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How Different Age Groups Can Use Virtual Reality

ARPost

Users from every age group can use VR but may use it for different purposes. Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. Common Virtual Reality Applications Based on Age Group.

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PICO Integrates OpenXR 1.1 for Simplified Immersive Application Development

XR Today - Virtual Reality

which Khronos Groups believes can reduce fragmentation and simplify advanced XR application development. Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. PICO has announced support for OpenXR 1.1,

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Sony Shows Off ‘The Last of Us’ Immersive Attraction Concept That Should Be VR, But Sadly Isn’t

Road to VR

The concept, which is currently being shown at CES 2025 in Las Vegas, is said tocombine “the latest technologies including Sony’s Crystal LED panels, engaging audio, haptics, scent and atmospherics with interactive PlayStation game content.”

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HTC VIVE Discusses XR’s “Impact” on the Financial Sector

XR Today - Virtual Reality

A recent independent survey by HTC VIVE, titled “ XR Applications in the Financial Industry ,” involved around 400 financial services professionals to study the utilization of XR in the sector. Additionally, 82 per cent of the respondents believed their firms would integrate XR technology within the next five years.

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HTC XR Solutions for Enterprises: The Ultimate Guide to HTC Immersive Technology

XR Today - Virtual Reality

HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.

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Apple Developers Join WebVR Community Group Shaping the Future of VR on the Web

Road to VR

With Apple’s newly public interest in VR , developers from the company have join the W3C WebVR Community Group to have a say in the development of the WebVR standard. Founded in 1994, W3C is a standards organization focused on web technologies. SEE ALSO Apple Adds VR Rendering Essentials to MacOS via Metal 2.

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From Brain-Computer Interfaces To Digital Humans: How These Technologies Are Bringing Us Closer To The Metaverse

VRScout

Technology can augment the world around us, it can enhance the human experience, our capabilities, and also extend our reality to digital and virtual worlds. But just how far are we from becoming one with the metaverse and what can we learn about ourselves through sensory technologies? Just how far away is full-dive VR?