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The XR Week Peek (2025.01.29): Google acquires HTC engineers, Meta plans to release Oakley smartglasses, and more!

The Ghost Howls

Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.

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Cannes XR Virtual Brings Art to Life With Virtual Reality

ARPost

Cannes XR Virtual is The Marché du Film’s online virtual reality art showcase taking place from June 24 to 26. The virtual exhibit seeks to bring together executives from the traditional filmmaking industry, indie producers, XR artists, tech giants, and investors. Museum of Other Realities (MOR) is co-hosting Cannes XR.

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Is Virtual Reality The Next Big Break For B2B?

ARPost

Virtual reality is one of those technologies that has been hyped for several years. Especially with a host of low-cost VR devices such as the Google Cardboard and Samsung Gear headset, it’s already speculated that marketers will take advantage of this new messaging channel. 5 Ways to Use Virtual Reality in B2B Brands.

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Virtual Reality and Team Building: An Outlook

ARPost

These days, most folks have experienced virtual reality in some shape or form: it could be a Google cardboard, VR kiosk at a local mall, or an at-home VR headset from HTC or Oculus. Many people wonder which industry virtual reality will find the most sustained longevity and success. Sponsored content. Let’s begin.

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Ohio University Launches Virtual Reality and Game Development Major

ARPost

Starting this fall, Ohio University is offering a Virtual Reality and Game Development (VRGD) undergraduate major. Virtual Reality and Game Development Major – a Needed Addition to the Educational Offer. The Virtual Reality and Game Development major will be available at the Scripps College of Communication in the J.

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The Future of VR in the Workplace: What to Expect in the Next 5 Years

XR Today - Virtual Reality

Not so long ago, most people viewed virtual reality as a novelty targeted mainly at consumers and gamers. Right now, the virtual reality market is growing at a CAGR of 28.7% – expected to reach a value of $123.06 Need to know more about the impact that virtual reality could have on your organization?

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Social VR: Virtual Reality Headsets Eliminating the Distance Between Us

ARPost

Teachers held classes on Google Classroom. More Personal Interaction With Virtual Reality Headsets. More Personal Interaction With Virtual Reality Headsets. Aside from enabling real-time feedback and collaboration, virtual reality also creates a more realistic form of interaction.