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In 2014, Google Glass launched–to much fanfare, and nascent jokes online–quickly followed by the original Microsoft HoloLens. One of these boons, as mentioned, is the AI-driven body and facial capture technology augmented reality can provide, to replace close-proximity human motioncapture.
The project is carried on by Microsoft which was given the monster contract of $22B to create this device by modifying its HoloLens glasses. The next step is about trying to integrate the glasses with cloud services, something about which Microsoft is a worldwide leader thanks to Azure.
Katie Kelly, Head of Engagement, AltspaceVR / Microsoft. Other experiences to look forward to include Red Frog Digital’s Zombie Holomaze, which will offer a terrifying AR experience for attendees to explore while wearing a Microsoft HoloLens. Gary Radburn, Director, Virtual and Augmented Reality, Dell.
Viveport is improving a lot, and now HTC is also launching the Vive XR Suite , which will be distributed thanks to the support of a strong network of partners like HP, NVIDIA, Baidu (the Chinese Google), and Accenture. Facebook and Microsoft publish two interesting research projects for VR. Learn more.
Industry-leading companies sponsoring this year’s expo include Intel, Dell, Qualcomm, VIVEPORT, Microsoft, Neurogaming and OptiTrack, as well as a full lineup of innovative companies shaping the future of immersive tech. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft.
Microsoft has picked volumetric video company Arcturus as its primary marketing partner for its Microsoft Mixed Reality Capture Studios (MRCS) solution provider. Arcturus’s Dimension Studio Arcturus will also provide licence and expertise support for studios seeking to partner with Microsoft’s MRCS network.
Google , Intel, Facebook and Microsoft have all either already begun or announced significant VR initiatives in the past 12-24 months. As the virtual reality industry makes its way through this highly important first year of commercial availability for its flagship headsets, it is being bolstered by most of the major tech companies.
For example, a user could point a camera at areas of their city to see what it looked like ten years ago from an archive of Google Maps. Some of the features that Apple is touting include better motioncapture, improvements to camera access, and additional locations for Location Anchors. Earlier this year, ARCore v.1.31.0
We can only expect that after apple releases their glasses at the end of 2023, according to MacRumors Apple Glasses: Everything We Know So Far And the second model of glasses in 2024/5, as we know, will cause the markets to start “coping “ them, and we can’t forget about the return of google glasses 2.
I think that, after a year, its specifications don’t sound exceptional anymore and maybe it is better that LG jumps directly to a second generation or that enters the standalone market (as it seems, since there are some rumors about a new revolutionary headset screen developed by Google and LG). Google AR apps.
While Meta focuses on creating virtual reality environments, companies like Microsoft and Nvidia are developing metaverse environments for collaborating and working on digital projects. Crucially, it’s one where, unlike social and search, which are pretty well sewn up by the likes of Google and Meta, there is still everything to play for.
You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. There is a demo by Microsoft, that you are reading a text. You’ve got VR headsets, AR headsets.
You've got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. There is a demo by Microsoft, that you are reading a text. You've got VR headsets, AR headsets.
You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. There is a demo by Microsoft, that you are reading a text. You’ve got VR headsets, AR headsets.
Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. The company was later acquired by Google in 2010. He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at Leap Motion.
Google unveils Starline communication solution. At Google I/O, Google has announced Project Starline, an interesting project it has worked on for five years. I find Starlight an AMAZING project on the research side , and I think that all these technologies Google has developed for it may be re-used in other XR projects.
Google Ends the Daydream. The key message to come out of Google I/O this year was that the company largely abandoned its plans to push forward the development of headsets and content for VR effectively retiring the Daydream and focusing on Augmented Reality features for the Google Lens instead. HoloLens Army.
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