This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that’s designed to address the issue of latency and motion blur in VR headsets – well ahead of the mounting race for higher and higher display resolutions.
Stadia, Google’s cloud-gaming company, is looking for new hires with a preference for virtual reality development experience. Stadia is Google’s cloud-gaming service which runs games on powerful computers in the cloud and then streams them to your PC, laptop, or even smartphone. Engineering Manager, Stadia Discovery.
NVIDIA is continuing the rollout of its CloudXR technology on the three leading cloud computing platforms: AWS, Microsoft Azure, and Google Cloud. CloudXR is a specialized solution for the unique latency and performance requirements of VR and AR streaming. Image courtesy NVIDIA.
Google is in "final talks" to acquire AdHawk, a startup that makes ultra-low-power eye tracking tech for headsets and glasses, Bloomberg reports. If it goes through, AdHawk employees will join Google's Android XR team. If it goes through, AdHawk employees will join Google's Android XR team.
During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform. GAPID & PerfHUD.
Ahead of SID Display Week, researchers have published details on Google and LG’s 18 Mpixel 4.3-in ” The researchers attached to the project are Googl’es Carlin Vieri, Grace Lee, and Nikhil Balram, and LG’s Sang Hoon Jung, Joon Young Yang, Soo Young Yoon, and In Byeong Kang. Specification. Upper bound.
Collaborating with one of the largest providers of free-roam multiplayer VR, Zero Latency, soon-to-be kick ass husband Alex invited his girlfriend Kelly to the advanced VR arena for an afternoon of what she thought would be some virtual zombie murdering.
Google I/O has begun, the company’s annual developer conference, and amidst expectations of a new all-in-one VR headset , the company announced that Samsung’s Galaxy S8/S8 plus and LG’s next flagship phone will be officially receiving Google Daydream support. This story is breaking.
Rubin also touched on the reality of game streaming latency as it stands today, knowing that competitive and VR games share exceptionally demanding latency requirements which the service isn’t ready to handle just yet. This is cloud gaming after all, so even with latency-tolerant games players may notice some glitches. […].
Others prioritize flexibility for instance Google recently announced the creation of its Android XR system, which supports open standards. Although battery life is a little limited, the Quest 3 delivers fantastic performance and minimal latency across a range of enterprise apps.
Augmented Reality has played a huge role at the developer conferences for Microsoft, Apple, Facebook, and Google, which is a great sign that the industry is moving towards spatially-aware computing. I also compare and contrast the recent AR announcements from Apple, Google, Microsoft, and Facebook in my wrap-up. Support Voices of VR.
5G, for example, is often generalized as a technology that will unlock spatial experiences due to faster speeds and low latency. “The big web-scale players like Google or Amazon [don’t] have data centers every 300 kilometers. “[Edge compute] would have to be actually quite close to you in the network,” she said.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware. Beyond this, Samsung isn't yet sharing specifications.
Announced today at Google I/O 2016, VR team lead Clay Bavor revealed on stage that the company will be partnering with manufacturers to build Google-approved VR headsets based on an internally generated reference design. To boot, Google is also providing their new VR ecosystem with a handy Wiimote-style motion controller.
Over the last 12 months or so we’ve been keeping an eye on Google’s aggressive hiring for its AR/VR team which, among other things, suggested that the company was working on new “mass production” hardware that would go beyond the simple smartphone snap-in Daydream headsets. No pictures were allowed.
According to the company, the added latency for wireless communication is just 3ms. Google launches “Immersive Stream for AR”. Google has launched a new cloud service based on Stadia technology: dubbed “Immersive Stream for AR”, it lets you perform cloud rendering for augmented reality applications for mobile phones. Other news.
DisplayPort Out To External Displays It's been possible to wirelessly cast your Quest view to the phone app, or Google Cast TV devices since the original Oculus Quest launched, and to the PC app for months. Meta says the feature offers "high resolution and low latency." It should also be useful for standalone demos at trade shows.
Google’s ambitious Daydream VR platform for Android hinges on a combination of hardware and software to enable a high quality VR experience. At I/O 2016 last week, Google’s VR chief Clay Bavor introduced the ‘ Daydream ‘ Android VR platform. This is essential to enabling low-latency, high accuracy headtracking.
That’s everything from low-latency to millimeter-wave precision. The most commonly known advantage is greater network speeds and low latency. The AR Location Wars, Part I: Google. How Will the AR Cloud Unlock the Spatial Web? High Frequency. These factors will enable bandwidth-intensive and interactive AR graphics.
The most skeptical of you may wonder “What about latency?”: ”: if Virtual Desktop already adds latency at home, what you can expect from a server somewhere in the cloud? I think that the key is what you define as “acceptable” for the latency. Basically, it is like Google Docs for artists.
Rendering immersive XR experiences in the cloud, compressing the video and audio streams, and serving that up to VR and AR devices for interactive experiences over 5G and WiFi networks—all at a low enough latency to make it feel like you’re tethered to powerful PC—is no small feat. That’s XR cloud streaming in a nutshell.
It let you essentially fly around a city, sort of like Google Earth but in three dimensions. In fairness, Google Earth offers 3D features. In fairness, Google Earth offers 3D features. And Google Earth VR , lets users fly around cities in strikingly immersive ways. Geospatially Sound.
Whether it’s buildings, landmarks, or public transportation, you can get the information you need without having to search it on Google. Thus, it needs stringent network requirements, such as low latency, high bandwidth, and high reliability. AR can also provide information about the objects around you.
