This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Image by Google). Google performs interesting AR news at I/O conference. At Google I/O, no executive of the company has talked about the M-word, but they have anyway showed interesting AR updates, which will be relevant for our future M-world. Another cool announcement has been the one of Immersive View for Google Maps.
This week, we dive into Snap’s new AR Spectacles, Google I/O takeaways and Digilens’ new reference frames. On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion. W elcome back to Spatial Beats. We were not confused.
As of right now, you’ll find experiences from creatives like Google Creative Lab , 8th Wall , A-Frame , Daniel Esteban , Marpi , and more. The mission is to build a better marketplace for developers, in collaboration with leading interactive tools builders like Mozilla, 8th Wall, Unity, Unreal and more,” said Staber.
Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.
The approach chosen by Meta is similar to the one that Google promised to take with Android XR. When Android XR was announced, Google showed how it was easy to port Unity content from other headsets to Android XR and the compatibility with controllers is another good step in this sense.
Organized by the VR Society, presented by AMD Studios, and co-presented by Dell, “On the Lot” is back for its second year. ” In addition, Unreal Engine will premiere The Giant: Michelangelo’s David in VR to the public, which lets audiences get up-close with the iconic statue unlike ever before.
Someone invokes saviors like Google and Amazon, but even if they managed to succeed, they are other data-harvesting companies , so in any case, we are f**ked. Apple threatens future support in Unreal Engine. Other relevant news. Image by Epic Games). Notice that Apple talks about “future VR features” that it is going to implement.
Luckily for us, augmented reality presents the opportunity to experience the Apollo 11 launch and landing, as well as the moonwalk, within our own, Earth-bound terrestrial boundaries. Don't Miss: Microsoft's Live HoloLens 2 Apollo 11 Demo Didn't Take Flight, but You Can See It Thanks to Unreal Engine's Video The John.
Some of the exhibitors who will present new devices and technologies to the public are 8th Wall, Nreal, Unity, Unreal Engine, Pico Interactive, Atheer, Holoptic, Varjo, Cleanbox Technology, LetinAR, and Vuzix. Mikey Trujillo – Project Manager at Marvel Entertainment, LLC. See Also: The Future of XR’s Remote Events in the New Normal.
This is my opinion massive news, not for the short-term present, but for the mid and long-term future: NVIDIA has partnered with AWS and it is going to release AWS virtual machines with Cloud XR installed and configured out of the box. Basically, it is like Google Docs for artists. Cloud XR lands on AWS.
This year, they have presented an evolution of the previous design. The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio. Google AR Cloud Streaming. Read more about this news on Google Blog. Panasonic VR glasses.
What’s exciting about HeadOffice.Space is that it is interoperable, flexible, and accessible across multiple platforms, with Mac, iOS, Android, Oculus Rift, Google Cardboard, and Oculus Quest support currently in development. While other platforms exist, they are not all designed for the way that people actually collaborate and work.
The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap.
Varjo’s “ Reality Cloud ” allows users to join XR meetings including remotely present coworkers and virtual assets. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. For example, Magic Leap has had a partnership with Google Cloud for the past year now.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
If Microsoft commits to building this platform and doesn’t abandon it (a la Google), it can become an incredible tool for us developers. Google stops selling Cardboard viewers. Google had already abandoned the Daydream and Cardboard platforms, leaving the source code for Cardboard to the community to maintain.
Google’s investment for a 7.7% Google-Jio joint venture to develop an Android-based platform for an affordable 5G phone. More info (Jio Tesseract website) More info (Jio glasses expected price) More info (Jio’s announcements) More info (0glasses presentation) More info (News on Mashable). India’s first 5G network; 2.
More info (Twitter post that describes the excitement around this project) More info (Official launch blog post) Other relevant news (Image by Google) Chrome ships WebGPU Chrome , the most popular browser around, has just implemented WebGPU. This research, taken further, could bring many interesting innovations in the AR field.
In mid March , Google announced the end of Google Glass Enterprise. But, other than giving a presentation at the OpenSim Community Conference in December , I can’t remember the last time I went in-world for a meeting. I watched the Game Developers Conference presentations from Nvidia , Unreal Engine , and Unity.
This startup just exited from stealth mode, is like Google Maps but for the interior of shopping centers, offices, and other closed environments. Unreal Engine 4.25 update, Unreal Engine has added many features that may be useful in crafting XR experiences. 3D environment scans are in 2020 what pictures were in 2010.
If you remember well, there’s a scary leaked letter of Mark Zuckerberg where he claims that he doesn’t want to just make programs that run on Android, because they’re subject to the rules of another company (Google). Epic Games presents MetaHuman Creator. The Polys presents The WebXR Awards. Some news on content.
The result is that many big brands are canceling their presence at CES: Google, Intel, Microsoft, Meta, Lenovo, and many others, have decided not to go , and maybe provide their news virtually. The second one is a device that should be presented at CES: the OWO haptic suit.
This was quite disappointing, it means that XR is not among the present priorities of the company. This move resembles the one that Google had with TiltBrush: instead of killing the program, it is returning it back to the community, and this is for sure a good decision. Yes, you’ve read everything well. It has 4.5DOF.
