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Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac. ” Unreal Engine 4.18 Nougat and above including Samsung S8 line.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. LET’S SPECULATE ON Q1 HEADSET SALES.
Gunjack 2: End of Shift , which was originally released exclusively for Daydream, is also receiving a permanent price drop on Google Play, from $12.99 SRP across all available platforms – for Gear VR and Oculus Rift on the Oculus Store, for HTC Vive and Oculus Rift on Steam, and for PlayStation VR on the PlayStation Store.
This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. What a time to be alive! It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027.
The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. What to Expect from HTC. CES was a big show for HTC. Valve is likely in a similar boat to HTC. It’s a crazy time to be alive.
Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. Alon Or-bach (Samsung Electronics), Kaye Mason (Google). Stefan Walker (Google), Luca Prasso (Google).
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device.
Another takeaway is that it sounds like the game engines like Unity and Unreal Engine that are used for creating these types of interactive narratives still have a lot of work yet to be done before everyone will be able to easily create their own type of experience that mimics Sequenced’s sophisticated triggering system.
Thus, AR manufacturers sell their development products by passing the cost onto the end user, while VR development is subsidized by all – Oculus shipped ‘devkits’ for $349.99, HTC Vive PRE program shipped over 10,000 units for free, OSVR is very cheap, and makers like Deepoon go for as low as $249.99.
It combines the intense action of games like Unreal Tournament with the mechanized combat and spectacle of a futuristic sports league. Now, it’s available on both the HTC Vive and PS VR as well and features fully-operational cross-play multiplayer between all three major devices and that vision is even more realized.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. When you open the box, camera’s inside, but there’s also a VR viewer, like a little Google Cardboard kind of thing, a little plastic thing that you slap on your phone. You see Google.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. When you open the box, camera’s inside, but there’s also a VR viewer, like a little Google Cardboard kind of thing, a little plastic thing that you slap on your phone. You see Google.
Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. When you open the box, camera's inside, but there's also a VR viewer, like a little Google Cardboard kind of thing, a little plastic thing that you slap on your phone. You see Google. Put it into VR.
Top news of the week (Image by Google) Google killed its AR glasses Project Iris Do you remember the name Project Iris? Various reports indicated it as the internal codename in Google for a project meant to build augmented reality glasses. It was our hope for Google entering the AR race together with Meta and Apple.
Image by Samsung). Anyway, officially, both Samsung and Oculus have continued at least to support it. But at the presentation of the latest Samsung Note 10, for the first time after the Note 4, Samsung has dropped support for Gear VR in its latest flagship device. And Samsung is not abandoning XR for sure.
Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). The company was later acquired by Google in 2010. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War.
Microsoft and Samsung may be partnering for an AR device. According to Korean media, Samsung Electronics is working with Microsoft on a new augmented/mixed reality project “involving HoloLens”. Samsung is one of the most famous suppliers of components for electronic devices (e.g. Samsung Odyssey+).
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. image courtesy VR First.
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