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which Khronos Groups believes can reduce fragmentation and simplify advanced XR application development. Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. PICO has announced support for OpenXR 1.1,
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. Image courtesy Khronos Group. And now HTC’s latest enterprise-focused standalone headset, Vive Focus 3, has moved significantly closer to the finish line. OpenXR has seen a slow but steady adoption since reaching version ‘1.0’
The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite.
VRChat , one of the earliest social VR apps, announced that they’ve completed a $4 million Series A investment round lead by HTC’s Vive group. Joining HTC are venture capital firms Brightstone VC , GVR Fund and Rothenberg Ventures. VRChat says HTC is both a key investor and strategic partner now.
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. The questions are many, but people asking them on the Discord or Reddit groups of the company are being banned every week.
CrossVR’s Revive , the software that allows HTC Vive users to play games from the Oculus platform, today announced it’s joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR. image courtesy Khronos Group.
In a video posted by CBS Los Angeles , we see Rams COO Kevin Demoff guiding a reporter through the VR tour of the jaw dropping venue using an Oculus Rift headset with Touch controllers (photos also show an HTC Vive being used). Super Bowl LIII takes place tomorrow 3:30pm PST.
It’s no doubt been a massive undertaking creating a platform agnostic standard for VR and AR, as The Khronos Group consortium has included in its ranks the important hardware and software creators in the industry, including AMD, ARM, Epic Games, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, and Valve.
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. OpenXR is an open standard developed under the Khronos Group. Image courtesy Khronos Group.
One of the most popular companies in the virtual reality space today, HTC VIVE specialises in delivering high-quality immersive experiences to enterprises and everyday users alike. Already, various leading companies have begun implementing HTC VIVE technology into their educational environments. That’s where Unity comes in.
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. OpenXR’s ‘working group’, under which representatives from member companies have been actively developing the standard, is facilitated by Khronos Group.
This reminds me of a similar error HTC made in the past of mixing signals of a pro device and consumer content It has RGB passthrough cameras with three times the resolution of Quest 2 cameras. Even worse, Unity has lost -30% of its stock value. The Unity Asset Store works pretty well, so I see the value in this kind of initiative.
. “Our research shows hackers are able to monitor people day in and day out – listen to what they are saying and see how they are interacting in virtual reality,” said Ibrahim Baggili, founder and co-director of the University of New Haven Cyber Forensics Research and Education Group ( [link] ).
Typically it takes five to seven years to design a helicopter, according to a case study published by Bell and HTC. Within that period there’s typically multiple iterations being explored between draft drawings, pilot testing, and focus groups. Thanks to VR, the FCX-001 ended up taking less than six-months to create, Bell says.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. The 360 VR toolset just works.
Today is Unity’s Vision Summit in Los Angeles. Since releasing, Superhot has been given a juicy content update that makes a great game even better and has begun to tease support for other VR headsets like the HTC Vive. The show also includes an awards portion and this year one of the top honors is going to a familiar face.
A large adoption rate for augmented and virtual reality in 2020 has broadened the audience and age groups interested in the latest technologies. The COVID-19 pandemic has shown us how important immersive and interactive apps and games are in our everyday life. Mikey Trujillo – Project Manager at Marvel Entertainment, LLC. ICHVR 2021.
The Dublin-based IT consultancy has outlined a Metaverse Continuum Group to facilitate digital transformations for businesses. Multinational XR firms like Lenovo, ByteDance’s Pico Interactive, HTC VIVE, Varjo, and Microsoft are leading the charge for immersive transformations. How To Prepare for Enterprise VR.
There wasn’t a specific announce surrounding support for VR games (see update), although as Khronos Group’s OpenXR standard marches ever onward in its mission to make market fragmentation a thing of the past, it’s possible those “open platforms” will also include VR.
And don’t forget that UploadVR has a Steam community group , complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR. We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options.
Today we hear from Alvin Wang Graylin, HTC’s China President of Vive. Graylin is the China President of Vive at HTC leading all aspects of the Vive/VR business in the region. VR may not really fit this categorization, as its application can/should be much broader than a single user group. Alvin Wang Graylin.
