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Growth in Software Ecosystems As the future of VR continues to focus more heavily on the enterprise market, demand for robust software ecosystems is growing. Other organizations, like Google, are working on entirely new software solutions. Meta has expanded its Horizon ecosystem to make it more accessible to developers.
Speaking of full-stack, Facebook is notably building out hardware, software, operating system, and even silicon. As we’ve examined , Facebook is motivated to avoid the fate it endured in the smartphone era in being beholden to the major mobile platforms: Apple and Google. Network Effect.
Today the company says it’s formally branding the Quest operating system as Meta Horizon OS, and with it, plans to allow third-parties to make new headsets that run the software stack. The post Meta is Opening Quest’s Operating System to Third-party Headsets, Marking a Massive Shift in Strategy appeared first on Road to VR.
Top news of the week (Image by Google) AI models to generate 3D scenes start to surface This week we had the announcement of two AI models dedicated to the generation of 3D worlds. These glasses should be built in partnership with Google and Qualcomm and have a similar form factor to the successful Ray-Ban Meta glasses.
Last week at Google’s I/O 2017 developer conference the company made a number of new announcements which are very exciting for VR consumers. Within the industry though, the announcements represent somewhat of a repositioning of industry players, one that puts Oculus’ mobile strategy in a rough spot. image courtesy Google.
Like in our ongoing “ follow the money ” exercise, they’re each building wearables strategies that support or future-proof core businesses where tens of billions in annual revenues are at stake. After examining Amazon and Microsoft , it’s time to zero in on Google. For Google that of course means search.
Azure Cloud Platform competes alongside AWS and Google Cloud. That’s essentially the strategy the company has decided to take with Xbox at least, with Xbox Game Studio head Matt Booty saying in a recent Hollywood Reporter interview that VR just isn’t big enough yet. Breaking the Zune Curse?
Meta announced it’s licensing its XR operating system to select OEMs in a bid to become a more open alternative to Vision Pro, marking a monumental shift in the company’s XR strategy. This puts Meta in an entirely new position as a platform holder, as it now seems the company is trying to beat Google at its own game.
Two OEMs are already onboard: Lenovo and ASUS are already working on devices whose software will be built on top of the Meta Horizon ecosystem. Meta risked being squeezed again between the two giants Apple and Google , ready to bring their domination directly from the phones to the XR headsets.
With some big, global brands like Google, Facebook, and Samsung stepping their foot in the virtual reality space, and large investments pouring in, it is evident that virtual reality is here to stay. Still, there is a general lack of standardized and adequate testing strategies for reality-based applications.
It’s unclear what software would be running on Samsung’s new headsets as it appears as though Samsung has a non-exclusive agreement with Oculus since the Samsung S8, S8+, and Note 8 are both Daydream and Gear VR-enabled, but it doesn’t appear that Facebook has a non-exclusive agreement with Samsung. Support Voices of VR.
Google is diving head-first back into the world of extended reality and this time, the company is going big. While it might not be ready to show off any physical products just yet, Google has officially laid out its vision for a brand-new unified Android XR ecosystem. Nor is the company simply investing in a new mixed reality headset.
Google has reportedly shelved a multi-year project that sought to commercialize an AR headset, known as Project Iris. Provided the report is true, it appears Google will now need to rely on Samsung to compete with Meta and Apple in XR. And Google’s ambitions were, let’s say, very big.
Especially with a host of low-cost VR devices such as the Google Cardboard and Samsung Gear headset, it’s already speculated that marketers will take advantage of this new messaging channel. Moreover, this tool offers a long-term return-on-investment with the right strategy, exceeding the initial cost. Product Demonstrators.
Announced back in May, an update bringing Google Daydream support to the Samsung Galaxy S8 and S8 Plus has begun rolling out, making those phones the only two to support both Daydream VR and Gear VR. The Android Soul reports today that Galaxy S8 and S8+ updates with Google Daydream support have begun rolling out to Verizon customers.
They’re each building wearables strategies that support or future-proof their core businesses, where tens of billions in annual revenues are at stake. After covering Apple last week, what moves is Google making in wearables? And like Apple, Google’s motivations for wearables are to protect and future-proof its core business.
Picking up where we left off last week in examining Apple’s hearables strategy, what’s Google’s counterpoint? With Apple out of the way, we’ll now tackle Google (and Bose next week). How is audio AR aligned with Google’s master plan to be the “knowledge layer” for the spatial web?
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. I went hands-on with an early headset developer kit showcasing Google'ssoftware and Samsung's hardware. Beyond this, Samsung isn't yet sharing specifications.
A: In some ways, the strategy [allowing Horizon OS to run on third-party headsets] de-emphasizes the specifics of the hardware and instead focuses on how the hardware amplifies the content. Q: Do you think this will have any impact on your forward-looking business strategy?
A pioneer who helped kickstart VR’s renaissance is driving the strategy for Microsoft’s Windows Mixed Reality platform, spanning both HoloLens and a collection of VR headsets rolling out later this year. UploadVR has now confirmed Bolas’ role. . Tagged with: mark bolas , microsoft Facebook Twitter Reddit More.
A fter launching in 2017, Google’s ARCore has been relatively quiet. Google reports this week that ARCore has surpassed one billion installs. This refers to the Google Play Services for AR app in Google’s Play Store. Google wants maximum reach for the benefits that AR can bring its core search business.
Magic Leap has entered a "multi-faceted, strategic technology partnership" with Google. The companies say the partnership will combine Magic Leap's "leadership in optics and manufacturing" with Google's "technology platforms". Google was an initial investor in Magic Leap, leading a $542 million funding round back in 2014.
