With the release of the Oculus Touch controllers , both of the major headsets — Oculus Rift and HTC Vive — have motion tracked controllers and roomscale capabilities. Head-tracking is one thing, but moving my hands around while inside VR, evoking that sense of body language, is a magical thing.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet Since this project was designed to run on mobile VR headsets, we designed knowing that it might be experienced with only 3 degree-of-freedom (3DoF) head tracking. Designing virtual interactions for human arms, hands, and fingers means digging into the range of motion of shoulders, elbows, and wrists.

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Lenovo Mirage Solo Review: Positional Tracking Comes to Mobile VR (sort of)

Road to VR

The headset promises to bring one of the top features of high-end VR headsets—positional tracking—to Google’s casual Daydream VR ecosystem. The idea is that this will reduce the friction of getting into VR by having one device that’s ready to go as soon as you can throw it on your head. Does it succeed?

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

I think there’s an inherent risk of collecting eye tracking data, and positional head tracking data, and more data about individuals. Alan: Being able to create a digital version of the real world. It’s really about experiencing things in the real world or in the virtual world.

AR 78
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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

I think there’s an inherent risk of collecting eye tracking data, and positional head tracking data, and more data about individuals. Alan: Being able to create a digital version of the real world. It’s really about experiencing things in the real world or in the virtual world.

AR 60