This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. The problem is that in my case the “proxy” was the Great Firewall, and it was a bit difficult for me to call the government to ask what parameters to put in my Git configuration.
The VR experience tells the story as if the main character is code, and they created different immersive environments that reflected testimony from a range of computer experts as well as a number of official government denials. Here’s a behind-the-scenes look at Zero Days VR from Unity’s 2017 VR/AR Vision Summit.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. image courtesy VR First. development at Carleton University, image courtesy VR First.
Our VR system enables researchers to directly build VR environments through our Unity SDK and track, as well as detect, physiological signals. . Automatic Time Synchronization : LooxidVR facilitates time synchronized acquisition of eye and brain data , as well as VR contents and interaction data (Unity event logs).
The Horizon Metaverse Experience Meta first introduced a home application during the early vision of the Quest headset – originally known as the Oculus Quest, before the rebranding from Oculus to Meta. Moreover, trusted gaming engines like Unreal and Unity are gaining new usage as RT3D engines.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Since Meta made the acquisition and took over Oculus, VRTUOLUO began to write original and in-depth articles on the XR industry.
Haggai Goldfarb Consulting for “ Project Origami: The Magic of Flight ,” a panoramic video experience coming to the Oculus browser. That includes businesses, schools, clubs, charities, and governments. Light&Shadows for “ Stipple ,” a point cloud editor plug-in for Unity. Facebook for the Oculus Quest 2. Entropia sdn.
Feelreal was originally eyeing deliveries of the $209 device as early as August 2019, although it lagged behind somewhat with a redesign that improved the mask’s attachment to VR headsets, which currently includes Oculus Rift, HTC Vive, PSVR, and Oculus Go. Image courtesy Feelreal Inc.
It will likely happen first in Asia where governments and parents prioritize their children’s education over all else. Oculus’ Head of Content, Jason Rubin. Unity’s Head of VR & AR, Tony Parisi. The other impactful use case for VR is in collaboration and productivity.
You could be anyone you wanted to be; free to go anywhere, transcending borders, gender, and governments. The layout and logistics for the festival are enough to make any Unity developer break out in a cold sweat. Sadly, things haven’t exactly panned out as expected.
Previously, the Unity-based social virtual world was only available for desktop clients. Now, users who own an Oculus Rift, HTC Vive, or a Windows Mixed Reality headset can explore the platform in immersive virtual reality. Instead, creators need to use the Unity 3D interface, which has a steeper learning curve. Virtual meeting.
This is why we praise so much the Oculus Quest (1M+ of engaged users) and not the Cardboards (20M devices, almost unused). This money includes all the revenues not related to the main business of Facebook (advertisement), but Facebook has clearly specified that this big increment is mostly related to Oculus hardware and software.
I expect the smartglasses from Facebook, first of all, to be Facebook-branded (so, goodbye Oculus), to be very stylish (remember that Luxottica is the leading company for glasses and sunglasses), and to be able to connect to the smartphone without a tether. while we have seen the complicated life of Oculus hands-on booths at Best Buy.
Chief Technology Officer Edward Felten about how these workshops came about, and the government’s plan for addressing the issue. See Also: Facebook-like ‘Code of Conduct’ Governs Voice Communication in Oculus Social Alpha. I interviewed the White House Deputy U.S.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. I learned how to do the coding.
The company is dedicated to making its XR environments as safe as possible, with everything from built-in security features in the Oculus , to new standards for Metaverse ethics. Unity is probably the most popular development environment for creators in the XR space today.
I’m not sure what I was expecting to experience when I sat down to try Zero Days VR in Sundance’s VR Palace, but when I took the Oculus off, my mind was spinning. ” But okay, let’s back up. .” ” But okay, let’s back up. What is Zero Days VR ? This happened around 2010.
The third major change came from Unity which recently announced that it will now be serving AR ads on mobile. Unity has one of the world’s largest mobile ad serving businesses and at the end of last year they partnered with Fossil to pilot this new ad format in mobile games.
The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. He repeated that in China now there’s a big push of virtual reality in education thanks to the government. Me and Heavin talking about Lenqiy in his office.
I’ve asked Sam what is the feature that it values the most about their system, the one that makes them shine wrt the competition and he answered “cross platformness” XCOL really works everywhere : PC, smartphone, Oculus, Vive, even OSVR! This ensures an optimal environment for the requirements of the customer.
In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. So this was before Oculus. One is government. And we roll this out with more than 50 governments around the globe, national governments.
In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. So this was before Oculus. One is government. And we roll this out with more than 50 governments around the globe, national governments.
From birth we grow to understand the objects around us by the rules that govern how they move, and how we move them. Last year, we released an early access beta of the Leap Motion Interaction Engine , a layer that exists between the Unity game engine and real-world hand physics. As humans, we are spatial, physical thinkers.
