This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Although virtualreality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtualreality technology in education: Reduced price of technical equipment. The rapid growth of software for virtualreality. billion per year.
But hey, let me play this game anyway, so here you are my predictions for virtualreality in 2021 based on the trends and the anticipations that we had at the end of 2020! Also, the awareness has grown , because every gamer knew about Alyx, and so about virtualreality.
Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset.
But word is that it is virtualreality that will keep everyone guessing. Live Monitoring of Premises Google has already experimented with VR goggles (known as Google Daydream) that helped people find their way and get new routes. Now the word is that VirtualReality will have a set of trends of its own.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. The mystery of VirtualReality support on Xbox continues with a new chapter of the saga.
First, Google will play a role in developing the device through the Android XR operating system. Google Invests $250 Million into HTC VIVE Following last months announcement of AndroidXR and this weeks teasers for Samsung’s Moohan, Google made a significant parallel move.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
More info (Sony MR headset — Road To VR) More info (Sony MR headset — Upload VR) Shiftall reveals MeganeX Superlight Shiftall (remember to read the f before the t) revealed at CES a new headset: the MeganeX Superlight. This does not mean that Google is not still committed to AR, though. inch 4K OLED microdisplays.
More info (Official statement by Mark Zuckerberg) More info (Meta to lay off 10,000 people — Road To VR) More info (Meta to lay off 10,000 people — Upload VR) More info (Meta focusing more on AI — Yahoo Finance) More info (Meta focusing more on AI — CNN) Other relevant news Google is discontinuing Glass It’s the end of an era.
To complement the theatrical film release of Distorted on June 22nd, Minds Eye Entertainment and SkyVR have partnered to produce “Distorted Reality,” a scripted, live-action cinematic VR distributed through OneTouchVR on Google Daydream, Oculus Go, Samsung Gear VR, Oculus Rift, and iOs.
What many have spent the last 12 months calling the “year of virtualreality” is about to come to an end. ” However, as far as virtualreality is concerned, things have been going quite well. In 2016, virtualreality officially arrived. It is a holiday after all.
Some of the biggest names in the business are teaming up to secure the future of virtualreality. Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtualreality hardware and software to develop and expand.
Back then, those of us who called ourselves ‘VR enthusiasts’ were just happily typing away our dreams in different forums [shoutout to the MTBS3D VR subsection], dreaming of the day we’d have the Holodeck, the Matrix, or whatever version of VR we each thought of as the “high standard” of a true virtualreality.
But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies. Mobile application.
In fact, with the introduction of virtualreality in the game development industry, the revenue earned has gone up considerably. As virtualreality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. billion, the next year it increased to $3.6
As reported by Road to VR , Google recently confirmed that the latest iteration of the framework, WebVR 1.1, Speaking at the W3C Workshop on Web & VirtualReality last month, Megan Lindsay, WebVR Product Manager at Google stated that a beta version should launch in December 2016 followed by a stable launch in January 2017.
Although virtualreality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtualreality technology in education: Reduced price of technical equipment. The rapid growth of software for virtualreality. billion per year.
Last year, the AIS announced the VR Society, a division dedicated to virtualreality, at their VR on the Lot event at Paramount Studios. It started with a preview of nominated VR experiences and ended with a lengthy awards ceremony where virtualreality and 360° video played a major role. Century Award: Google Earth VR.
If Microsoft commits to building this platform and doesn’t abandon it (a la Google), it can become an incredible tool for us developers. Google stops selling Cardboard viewers. Google had already abandoned the Daydream and Cardboard platforms, leaving the source code for Cardboard to the community to maintain.
More info (Quest 3 coming in 2023) More info (New layoffs planned at Meta) Other relevant news (Image by Sony Interactive Entertainment) New information on PSVR 2 is unveiled Sony Interactive Entertainment is keeping growing the hype for the upcoming launch of the PSVR 2. But now some data about it is starting to be found.
Top news of the week (Image by Google) Google announced Android XR The most important news of the week, and one of the most important of the whole year, has been the official announcement by Google of Android XR. But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system.
More info News worth a mention (Image by Google) Samsung may use Google Soli in its headset Google, Samsung, and Qualcomm are building together a headset that may compete with the Apple Vision Pro. And this week I got to read that the device may use Google Soli for finger tracking.
Two days ago I was reading an interesting editorial about PSVR 2 by Scott Hayden, and my mind started wandering about the current moment of virtualreality, the stasis we live in, and our expectations for the upcoming headset. PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2.
With high performance VR motion controllers right in the box, the system offers a highly immersive experience that lets you physically walk around a room-sized space while immersed in virtualreality. SEE ALSO Oculus Rift Review: Prologue to a New Reality. Google Daydream. Find an HTC Vive Demo Location.