Meta is rebranding its Quest software platform to Meta Horizon OS, and opening it up to third-party headset makers. They'll have access to the same core software and platform services as Meta Quest headsets, including Meta's tracking and mixed reality technology and store. And if so will it be Meta, or Google?
Google reportedly plans to provide AR glasses system software for hardware companies from 2025. In June Business Insider's Hugh Langley reported that Google had cancelled its own glasses hardware project amid the mass layoffs at the company and the departure of its AR/VR chief Clay Bavor.
Google reportedly asked Meta to partner and "contribute to" its upcoming XR platform, but Meta said no. The Meta Quest operating system is a fork of the open-source core of Android (known as AOSP), a similar strategy to Amazon's Fire OS for its Fire tablets. We would love to partner with them.
P icking up where we left off in examining Niantic’s business strategy, its biggest move may be yet to come. Going deeper, Real World Platform productizes the underlying software for Niantic’s popular AR games. AWS and [Google Cloud] weren’t built as compute platforms for everybody,” said Keslin at the same AWE presentation.
This significant advancement shows that Samsung values interoperable XR hardware and software. Earlier this year, Qualcomm laid the groundwork for the Samsung XR headset by announcing its XR2+ Gen 2 Platform, with Samsung and Google as partners, making this integration logical.
There is not only the problem of the timezone but also the unknown of the internet connection and the inability of reaching Western websites like Google. Luckily, one my of Chinese contacts managed to fix the problem by making me install on my computer some software that did the trick.
Google is eliminating hundreds of roles in its hardware division, mostly from its first-party AR hardware team. Here's the statement Google provided to news outlet 9to5Google : "A few hundred roles are being eliminated in [Devices & Services] with the majority of impacts on the 1P AR Hardware team.
Google reportedly killed its glasses hardware project. Business Insider's Hugh Langley cites "three people familiar with the matter" as saying the hardware, which resembled standard glasses, was canceled earlier this year amid the mass layoffs at Google and the departure of Google's AR/VR chief Clay Bavor.
This aligns with Apple’s AR master plan but more immediately has photography benefits — a key focal point in the iPhone’s horse-race against Samsung and Google flagships. LiDAR now joins Apple’s multi-lens and software-fueled systems for better autofocus and “seeing in the dark” in low-light scenes. Believable AR. And Snap isn’t alone.
A wise man once said, “Your company may not be in the software business, but eventually, a software company will be in your business.” In order to incorporate AR into the overall business strategy, the questions that CIOs and COOs need to ask themselves are: What opportunities has AR technology opened up in our industry?
This post is adapted from ARtillery Intelligence’s report, Mobile AR Strategies & Business Models. This will include software that helps brands build AR lenses for marketing campagins. The biggest projected revenue sources in enterprise AR software will be ARaaS for media, retail, commerce and gaming. billion by 2023.
This post is adapted from ARtillery Intelligence’s report, Mobile AR Strategies & Business Models. AWS and [Google Cloud] weren’t built as compute platforms for everybody,” said Niantic CTO Phil Keslin at AWE. They were built to support the applications of Amazon and Google. It includes some of its data and takeaways.
Today Google is announcing its 2020 successor to its budget/mid-range line of phones in the form of the new Pixel 4a. Awaited since several months now, but seemingly delayed into August, the new Pixel 4a brings to the table a few key upgrades whilst offering a Googlesoftware experience at a $349 price point.
Virtual reality owes much of its popularity to mobile VR, with its promise of abundant, economical and serviceable headsets like Samsung Gear VR and the even cheaper Google Cardboard—the sort of ‘headset shells’ that only require a suitable smartphone to run. image courtesy Lenovo. image courtesy Lenovo.
Like in our ongoing “ follow the money ” exercise, they’re each building wearables strategies that support or future-proof core businesses where tens of billions in annual revenues are at stake. We’ll be back with more breakdowns of tech giants developing wearables strategies. Next up: Google.
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Let’s see if Facebook will be a worthier opponent than Google. Image by Acer).
Weve been eagerly awaiting some genuine news about Samsungs impending XR headset for months now ever since the company announced its partnership with Google and Qualcomm. Plus, we now know that the system is going to be powered by Googles brand-new Android XR platform in fact, its the first MR headset designed with Android XR.
While other headset makers and platforms like HTC, Windows VR, and Pimax all build and maintain their own software integrations to make their headsets work with SteamVR, it’s Valve, not Oculus, which develops and maintains the integration which allows the Rift and Quest to work on the platform.
Google has unveiled its Geospatial Creator for Unity platform, allowing developers to preview 3D assets via the Unity Editor. Viewing spatially-linked assets on a hyperrealistic 3D planet map, the toolkit powers ARCore and Photorealistic 3D Tiles via the Google Maps Platform, it said on its website.
As a long-time AR enthusiast, and one of the first to have tried Google Glass in Italy, I have to admit that I will consider AR mainstream only when it will be on glasses that we will wear all day , when we’ll live in a completely shared mixed reality world (the AR Cloud). Or is it just a talk about glasses?
Integration with Existing Systems: The Quest Software Ecosystem One thing that really stands out to most business users when theyre evaluating Meta Quest for enterprise use cases is the Meta software ecosystem. Metas hardware and software solutions can adapt to a wide range of applications and specific industry needs.
They’re each building wearables strategies that support or future-proof their core businesses, where tens of billions in annual revenues are at stake. It knows it needs to marry that software competency with the hardware that will represent AR’s fully-actualized form factor. Meanwhile, tech giants are motivated toward wearables.
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