The last days of AltspaceVR have seen many events happening in the platform where people said farewell not only to the platform, but also to the communities and the groups they were part of. Now all these groups of people do not have a house anymore: some of them will migrate to other social VR platforms (e.g.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Companies like Pico, HP, Valve, and HTC are already performing very well in this sector. The rise of enterprise.
As you can see, it is a hybrid event, a bit like the just organized HTC event that was held simultaneously in Shanghai and on ENGAGE. I’m visiting the preview world every day and I’ve seen this project grow under my eyes and go from a flat Unity plane to a full stage with so many special FXs and… WOW. You should see it.
At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. What followed was a brief training session where a group of objects floated in front of me — a train, ball and block among them.
The platform will support the HTC Vive, Oculus Rift, and OSVR and is free-to-play. million late last year with help from the likes of HTC, certainly seems to be doing that. VRChat also aims to offer deeper user customization with integration with Unity. VRChat will be releasing on Steam in Early Access on February 1st 2017.
The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple. Various companies and groups have added extra features on top of the core spec through OpenXR Extensions, and OpenXR 1.1 The OpenXR 1.0 specification was finalized in 2019.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
The HTC Vive should not exist. For a troubled company that’s spent much of the past few years making losses instead of profits, the niche and expensive VR market is the last place HTC is going to make a quick buck. And yet here we are, with the smartphone maker and Valve seemingly in it for the long haul. Expected Expense.
This would be pretty disruptive, because up to now every standalone headset has been a walled garden with its own store and hardware, with the only exception being HTC trying to distribute its Viveport store to some other Chinese devices. Basically, Google could try to be for standalone devices what Steam has been for the PC VR ones.
Vive Facial Tracker works also with non-HTC headsets. Last week, HTC Vive has announced the Vive Facial Tracker, a sensor to track your facial expressions while you are in VR. HTC has said that the device has been fine-tuned for the Vive Pro and on other headsets, it may be less accurate, but honestly, who cares. Some XR fun.
HTC held its VIVE™ Developer Conference 2017 (VDC2017), where it announced VIVE WAVE™ ( www.vive.com/cn/vive-wave-en ), a VR open platform and toolset that will open up the path to easy mobile VR content development and high-performance device optimization for third-party partners. Via HTC Press Release [link].
This is a free association headed by Khronos Group, the consortium behind the OpenXR standard, which aims at creating standards for the future metaverse. The Khronos Group already succeeded with OpenXR, so it has a good track in helping in creating standards. Image by HTC Vive). HTC launches Vive Flow Business Edition.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. These may be upcoming features or possible features Oculus is experimenting with a selected group of beta testers.
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022.
Saturday’s keynote will feature a live performance by Light Balance, the captivating dance group from “America’s Got Talent.” Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. Friday keynote speakers include: Cliff Plumer, CEO, The VOID. Gary Radburn, Director, Virtual and Augmented Reality, Dell.
In the example video below, the Daydream Labs team built a virtual drum kit that used HTC Vive controllers as drumsticks that they then adapted to a virtual keyboard. “We Not only was typing with drumsticks faster than with a laser pointer, it was really fun!
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. HTC will focus more on the enterprise market. OpenXR standardization project (Image by Khronos group).
VRLA also revealed that Saturday’s keynote will feature a live performance by Light Balance, the captivating dance group from “America’s Got Talent.” Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. A special announcement from Ricoh. VR/AR expert and futurist Charlie Fink.
The accreditation allowed ARuVR to become the first AR/VR firm to achieve this status, paving the way for public sector groups to digitally transform via immersive technologies. . This comes after the release of the Meta Quest Pro, Pico 4, Pico Enterprise, Lenovo VRX, HTC Flow Business, and others .
Earlier this morning the Khronos Group announced a name and details for its open virtual and augmented reality standard committee. Christened now as the Open XR Working Group, the organization will be comprised of representatives from the worlds leading AR/VR companies. One name, however was missing from that list.
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