The VirtualReality Industry Report: Spring 2017 launches April 4th, pre-order today to save 40% off the list price. The VirtualReality Industry Report: Spring 2017 will push the industry forward with data-driven insights and practical thought-leadership.”. Looking ahead is tricky business.
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Let’s see if Facebook will be a worthier opponent than Google. Image by Acer).
Sony and Verizon have partnered to create the next generation of VR concerts and have announced this partnership at CES. For now, kudos to Sony, Verizon and all the others that have collaborated for this amazing project! Google AR Cloud Streaming. Read more about this news on Google Blog. Madison Beer’s VR concert.
We are at the beginning of March and I just realized that I haven’t written yet a post with my predictions for augmented and virtualreality for this year. The last cycle before this one was the Quest one, which started to make virtualreality known to the mainstream audience for what concerns games and fitness.
Working closely with Valve, Sony, and Meta, Cloudhead is best known for their title Pistol Whip and has shipped four popular VR titles ( Pistol Whip , Valve’s Aperture Hand Labs , Call of the Starseed , and Heart of the Emberstone ). Whether or not to open the device up to VR studios and successful titles.
In a new report from IDC (International Data Corporation), the market research firm predicts a near 10 fold increase in the shipments of augmented and virtualreality headsets in the next 4 years, bolstered by a plethora of new devices and “expanding array of content for both consumer and enterprise users.”
One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtualreality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 How Augmented and VirtualReality (AR/VR) can transform Education 3.
Image by Google). Google’s next flagship phone, the Pixel 4, won’t be compatible with Daydream View headset and Google has also stopped selling the Daydream View. Sony creates an AR headset for LBVR. Sony is offering a Ghostbuster AR experience in Ginza, Japan, and for this it has manufactured an AR headset.
Others, who probably ran the message through Google Translate, chalked it up to a simple typo tantamount to mistakenly adding the letters ‘VR’ in front of ‘headset’ It’s not a typo though. Sony has generated over two billion dollars in revenue with PSVR hardware and software sales.
It was a video player for virtualreality headsets, able to play both 2D videos, 360 videos, and 360 VR videos which was quite popular back in the Gear VR days. After graduating from the University of Southern California in Computer Sciences, he joined Oculus VR out of his passion for virtualreality.
The Hammersmith, London-based company has also partnered with some of the world’s biggest tech and media firms, including Apple, National Geographic, Google, Sony, Meta Platforms, Sky, IMAX, Intel, and many others. For Atlantic Productions, its venture into virtualreality (VR) filmmaking has gained over 3.2
I’m sorry about that, but it’s still a miracle I’ve managed to write it… Top news of the week (Leaked image from Samsung video) Samsung is back to XR with Google and Qualcomm The big news of the week is that Samsung is back to XR. What is even more interesting is that this device will be built in partnership with Google and Qualcomm.
In Korea, a TV documentary has used virtualreality to make a mother meet again her daughter Nayeon , who died of blood cancer some months before. I had forecasted it in my predictions for augmented reality in 2020 : AR Cloud wars are starting. Let’s see how Apple and Google will answer. Other relevant news. Learn more.
We already know that Google, Samsung, and Qualcomm are working on a competitor of the Vision Pro, which should be based on the Qualcomm Snapdragon XR Gen2+ and cost around $2000. So at the beginning of next year, we may have huge players like Apple, Google, and Meta battling for the high-end XR sector.
To compliment the theatrical film release of Distorted on June 22nd, Minds Eye Entertainment and SkyVR have partnered to produce Distorted Reality , a scripted, live-action cinematic VR distributed through OneTouchVR on Google Daydream, Oculus Go, Samsung Gear VR, Oculus Rift, and iOS.
I’m also a huge fan of all of the Google Jump cameras [such as the Yi Halo]. It functions reliably and the Google Jump stitching platform is truly game-changing. We’re huge fans of stereo at 30 Ninjas, and Google Jump’s stitching is the best around. Created VR for Samsung, Sony, Sky, U2, FX, Warner Bros, and more.
It is becoming always more difficult for a new company entering the field: the key hardware suppliers of displays and other components are all being bought by Meta, Apple, Snap, Google, and other big players. Image by Sony). For this reason, Sony is producing old PlayStation units to be able to sell something to its player base.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. This means that cloud rendering could become a reality for always more headsets, and using always more cloud services. Google is hiring waveguide developers for AR. billion valuation.
We’ll continue to push XR Games to the forefront of the new virtualreality revolution we are seeing in the creative industries.”. Both Angry Birds and Zombieland games were created thanks to a partnership with Sony Pictures.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). The company claims that they can also realize “the high-resolution virtualreality of 2,000 PPI (Pixel Per Inch)” (More on Viosys official website ). Click to read the thread on Twitter… it is worth it. Now let’s dig into the best news!
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content