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Multiplayer VR Art App MultiBrush Adds Passthrough & Avatars

VRScout

In January 2021, Google officially ended support for its popular VR painting app Tilt Brush , much to the dismay of the digital art community. And so, like a phoenix rising from the ashes, MultiBrush was born. That said, it wasn’t all bad news. According to an official statement, this update is just the start for MultiBrush.

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NBA & NextVR Announce 2018-19 VR Livestream Lineup

Road to VR

Now livestreaming its third NBA season, NextVR announced in a blogpost that they’re expanding the distribution of live NBA League Pass VR experiences to include Oculus Venues, the app that allows Oculus Go and Samsung Gear VR owners to watch live content in the stands with friends, family, and hundreds of other fans.

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OpenSim land area hits new high of 88,000 regions

Hypergrid Business

OpenSim is a free, open source virtual world platform that’s compatible with the Oculus Rift. The grid has now decided to delete Adachi owner’s inventory on the grid and issue a ban on grid usage, grid founder Lena Vanilli wrote in a Google Plus post.

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The XR Week Peek (2025.03.25): Bigscreen Beyond 2 is a hit, new reports on Valve Deckard, and more!

The Ghost Howls

21 games are currently supported by the Oculus Publishing Ignition initative. This is an approach similar to what Apple is doing on Vision Pro and Google has already teased for Android XR. Pruett also added that it is not true that Meta is disinvesting in games: 200 games supported by Meta are currently in active production.

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Meta Shutters Echo Arena & Lone Echo Creator Ready At Dawn

Upload VR

Meta acquired Ready At Dawn in 2020 and Lone Echo II in 2021 was the last Oculus Rift exclusive. Layoffs At Oculus Studios The closure follows layoffs last year , which also hit Onward creator Downpour Interactive, another Meta-owned studio. And then how much is left to fund third-party VR games on the Horizon store?

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Top XR Stories of 2019

Tech Trends VR

The Oculus Quest was a hit. At this year’s year’s E3 conference, Facebook’s Vice President of Special Gaming Strategies Jason Rubin told audiences that the Oculus Quest was seeing “console-like” engagement from users, selling $5 million worth of content in first 2 weeks since the device started shipping back in May.