In Dan Lejerskar's experience, everyone from universities to governments see the value of XR -- they just lack the content to make it a worthwhile, everyday tool. So this was before Oculus. One is government. And we roll this out with more than 50 governments around the globe, national governments. What is in that?
Lenovo was presenting its technology on the booth with the Oculus Rift S (developed in partnership with Oculus), the system running educational content using CAD designs. Another exhibitor using Beat Saber and the Oculus Rift S was Nutanix. The VR Classroom 2 platform looking beyond just mobileVR towards the high end of PC VR.
In Europe, governments have been regulating online gambling to increase tax revenues. It was built with Unity 5, using Chromium to emulate web-based games inside. The application was designed for Oculus Rift only and can be played on computers with an Nvidia 970 graphics card or above. Engaging a new audience.
Development: Unity , Vuforia , Microsoft Visual Studio , Windows 10 SDK , HoloLens Emulator (if you do not have a device). When using Unity, it is extremely important to set the near clipping plane to no less than 0.85m. Unity helps developers to manipulate this HoloLens feature in many ways. Animation: Biped for 3ds Max.
We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. The Verge listed HaptX as among the best of the festival.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. Ferhan: It is quite interesting, because we talk with institutions not only in educational, but government institutions.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. Ferhan: It is quite interesting, because we talk with institutions not only in educational, but government institutions.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, Leap Motion, Intel -- and they supported us to create VR/AR labs around the world. Ferhan: It is quite interesting, because we talk with institutions not only in educational, but government institutions.
The Vive Focus was most probably the best VR standalone on the market when Oculus last week announced what will be the first consumer 6DOF VR standalone headset. And so here we are again: Oculus vs HTC, America vs China, Hugo Barra vs Alvin Wang Graylin. And now the battle is on standalone headsets: Oculus Quest vs Vive Focus.
While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Representatives of the JianXi province and also the vice prime minister Liu He have visited the venue, and the Chinese Government has confirmed its strong interest in VR, that is seen as a strategic technology. Other relevant news.
Meta abandons the Oculus name on Twitter. Some weeks ago, Meta announced that it was going to remove the name “Oculus” from almost all its products and services to substitute it with “Meta”. This week we had an important step in that direction, with the historical “Oculus” account on Twitter being rebranded to “MetaQuestVR”.
We can say the new cycle started with the announcement of the Apple Vision Pro , because that has been a disruptive moment for our market: Road To VR’s Ben Lang says that it has been the most important moment for virtual reality after Facebook’s acquisition of Oculus , and I agree. Of course not. Photoshop is doing the same.
Anne: Yeah, it’s really– Alan: Stack of phones charging while you’re swapping it out, whereas if you’re using something like an Oculus Go, you’ve got to take the whole machine away. They’ve received some grants from the Dutch government. So we have our own app on the Oculus store.
Anne: Yeah, it’s really– Alan: Stack of phones charging while you’re swapping it out, whereas if you’re using something like an Oculus Go, you’ve got to take the whole machine away. They’ve received some grants from the Dutch government. So we have our own app on the Oculus store.
While there, she led the launch of the company's Gear VR software application, drove social media strategy, and worked closely with partners like Oculus and the NBA. Recent Matrix investments include Oculus VR, Zendesk, Hubspot, Acacia Communications, Polyvore, Lever, Poynt and Namely. 43- Dillon Seo - Co-Founder #Oculus.
This is not the world where it woke up to virtual/augmented reality when Facebook bought Oculus for 3-billion dollars. And the Oculus at launch started what I call the third wave of VR. One that I love is when we were doing VR development training with Unity back two years ago. Alan: Yeah.
Alan: Stack of phones charging while you're swapping it out, whereas if you're using something like an Oculus Go, you've got to take the whole machine away. They've received some grants from the Dutch government. But also, are they expecting return, or is this government grants, or what does that look like? Anne: Yeah, they are.
Former Oculus CTO John Carmack responded to a request for comment from UploadVR regarding Meta’s planned closure of Echo VR. Boz gave the greenlight for releasing the Oculus Go root build that I had long agitated for, but after seeing how much internal effort was involved to make it happen, I almost felt bad about it.
I hadn’t experienced anything until the the early [Oculus] DK1. And there was some fantastic presentation, it was part of the keynote at 0C6 last week — which I was at — by Michael Abrash, who’s chief scientist at Oculus. Alan: I’ve got my Oculus Quest sitting right in front of me. Justin: Yeah.
I hadn’t experienced anything until the the early [Oculus] DK1. And there was some fantastic presentation, it was part of the keynote at 0C6 last week — which I was at — by Michael Abrash, who’s chief scientist at Oculus. Alan: I’ve got my Oculus Quest sitting right in front of me. Justin: Yeah.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content