This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
HTC to reveal its headset at CES. After many weeks of teasing, HTC is finally ready to unveil its new headset at CES. I expect the usual HTC headset, with technical innovations, but a price that doesn’t make it compelling for users. More info (HTC’s new headset — Road To VR) More info (HTC’s new headset — Upload VR).
Last August the Virtual Reality Developers Conference (VRDC) published its first report on the state of the VR industry based off of a survey for developers. The results suggested that marginally more developers were working on the HTC Vive than the Oculus Rift. It might take some time before we see big changes in these surveys.
HTC China President Alvin Wang Graylin tweeted recently that Steven Spielberg’s Ready Player One (2018) is projected to have a “significantly positive impact” on VR adoption in China this year. Image courtesy HTC.
According to the latest figures from Steam’s Hardware & Software Survey, the Oculus Rift has picked up an additional 3.1% The HTC Vive maintains the majority with 50.2% SEE ALSO Google Buys HTC Talent & IP for $1.1 Billion, Cash to Support HTC's Focus on Smartphones, VR, & AR.
A survey of game developers attending the annual GDC conference suggests major growth in the number of developers building games for AR and VR headsets. As for the future, development interest in the HTC Vive seems to be growing the most compared to other platforms. Future AR/VR Focus. Developer Interest in AR/VR Platforms.
Each year, attendees take part in a lengthy survey that serves as the foundation for the conference’s State of the Industry document — this year’s results proved very interesting. 44% of those surveyed said they weren’t interested in developing for the VR or AR platforms at all.
Also, results from an ongoing survey through VR Community Builders, a non-profit organization that promotes inclusive environments, reveal that around 12% of VR gamers have had no prior experience with gaming. Survey responses will be shared at a later date; preliminary results are shared here with permission.). Google Earth VR.
In a survey published by VRDC, AR and VR developers are largely leaning toward platform agnostic development for their next projects. While the figure above is interesting, it should be noted that the sample size of the survey is only 500 respondents. Road to VR is a proud media partner of VRDC 2016.
Based on interviews and surveys of more than 750 XR professionals, the report is an in-depth analysis of the state of the global XR market today and seeks to distil emerging XR trends into a clear narrative to determine the sector’s future direction.
We have collected and analyzed hard data via our global consumer attitudinal and behavioral surveys, our proprietary Virtual Reality Industry Monitor survey, and through the course of hundreds of analyst briefings for the last three years.”. SEE ALSO What VR Headset Makers (not analysts) Have Actually Said About Sales Expectations.
Starting with quantitative analysis ARtillery’s recent survey findings can provide more color. Web AR meanwhile lingers at 18 percent of survey responses. As for apps, they perform well in the survey, but we’ll set them aside for now. Oculus, HTC and Playstation are doing it in VR,” said 8th Wall’s Erik Murphy-Chutorian.
Image by HTC). The interesting thing is that HTC has claimed that duration, but then some people of HTC said that is not true, and also some reviewers called this a fake news. I hope that HTC releases a public statement about these two points, to clarify the situation to its customers. Good luck to him and to HTC!
More info (Meta’s losses in 2023) More info (Meta expecting even higher losses in 2024) Quest 3 enters the Steam chart at 0.15% Meta Quest 3 appeared for the first time in Steam’s Hardware Survey, with a 0.15% share of the market. It seems the journalist liked them. This is for sure going to be something interesting to read.
Powered by social platform High Fidelity , up to 100 total HTC Vive and Oculus Rift users will be able to join the live Q&A virtually, and select attendees of the virtual session will be able to speak directly to the cast or even participate in VR games with their favorite Ranger. Tagged with: htc vive , oculus rift , social vr , VR.
Increased Adoption of AR in E-Commerce According to a recent survey, 38% of marketers reported using AR in 2022. Companies like Google, Microsoft, Lenovo, and Vuzix are developing smart glasses to enhance the AR experience. It’s a significant increase from the 23% reported in 2017. Screenshots taken on the official EQ3 website 4.
While this price difference is significant, the Acer headset uses LCD panels which may result in significant differences to the overall experience when compared with the panels used in Oculus Rift and HTC Vive. Google, Facebook and others have yet to match this technology but are working hard at it.
New Steam hardware survey highlights that the number of VR headsets has grown again, and now according to Road To VR there are 1.6M I wonder if Facebook has already taken the decision of leaving the enterprise market to HTC and Pico , while focusing on the much bigger piece of cake of the consumer market. Learn more. Some XR fun.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. For example, the last time we covered one of their reports it was an industry survey with Perkins Coie.
According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. Its userbase is superior to known PCVR headsets like the HTC Vive Pro and Pro 2 and most probably in the next weeks, it will also surpass the Pico 4. I cross my fingers, but I don’t have high hopes.
I am allowing myself one unfounded prediction though before seeing the film: even though HTC Vive is the official VR partner of the film , you won’t see the protagonist Wade Watts wearing an HTC-branded headset. You could call it The Lord of the Rings Effect. image created by Road to VR.
But I think it’s not a good move for Meta, for the following reasons: It shows that it is “afraid” of HTC. The move has probably been done to better compete with the Vive XR Elite, which is going to be released now exactly for $1100.
