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PS Remember that there is an ongoing giveaway of physical copies of the Sam&Max game for PSVR for all people in NorthAmerica! More info Quest Pro can now track your tongue In version 60 of its SDKs for Unity and native code, Meta has added the functionality of detecting how much you are pulling out your tongue.
Originally started in 2015 as a traveling VR film festival spanning 10 cities in NorthAmerica, Kaleidoscope has really come into its own this year. Sara comes from a design and 3D Art background and taught herself the game engine Unity and some scripting skills to bring her interactive VR experiences to life. Tyler Hurd.
The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Their partnership with Unity will get them there quickly. There are already a lot of developers on Unity, so I understand that developing for the Vision Pro will be quite effortless. Brian Meaney , Head of Product, Alteon.io
He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in NorthAmerica. You see Google. Michael specializes in helping overseas brands build their presence in NorthAmerica.
He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in NorthAmerica. You see Google. Michael specializes in helping overseas brands build their presence in NorthAmerica.
He's the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in NorthAmerica. You see Google. Michael specializes in helping overseas brands build their presence in NorthAmerica.
In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. And yes, that will work across all of the major platforms. Dominic: Oh, yeah.
In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. And yes, that will work across all of the major platforms. Dominic: Oh, yeah.
In terms of who's on the flip side of that marketplace, actually-- we're about to launch our first SDK and that's-- we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Alan: So you're really going kind of the route of AR, meaning kind of Apple and Google foundation. Dominic: Oh, yeah.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Top news of the week. Ah, and you must be 18+ years old.
We also saw a growth of AR glasses, not in America and not NorthAmerica, not the rest of the world, but in China. Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months.
We also saw a growth of AR glasses, not in America and not NorthAmerica, not the rest of the world, but in China. Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months.
We also saw a growth of AR glasses, not in America and not NorthAmerica, not the rest of the world, but in China. Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months.
Circuit Stream’s story began in 2015 with Lou traveling around NorthAmerica, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Like, “Unity 101: here’s how to make a model.” So you mentioned travelling across NorthAmerica.
Circuit Stream’s story began in 2015 with Lou traveling around NorthAmerica, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Like, “Unity 101: here’s how to make a model.” So you mentioned travelling across NorthAmerica.
If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” And they’re getting to the point where they’re retiring right here in NorthAmerica, a lot of the baby boomers are leaving the workforce.
If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” And they’re getting to the point where they’re retiring right here in NorthAmerica, a lot of the baby boomers are leaving the workforce.
Circuit Stream's story began in 2015 with Lou traveling around NorthAmerica, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences.
Circuit Stream's story began in 2015 with Lou traveling around NorthAmerica, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences.
If you show up to a-- pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, "listen, we can go build anything." And they're getting to the point where they're retiring right here in NorthAmerica, a lot of the baby boomers are leaving the workforce. Alan: Yeah.
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