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Top news of the week (Image by Google) AI models to generate 3D scenes start to surface This week we had the announcement of two AI models dedicated to the generation of 3D worlds. The fact that it can be played by an agent is relevant to train AI agents in synthetic worlds. The Quest 3S instead, did not have stellar sales number s.
Top news of the week (Image by Google) Google announced Android XR The most important news of the week, and one of the most important of the whole year, has been the official announcement by Google of Android XR. But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system.
More info (Sony MR headset — Road To VR) More info (Sony MR headset — Upload VR) Shiftall reveals MeganeX Superlight Shiftall (remember to read the f before the t) revealed at CES a new headset: the MeganeX Superlight. This does not mean that Google is not still committed to AR, though. inch 4K OLED microdisplays.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Google halves its revenues on the Play Store. Top news of the week.
It is not by chance that is Reality Labs working on it: the data collected from AR and VR headsets, and also from the Project Aria glasses, can be very precious to train these robots. As you can see, competition is pushing all the big brands like Meta, Apple, and Google, to improve their products as best and as fast as they can.
Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The post Google, Sony And Oculus Unite To Establish VR Industry Standards appeared first on VRScout.
But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. Additionally, engineers train Deep Learning algorithms to accurately detect markers in live video data. Sponsored content. Sponsored by Softeq. Extended reality in visual solutions is making the headlines.
Sony has acquired Insomniac Games. Sony has acquired Insomniac Games , one of the most talented game studios among the ones focused on Virtual Reality. The studio will so become part of the Sony Worldwide Studios. Google releases an opensource library for hand tracking. Someone made Google Lens work in VR.
Featuring over 200 speakers, the event will cover in detail some of the most important topics in the industry, such as: VR/AR in the age of pandemics; Museums of the future; VR for good; Immersive arts and design; AR Cloud; Training in the workplace; Location-based entertainment; VR tourism and hospitality; Social VR.
Each of the three main sports: Tennis, Bowling, and Baseball has its own single-player training, quickplay, and challenge modes. Companion apps are free, available on the Ap p Store and Google Play. Google Cardboard apps and the App Store also feature a number of family-friendly mobile options to choose from. Rating: Everyone.
More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.
On the other side, I’m afraid that for consumers this means also paying more for the VR content they like : if before training a year with FitXR was costing $30, now it will cost $120. On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud.
Transfr was also recognized for using VR training to enhance workforce development in areas such as career exploration in Alabama, Indiana, and Montana, and electrician training. Sony also unveiled its new PlayStation VR headset.
360VR videos and photos became a regular part of our social media feeds , billions of dollars invested in VR technology advancement, and a VR experience for everything from movie trailers, corporate training and Presidential farewells. Sony – Playstation VR. Google – Daydream View. Google – Tilt Brush.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The Sony game was nominated for four DICE Awards this year, but failed to take home any of them. VR Education and Training. VR Lifetime Achievement.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Vive Tracker has been one of the best products ever launched by HTC and it has been used in many applications, either for leisure (think about full-body tracking in VRChat) or for professional usage (training with physical objects). Now let’s dig into the best news!
While companies like Walmart are preparing for the busiest shopping day of the year with Black Friday VR training simulators , i’m sure all you really care about is how to save some major dough this holiday weekend. Sony announced a $100 discount on all PlayStation VR bundles as well as the PlayStation 4 1TB consoles.
Sony unveils a new virtual concert experience at CES. SenseGloves Nova, which are haptic feedback gloves for professional VR training, were announced at CES. The company is currently developing an email service to compete with Google and Microsoft. For audio, the product uses built-in headphones.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. The report also recommended the creation of more XR training tools designed for people who may not be personally interested in using the technology outside of work opportunities. Economic Issues. “If
This may be one of the potential names for either the upcoming mixed reality headset that Samsung is developing with Google or the name of future AR glasses. Who will it be… Sony or Meta? We don’t know, but this shows that the Korean company is still committed to XR developments. This seems like a very good partnership.
Additionally, AI is finding its way onto immersive products with various frontline smartglasses containing voice assistant features and training platforms such as VirtualSpeach leveraging ChatGPT language models for soft skills training. What is Google’s Project Starline? What is Google’s Project Starline?
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. Although it did feel like their WWDC last week was playing catch-up to announcements Google made two years ago, Apple’s AR offerings felt more polished.
This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Shahram Izadi, Vice President of AR at Google , notes how Android ecosystem support will enable developers to collaborate with Samsung and Qualcomm to drive the future of immersive and spatial XR.
EX-HEAD OF SONY PLAYSTATION LONDON FORMS CROSS-PLATFORM VR GAME STUDIO. Formed by Dave Ranyard, who was the lead at Sony’s London Studio during PSVR’s creation, it includes a handful of early-days development of the PlayStation VR– back when it was still a code name (Project Morpheus was one of my favorite code names).
