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which Khronos Groups believes can reduce fragmentation and simplify advanced XR application development. Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. PICO has announced support for OpenXR 1.1,
Users from every age group can use VR but may use it for different purposes. Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. Common Virtual Reality Applications Based on Age Group.
HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. OpenXR is a royalty-free standard that aims to standardize the development of XR applications, making hardware and software more interoperable. Image courtesy Khronos Group.
Volkswagen Group and VR studio Innoactive revealed the global, multi-brand automotive company is planning to train 10,000 employees this year alone using virtual reality. The company showed off one such example of a VR training simulation at MWC 2018 which places the user in an industrial workspace using an HTC Vive Pro.
A recent independent survey by HTC VIVE, titled “ XR Applications in the Financial Industry ,” involved around 400 financial services professionals to study the utilization of XR in the sector. The HTC VIVE representative expressed that f inancial services are an area where the firm thinks “it could make an impact.”
That included Valve Software, the developer of Half-Life: Alyx. Recent datamining from reliable sources points to the company working to launch Steam Link on new headsets like the Vive Focus headsets from HTC and Pico headsets from Bytedance. fact, the pandemic led the company to cancel its only Half-Life: Alyx press preview event.
With Apple’s newly public interest in VR , developers from the company have join the W3C WebVR Community Group to have a say in the development of the WebVR standard. To achieve that, W3C hosts online groups to get developers talking to one another and deciding what a standard should look like and how it should work.
Back in July, many of VR’s biggest players announced the VirtualLink Consortium , a group unified around creating a connection standard for future VR headsets. HTC was seemingly the odd one out back at the initial announcement, but this week the company joined the group in support of the standard.
In early February, following the successful launch of the Vision Pro rocket, CareerViewXR, an emerging immersive edtech startup, spearheaded a statewide initiative providing over 300 HTC VIVE VR headsets and accompanying immersive learning software to schools across North Dakota. ” He noted. We know that 99.9
HP appears to be strengthening its position as a provider of XR software for enterprise companies. Called HP ExtendXR, the software as a service (SaaS) was built in collaboration with ArborXR , an AR/VR device management company that came out of the VR arcade space in 2016.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The event hosts people from very important companies like NVIDIA, VR Chat, The Khronos Group, Alibaba (there is Jack Ma!),
This includes HTC, who despite selling its Pixel smartphone team to Google last week is now giving 100% of its holiday app revenue directly to Vive developers. Pretty generous move by HTC, huh? Finally, HTC made one more generous contribution to the industry by leading an impressive round of investment in social VR company, VRChat.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
HTC retains brand but lets part of their smartphone business go. billion cooperation agreement under which certain HTC employees – many of whom are already working with Google to develop Pixel smartphones – will join Google. According to the announcement, HTC will receive $1.1 That comes out to roughly $500,000 per HTC staffer.
HTC launched Vive Focus 3 back in late June, a high-end VR standalone with a price tag to match its ambitions as a device meant for businesses. As it is, here’s a quick rundown of the major updates HTC is bringing to Vive Focus 3: Better PC VR Streaming with WiFi 6E. Check out HTC Vive Focus 3 specs below.
While between HTC/Valve and Oculus, the companies have been coy on official sales figures, Steam data suggests that the HTC Vive headset is approaching the 100,000 sales mark. See Also: HTC Vive – Review A Mesmerising VR Experience, if You Have the Space. See Also: How to Use the Oculus Rift With SteamVR in 4 Steps.
Once visitors enter the queue, they’re given what is referred to as an “Emerald Mask,” a simplified head-mount for the HTC Vive. The ride itself is made up of two identical motion simulator platforms, each of which capable of supporting up to 59-passengers at one time, allowing operators to alternate between groups.
CrossVR’s Revive , the software that allows HTC Vive users to play games from the Oculus platform, today announced it’s joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR. image courtesy Khronos Group.
Check out the full list of the 2025 winners in all hardware and software categories. Panelists shared how they leverage experiential technology and hackathon initiatives to empower creator communities, drive economic growth, and enable new, more inclusive human experiences across industries and regions.
What people required the most in a new VR headset, according to a survey proposed by HTC Vive. In the first one, you can read what are the features that people that HTC interviewed were asking for a VR headset : HTC has used these data to design its new headset and accompanying software ecosystem so that to fulfill these requests.
It was originally released for the HTC Vive and Oculus Rift. Blocks was designed to model VR experiences through something more akin to building with children’s blocks than traditional 3D modelling software. That software also requires building 3D objects on a 2D screen—something our brains aren’t wired to do. “It
Some weeks ago I interviewed Mr. Chen of Vive Immersive Labs regarding the interesting research that HTC is conducting regarding the applications of virtual reality. The experimental subjects were randomly divided into two groups , one using the VR version and one using the PC version of the learning software for learning.