Instead of building and investing in headsets like Facebook of the US, Sony of Japan and HTC of Taiwan, the Chinese trio are becoming middlemen: creating platforms and content for when a dominant headset emerges. It used Google Cardboard, which can be distributed at close to nothing. Alibaba debuted its VR mall, called Buy+, last year.
Shen Ye, Global Head of Products at HTC, Lisa Watts, Vice President of Product Marketing and Developer Programmes at Magic Leap , and Fraser Bowie, Chief Product Officer for NuEyes Technologies spoke at a panel discussion on the adoption of such technologies. HTC #HTCVIVE #VR #LBE pic.twitter.com/ia79RZZhlS. —
This leaves Oculus, Google and HTC to split about a million units. According to this report, HTC’s Vive edged out Facebook’s Rift selling “more than 400K at its $800 price point.” Clocking in at number two on the list is the PlayStation VR with sales “approaching a million” by the end of 2016.
The sales predictions previously reported for the Oculus Rift and HTC Vive remained the same in the new report. Google’s Daydream View , however, fell from over 450,000 units to around 260,000 units in terms of predicted sales. ” Tagged with: analysts , PSVR , sales , superdata.
Reports such as the annual Game Developers Conference (GDC) State of the Game Industry Survey can be a good indicator of where the industry is heading and what direction developers see as the best to spend their time on. This puts them both in closer proximity to Oculus and HTC Vive devices, evening that divide just a little bit further.
The report surveyed respondents from September last year to June to discuss findings across some of the world’s top firms, including Unity Technologies, HTC, manufacturers such as Jaguar Land Rover, and media firm Yahoo, among many others. What’s the Deal on Data?
The organization found that, by the end of 2016, the Oculus Rift is projected to sell 355,088 units; the HTC Vive will sell 420,108 units; Google Daydream will sell 450,083 units; and the PS VR will sell 2,602,307 units. Its most recent study centers around likely sales figures for the major VR headsets.
The XR Association is a non-profit 501(c)(6) trade association with members including Facebook/Oculus, Google, Microsoft, Sony, & HTC. They’re focused on general awareness and education,
As its largest competitors trail-blaze a particular path, Apple is content to be Apple and survey the chaos and decide to do things when it’s good and ready. But, with Google’s Android-integrated Daydream VR platform due to drop very soon, Apple will indeed be playing catch up with their competitors from hereon out.
When coupled with a low cost viewer, such as Google Cardboard, a basic VR hardware stack is accessible at a fairly low cost. In addition to the low-end Google Cardboard, the Oculus Rift, HTC Vive, PlayStation VR, Samsung Gear VR and most recently Google Daydream, provide a variety of viewers with different capabilities and price points.
Based on interviews and surveys of more than 750 XR professionals, the report is an in-depth analysis of the state of the global XR market today and seeks to distil emerging XR trends into a clear narrative to determine the sector’s future direction. You can get a copy of the full report here.
So we do the webinars, industry surveys and reports, as well as three events throughout the year across the US and Europe. And there was some really interesting patterns that emerged when we looked at the 2019 survey compared with the 2018 survey. And then we also put together various types of content throughout the year.
So we do the webinars, industry surveys and reports, as well as three events throughout the year across the US and Europe. And there was some really interesting patterns that emerged when we looked at the 2019 survey compared with the 2018 survey. And then we also put together various types of content throughout the year.
Steve: Well, it was a MetaVRse product that I downloaded to my phone some time, in Google Cardboard. Steve: You’re asking this question; as we speak, I am pulling up our survey results. I’ve seen some things coming out of China with HTC VIVE, and they’re really focusing on bringing these systems into the schools.
Steve: Well, it was a MetaVRse product that I downloaded to my phone some time, in Google Cardboard. Steve: You’re asking this question; as we speak, I am pulling up our survey results. I’ve seen some things coming out of China with HTC VIVE, and they’re really focusing on bringing these systems into the schools.
Steve: Well, it was a MetaVRse product that I downloaded to my phone some time, in Google Cardboard. Steve: You're asking this question; as we speak, I am pulling up our survey results. I've seen some things coming out of China with HTC VIVE, and they're really focusing on bringing these systems into the schools.
The cheap Google Cardboard can be called upon in a crunch, but even Samsung’s GearVR is only a $99 investment and is being given free with the Note7 phones. VR headset sales won’t flat-line as some news outlets would quickly have you believe.
According to a 2016 Touchstone Research report, 79% of consumers surveyed said they would actively search out VR experiences, and 81% of those who have already experienced VR have recommended the technology to their friends. So, like those CEO’s of the DVD Forum, I have to content my with consumer sentiment and hope it translates.
Image by HTC Vive). HTC teases a new headset. HTC has started the usual marketing operation it does for the launch of every new device. We don’t have further details about it, and if you try to enhance the above image, you just get a “Nice try” trolling label coming to view (gg HTC for that). Other relevant news.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
This week has seen its fair share of tricks and treats ahead of the Halloween season, where companies like Warpin Reality, HTC VIVE, Google, Shopify, and Apple, among others, have offered a powerhouse of insights to XR Today on their latest innovations. This has led Google to slash jobs across its operations in recent months.
The HTC Vive Cosmos may release soon for €799. We all know that the Vive Cosmos should release very soon since HTC revealed me that the release date would have been in Q3 2019 and Q3 ends at the end of the month. Latest Steam survey still highlights Oculus domination of the consumer market. Top news of the week. Image by Kura).
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content