One of the more surprising announcements during the presentation, Spatial Anchors serve as a way to share three-dimensional images compatible with Apple’s ARKit as well as Google’s ARCore. Microsoft wrapped up its presentation by outlining its commitment to fostering an open MR ecosystem. “We Spatial Anchors.
Framed as a “VR experiment,” Google’s app isn’t just a retreading of an iconic song, it’s an interactive journey through the subconscious of seminal frontman Freddie Mercury. Pearl – Google Spotlight Stories. The result is a layered masterpiece that zips by even for its brevity. with “Apex.”
Although countless other companies are working on developing robust app markets for headsets (Google even announced its own Android XR system in 2024), Meta still has the most variety to offer. Meta makes it easy to create VR experiences with existing platforms like Unity and Unreal.
RT3D engines such as Unity and Unreal significantly streamline XR production pipelines with easy-to-use tools. According to NVIDIA, users can now enter a NeRF-rendered space via a VR headset, which presents use cases across industries. Google uses the RawNeRF platform and data to power its immersive maps and 3D street view services.
RT3D engines such as Adobe Substance, Unity, and Unreal significantly streamline XR production pipelines with easy-to-use tools. Google: RawNeRF. Google first introduced RawNeRF in 2020 as an automated photogrammetry tool that can simulate the real-world lighting of a scanned object. NVIDIA Instant NeRF.
At the Game Developer’s Conference in San Francisco last week, Improbable showed off SpatialOS’s features as well as its new integration with the Unreal Engine toolkit. The company is also rolling out its Games Innovation Program where it will work with Google Cloud to subsidize studios who want to use SpatialOS to create new experiences.
Go on reading, I bet you will enjoy this journey into the present and the future of location-based augmented reality entertainment. Between that, I worked on consumer cloud software with Google for five years… managing engineering teams for Gmail, Japanese mobile, Google Labs, and social (Blogger etc.) teams for Japan.
And that’s it for the news about the present. Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. All the features of the proposed AR glasses are very similar to the ones already present in the market, like Nreal glasses.
I have been received by Mr. Heavin Mi , that with the help of my assistant Miss S, that translated the whole conversation, has presented me his company. The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too.
We’re going to design and sell products, make compelling presentations and understand complex data.” Following Parisi’s introduction, Google took to the stage to reconfirm today’s news that its Daydream platform would be launching on Nov.
For example, the Google Cardboard headset is only $20 !!! Google has a cardboard cutout template that you can follow at [link] Pro Tip: when making homemade lenses seal two pieces of plastic to create a biconvex shape with glue and use a needle syringe to fill it with water until there are no bubbles left!
Well, in VR, you don’t need to, because all three dimensions are present at once, right in front of you; Eye hydration, eye exercises, daily headset disinfection and a polyphasic approach to VR immersion were keys to long immersions with current hardware. Can you imagine modeling 3D without having to switch between projection views?
I think that, after a year, its specifications don’t sound exceptional anymore and maybe it is better that LG jumps directly to a second generation or that enters the standalone market (as it seems, since there are some rumors about a new revolutionary headset screen developed by Google and LG). Oculus Go showcased.
Google, and Apple all have their own unique toolkits, designed to simplify the process of creating immersive content. Here are just some of the other major vendors innovating in this space: 1. Platform developers can import captures into an Unreal project, and begin presenting the digitised object immediately.
One side effect was a black shape (display edge) noticeably present in my left eye but not in my right eye , to prevent this intrusion I had to dial the eye relief further out, further reducing the field of view. the advantage of using a 2080Ti GPU): I’m just marvelling at the clarity, small details and unreal sense of presence.
Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. Stefan Walker (Google), Luca Prasso (Google). State Of Unreal: Epic Games’ Opening Session.
However, it can help to have foundational knowledge of: AR development tools: Understanding how platforms like Unity, Unreal Engine, and similar solutions work can be helpful when learning about augmented reality. It teaches students how to use standard tools for AR development, like Google’s own ARCore kit.
A bit like Apple, whose upgrades to ARKit show its creation of an AR framework aimed at the future more than the present (because phone AR is good only to add features to 2D apps), Facebook updating the Quest gives us a hint of what we can expect in the upcoming years. Google Glass can help Autistic kids. Why does this matter?
RT3D engine providers from leaders like Unreal and Unity are providing enterprise end-users with an accessible Web3 and Metaverse content creation method with an incredible low-skill curve. Recently Google launched a blockchain to increase Web3 scalability and interoperability by offering easy-to-integrate management tools.
So, the company has created this androgenic girl called Mica , which should be as close as possible to a real human, featuring a great visual quality (thanks to Unreal Engine) and credible eye movements and facial microexpressions. This assistant should use AI superpowers to talk with you and assist you in satisfying all your needs.
XR Today: How was Apple’s presentation of the device? Aneesh Kulkarni : It was an impressive presentation, and they checked a lot of boxes. Emma Ridderstad, Chief Executive and Co-Founder, Warpin Reality Emma Ridderstad : Apple’s presentation of the device didn’t fully demonstrate the range of VR activities that can be achieved.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content