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The XR Week Peek (2024.12.16): Android XR announced, Samsung headset showcased, and more!

The Ghost Howls

Top news of the week (Image by Google) Google announced Android XR The most important news of the week, and one of the most important of the whole year, has been the official announcement by Google of Android XR. Developers can already access a preview of the development environment for native, Unity, WebXR.

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How to ask Android Permissions for the Oculus Quest in Unity

The Ghost Howls

Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. Typical Android permission request popup (Image by Google). What are Android permissions?

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How to get started with nReal glasses development in Unity

The Ghost Howls

In this article, you may find the answers to all the above questions : I will guide you in developing a little Unity experience for the nReal glasses (the typical grey cube!), How to get started with nReal development (and emulator) in Unity (Video tutorial). And then of course you have to download the nReal Unity SDK.

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Visual Positioning Systems: what they are, best use cases, and how they technically work

The Ghost Howls

A VPS system detecting visual features in the surrounding environment (Image by Google) VPS stands for Visual Positioning System. GPS together with the sensors on the phone is all that we need to orient ourselves on a 2D map like Google Maps that we use every day. What is VPS? How do you develop an application using VPS?

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ARtillery Briefs, Episode 41: Mobile AR Revenue Outlook

AR Insider

Always see chart date for context, and refer to newer data if applicable. Google Swirl could serve as an important AR accelerant by incentivizing brand adoption through Google-scale distribution. For example, Google Swirl could serve as an important AR accelerant by incentivizing brand adoption through Google-scale distribution.

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How to build 64-bit Oculus Quest applications for App Lab

The Ghost Howls

After I have written my post on how to handle unwanted permissions in Unity , many Oculus Quest developers asked me to make another tutorial to solve another common problem: Facebook showing a warning for 32-bit builds submitted to App Lab. Method 1 – The Unity Way. Method 1 – The Unity Way.

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Hacking the Oculus Quest: how to show Android Settings, Alarm and more!

The Ghost Howls

I am very passionate about mixed reality and I am incredibly happy of having developed a Unity plugin to let every developer create AR/MR apps on the Vive Focus Plus (you can find it on GitHub !), It is curious that even after the launch, those devices keep many references to their previous internal names. Camera access.

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