Sony acquires Bungie and thinks about Capcom. Sony had to answer fast to Microsoft’s acquisition of Blizzard, and so it has acquired Bungie, the game studio behind the famous Destiny franchise. More info (Sony acquires Bungie) More info (Sony may acquire Capcom). Record VR games in VR format.
The collective includes Google, HTC Vive, Acer Starbreeze, Oculus, Samsung, and Sony Interactive Entertainment. Tagged with: acer , Collective , google , htc vive , industry , oculus , samsung , sony , virtual reality. Multiple major companies are joining forces to create the GVRA or Global Virtual Reality Association.
You can enjoy the full audio recording below: In this weekly VRScout Report, Google Earth in VR is a rush, Facebook analyzes your face w/ augmented reality, GE uses AR to talk to machines, the funding wrap-up, cure lazy eye with VR, and more…. GOOGLE EARTH IN VR IS A RUSH. NOKIA AND SONY GET TOGETHER FOR 360 VIDEO.
Google: RawNeRF. Google first introduced RawNeRF in 2020 as an automated photogrammetry tool that can simulate the real-world lighting of a scanned object. Additionally, Google’s service lets an XR designer add post-processing elements to their digital twin, including focus, dynamic ranges, and tone mapping.
During the NVIDIA GPU Technology Conference 2022, the firm outlined how its NVIDIA DRIVE system already employs Instant NeRF data to train AI models, such as familiarising robots and self-driving cars with real-world environments. Google uses the RawNeRF platform and data to power its immersive maps and 3D street view services.
Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. Software like Google’s VR tilt brush allows users to create unique virtual art pieces in a completely limitless canvas space.
The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. What to Expect from Sony. The long and short of it is that you shouldn’t expect much from Sony at GDC this year. It’s a crazy time to be alive.
AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. The World Map in this world therefore isn’t a 2D street map like we have with Google Maps or Open Street Map, nor is it a 3D map with terrain and building volumes.
I had a chance to up with founder Eric Janszen at GDC after going through their different game prototype demos to hear more about their design intention, how they were integrating interval training within their gameplay design, and some of their future plans of integrating more mobile VR headsets. LISTEN TO THE VOICES OF VR PODCAST.
User-generated content might be a common feature of many games these days, but you could argue that its inception was kick started by Sony’s LittleBigPlanet series. “So we’re doing a lot with Unity to make it simpler to use and a lot with Unity to create sort of training materials.” I think that sucks,” he said.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device. The capabilities for professional and entertainment use are immense.
Big vendor news this week, Admist start-ups and fresh ideas; this week, big names like Meta, Microsoft, Google, and Apple took the headlines due to each firm’s optimisation of its XR product portfolio. Meanwhile, Osso VR has launched its Healthcare XR training service for the Apple Vision Pro.
The Quest v64 system software update introduced improved passthrough quality, external microphone support and more, Google is promising AR announcements at I/O next month, Apple Vision Pro now has Spatial Personas , while our analysis suggests PC VR usage on Steam has grown. You can find our full coverage here.
Cohen: Where Michael’s coming from, at Oculus Research, they’re on the long-term train for VR. But Sony, with PS VR, it’s a good system. Google, others, anyone who’s in this space, they’re providing a bigger user base for developers to make money. You’re seeing that change with the new Sony and Xbox consoles.
Goertek is even working with Sony on the development of new PlayStation headsets. Designed for education, exhibition, collaboration, and training, these headsets can adapt to suit various use cases. So, which vendors are currently making waves in the XR smart glasses space?
Charles published the first review of virtual reality for surgical training in 1994 and has an extensive background in research and the evaluation of new technologies. To date Aardman have created the 360 story Special Delivery (2015) for Google Spotlight, and We Wait , an animated VR doc for the BBC. Pete Short – CTO, Breaking Forth.
It also means companies can, to some extent, avoid the hassle of hiring or training a highly specialized workforce if they want to take advantage of these breakthrough technologies. Gathering data and training algorithms require huge amounts of computing power and storage space that is generally more cost-efficient to rent as-a-service.
Brian Vogelsang : Over the past couple of years, we’ve seen tremendous adoption of VR for commercial use cases in verticals like health and wellness, training and immersive learning, and others. What are your general thoughts on this? Brian Vogelsang, AR Product Leader for Qualcomm Technologies.
Goertek NReal Lenovo Iristick Vuzix Magic Leap XYZReality Longan Vision Rokid ThirdEye Google Toshiba Epson RealWear Microsoft Lumus TCL RayNeo Goertek Offering a variety of extended reality products for virtual and augmented experiences, Goertek has a range of smart glasses included in its portfolio.
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