Developed by a group of design engineers at the Royal College of Art, the software is ‘for everyone’, but its feature set has particular relevance to creative professionals, and could become an invaluable tool for industrial design visualisation. VR-optimised 3D creation tool Gravity Sketch is now available on Steam Early Access.
It’s no doubt been a massive undertaking creating a platform agnostic standard for VR and AR, as The Khronos Group consortium has included in its ranks the important hardware and software creators in the industry, including AMD, ARM, Epic Games, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, and Valve.
Jordan Rose, Founder, Rose Law Group. Jason Southern, EMEA Head of Enterprise Software and Visualization, NVIDIA. Shen Ye, Global Head of Product, HTC VIVE. Jennifer Rogers, Executive Officer, IEEE. Kirk Mckinzie, President, Mckinzie Smart Techologies. Luis Bravo Martins, CMO, KIT-AR. Alan Smithson, Co-Founder, MetaVRse.
It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. OpenXR’s ‘working group’, under which representatives from member companies have been actively developing the standard, is facilitated by Khronos Group.
It was originally released for the HTC Vive and Oculus Rift. Blocks was designed to model VR experiences through something more akin to building with children’s blocks than traditional 3D modelling software. “That software also requires building 3D objects on a 2D screen—something our brains aren’t wired to do.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. I can’t forget the VR headset playback either.
Dominic Brennan gets his hands on ESI Group’s latest iteration of IC.IDO , their automotive visualisation tool that uses CAD-accurate data to generate extremely realistic VR simulations which let you take apart (or fix) your own virtual car. HMD support will be an add-on for the existing desktop version of the software. “We
Performance Without Barriers , a research group specializing in digital music interfaces for disabled musicians, has begun employing VR technology as part of their project to empower musicians suffering from physical disabilities that prevent them from being able to operate conventional instruments. Image Credit: Performance Without Borders.
At the same time, Meta’s flexible software landscape ensures teams can access a wide range of educational apps, or make and implement their own learning tools from scratch. VIVE’s technology combines incredible high-definition visuals and audio with ease of use and a flexible ecosystem for software programs.
If we choose, administrators also can set up their headsets to automatically receive software updates and security patches as they become available. The hardware is the same as the consumer headset but the software is different. Why have you picked Oculus For Business over more experienced B2B brands like Pico and HTC?
InstaVR boasts that its software suite can help businesses “quickly and easily author interactive 360-degree VR apps and publish them for all major VR headsets, as well as desktop and mobile devices with a single click.”
Typically it takes five to seven years to design a helicopter, according to a case study published by Bell and HTC. Within that period there’s typically multiple iterations being explored between draft drawings, pilot testing, and focus groups. Thanks to VR, the FCX-001 ended up taking less than six-months to create, Bell says.
Moreover, the current phase two of headset distribution sees the Kentucky Department of Education actively approach special education groups. The hardware and immersive learning software framework come together to provide students with a tool to learn the skills needed to approach future careers.
Fisk University, HTC VIVE, T-Mobile and VictoryXR launch 5G-Powered VR Human Cadaver Lab. VictoryXR has provided the software, that is clearly based on the famous ENGAGE platform. HTC Vive Focus 3 and its controllers. We could remove the various muscles groups, take them in our hands and examine them from close.
According to the just-released November figures from Steam’s Hardware & Software Survey, the HTC Vive has scraped its way back from nearly losing the majority market share of VR headsets in use on Steam last month, finally ending a months long streak of Rift marketshare gains on the platform.
To pull off the full-body dance moves in VR, prolific VRChat dancer Makoto from South Korea uses an HTC Vive headset with wireless add-on, Index controllers around his wrists, and Vive Trackers on his waist and feet. On the software side, improvements in avatar technology will also enhance the experience. Dance #VR #VRChat.
Oculus founder Palmer Luckey, who left the company back in March, has backed a crowdfunding campaign for Revive—a hack which allows HTC Vive owners to play games from the Oculus platform—to the tune of $2,000 per month to support its continued development.
The Quest streaming features open up the hardware’s content offerings massively by allowing users to include any PCVR software in their Meta Quest library. Also, wireless connectivity helps businesses quickly set up and stream any collaboration software onto Quest devices.
In the long run, there is hope for significantly improved Linux support resulting from the recently-named OpenXR API , and industry-derived open standard for VR and AR from the Khronos Group, which aims to stem hardware and software fragmentation in as the industry continues to grow.
There are so periods during the evolution of a tech with a certain group of leaders, who change over time. In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017. AR glasses.
A new AR-focused operating system based on iOS called ‘rOS’ (‘r’ for reality) is also supposedly in the works, a project led by former Apple software manager for games and graphics Geoff Stahl. Apple declined to comment on any of the above information.
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