The headset, which holds the user’s smartphone, is little more than a plastic shell with lenses which undoubtedly hooks into the massive, but decidedly low-ish quality Google Cardboard content store. SEE ALSO Oculus Go is Facebook's Affordable Standalone Headset Priced at $200, Shipping Early 2018.
Tis the season of 5G, the next-gen mobile data technology which promises to boost bandwidth and reduce latency. You can Google “5G” along with any other hot technology in the same query and you can find someone telling you that somehow and at some point 5G is going to revolutionize that thing. What Does 5G Mean For You.
When developing the first prototype standalone Daydream headsets, Google based their work on the Qualcomm VRDK, and, subsequently, both HTC and Lenovo’s standalone Daydream headsets will be built on the same foundation. OmniVision specifically positions the OV9282 image sensor as ideal for VR headsets thanks to the low latency.
It is a bit like GIT (or Google Doc, if you find it easier to imagine), but for artists and designers. Because there are people in the communities that think that it is (and will be) impossible that wherever we are, there is always a server close-enough to do the rendering with minimal latency. Video courtesy NVIDIA).
Much like Samsung Gear VR, Mi VR features a built-in dedicated motion sensor for low latency head-tracking and only works with a select number of the company’s phones. The post Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller appeared first on Road to VR.
Nvidia has GeForce Now, Sony has PlayStation Now, and both Google & Microsoft have their own future cloud gaming projects in the work too. and Intel, was delivering a total latency between 4 – 6 ms through their mock-up 5G network. Cloud gaming isn’t a new concept, at least in the world of traditional flatscreen games.
Google’s newly announced Daydream VR platform , an initiative that’s poised to bring low latency VR to a number of select Android smartphones later this fall, wasn’t exactly what the Internet was expecting when it heard about Google wanting to make its own VR headset. Watch Google I/O 2016 Livestream.
According to the company, the seed investment comes from the Europe-based IIDF venture capital fund and will be used to accelerate the release of its “anti-latency tracker” which goes by the name ALT. A startup named Antilatency with a positional tracking solution that recently impressed us has raised $2.1
The passthrough camera stream is provided to the app with up to 1280 960 resolution at 30FPS, with a stated latency of 40-60 milliseconds. This is also means the same code will work on Google's upcoming Android XR platform , set to debut in Samsung's headset, with only the permission request being different.
Latency is claimed at 16-17ms. The system offered latency and accuracy that felt at least as good as that of PlayStation VR. Instead the company has teamed up with Ximmerse , makers of the Neon tracking system. Ximmerse says the foundation of the Neon tracking system, the stereo camera, has a 960p resolution and operates at 90Hz.
Google – Daydream View. Zero Latency. Google – Tilt Brush. Google – Google Earth VR. Google – Tabel. Zero Latency – Zero Latency. HTC – Vive. Oculus – Rift. Razer – OSVR. Sony – Playstation VR. Starbreeze – StarVR. Homido – V2.
The team has demonstrably thinned out over the last few months, with HoloLens veterans such as principal optical architect Bernard Kress leaving the company recently for Google Labs. There’s some ostensible background radiation related to employee attrition here too.
We are now at the level that we are super happy with the latency and deployments.”. For example, Magic Leap has had a partnership with Google Cloud for the past year now. In a recent funding announcement , Varjo announced the most recent development in their cloud services. Parents and Partners. Your Forecast: Cloudy.
It inherits all the advantages of the base XR2 Gen 2 architecture, including the hardware acceleration for camera passthrough that is said to reduce end-to-end latency to around 12 milliseconds. It's a more premium option for higher-priced headsets, including those designed to take on Apple Vision Pro. Details here: UploadVR David Heaney
Image by Google). Meta and Google announce layoffs. This week we had the announcement of both Meta and Google laying off people. More info (Google NeRF algorithm) More info (Quest 2 full body tracking) More info (Meta research on video points of view) More info (Apple patent for mixed reality). News worth a mention.
Before my demo at Google I/O, Google’s head of VR Clay Bavor outlined a series of caveats and expectations for what I was about to experience. The demo, according to Google, would reset after each journalist so the hardware would see the room fresh each time after each person donned the headset. WorldSense. Bottom Line.
Apple’s ARKit and Google’s ARCore may be bringing AR tracking capabilities to smartphones, but it will be years yet before high-end immersive augmented reality headsets hit the consumer market. The ZED Mini will launch in November.
Traditionally, leading tech vendors have invested in distributed network infrastructure, but many of them (such as Amazon, Google, Facebook, Microsoft) are adapting to a new paradigm to support localized, persistent, collaborative, shared, multiuser interactions. The AR cloud is much more rich and complex than a simple database.
There is not only the problem of the timezone but also the unknown of the internet connection and the inability of reaching Western websites like Google. VPN (Image from Know Your Meme) In China, most of the Western websites we use the most, like Google and Facebook, are blocked behind the Great Firewall.
Yesterday we learned that Google is teaming up with Qualcomm to produce a new line of standalone VR headsets, made in partnership with companies like HTC and Lenovo. There the company stated that its new processor was designed specifically for VR, boosting areas like visual fidelity and audio while combating other areas like latency.
After announcing Daydream earlier this year, Google’s platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 Building upon the prior Cardboard SDK, Google has now combined both Cardboard and Daydream development into the Google VR SDK.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content