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which Khronos Groups believes can reduce fragmentation and simplify advanced XR application development. Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. PICO has announced support for OpenXR 1.1,
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. Image courtesy Khronos Group. And now HTC’s latest enterprise-focused standalone headset, Vive Focus 3, has moved significantly closer to the finish line. OpenXR has seen a slow but steady adoption since reaching version ‘1.0’
VRChat , one of the earliest social VR apps, announced that they’ve completed a $4 million Series A investment round lead by HTC’s Vive group. Joining HTC are venture capital firms Brightstone VC , GVR Fund and Rothenberg Ventures. VRChat says HTC is both a key investor and strategic partner now.
In a video posted by CBS Los Angeles , we see Rams COO Kevin Demoff guiding a reporter through the VR tour of the jaw dropping venue using an Oculus Rift headset with Touch controllers (photos also show an HTC Vive being used). Super Bowl LIII takes place tomorrow 3:30pm PST.
CrossVR’s Revive , the software that allows HTC Vive users to play games from the Oculus platform, today announced it’s joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR. image courtesy Khronos Group.
It’s no doubt been a massive undertaking creating a platform agnostic standard for VR and AR, as The Khronos Group consortium has included in its ranks the important hardware and software creators in the industry, including AMD, ARM, Epic Games, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, and Valve.
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. OpenXR is an open standard developed under the Khronos Group. Image courtesy Khronos Group.
Mike Nisbet, Unity Engineer at SideQuest and Icosa Foundation Team Member , expressed his enthusiasm to be working on Open Blocks when the news landed that it was being open-sourced last month : “We’re thrilled to see Blocks join Tilt Brush in being released to the community, allowing another fantastic tool to grow and evolve.
One of the most popular companies in the virtual reality space today, HTC VIVE specialises in delivering high-quality immersive experiences to enterprises and everyday users alike. Already, various leading companies have begun implementing HTC VIVE technology into their educational environments. That’s where Unity comes in.
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. OpenXR’s ‘working group’, under which representatives from member companies have been actively developing the standard, is facilitated by Khronos Group.
Mike Nisbet, Unity Engineer at SideQuest and Icosa Foundation Team Member , was excited about the possibilities that lay ahead with Google Blocks: “We’re thrilled to see Blocks join Tilt Brush in being released to the community, allowing another fantastic tool to grow and evolve.
Typically it takes five to seven years to design a helicopter, according to a case study published by Bell and HTC. Within that period there’s typically multiple iterations being explored between draft drawings, pilot testing, and focus groups. Thanks to VR, the FCX-001 ended up taking less than six-months to create, Bell says.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. The 360 VR toolset just works.
A large adoption rate for augmented and virtual reality in 2020 has broadened the audience and age groups interested in the latest technologies. The COVID-19 pandemic has shown us how important immersive and interactive apps and games are in our everyday life. Mikey Trujillo – Project Manager at Marvel Entertainment, LLC. ICHVR 2021.
The Dublin-based IT consultancy has outlined a Metaverse Continuum Group to facilitate digital transformations for businesses. Multinational XR firms like Lenovo, ByteDance’s Pico Interactive, HTC VIVE, Varjo, and Microsoft are leading the charge for immersive transformations. How To Prepare for Enterprise VR.
There wasn’t a specific announce surrounding support for VR games (see update), although as Khronos Group’s OpenXR standard marches ever onward in its mission to make market fragmentation a thing of the past, it’s possible those “open platforms” will also include VR.
And don’t forget that UploadVR has a Steam community group , complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR. We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options.
The last days of AltspaceVR have seen many events happening in the platform where people said farewell not only to the platform, but also to the communities and the groups they were part of. Now all these groups of people do not have a house anymore: some of them will migrate to other social VR platforms (e.g.
Today we hear from Alvin Wang Graylin, HTC’s China President of Vive. Graylin is the China President of Vive at HTC leading all aspects of the Vive/VR business in the region. VR may not really fit this categorization, as its application can/should be much broader than a single user group. Alvin Wang Graylin.
As you can see, it is a hybrid event, a bit like the just organized HTC event that was held simultaneously in Shanghai and on ENGAGE. I’m visiting the preview world every day and I’ve seen this project grow under my eyes and go from a flat Unity plane to a full stage with so many special FXs and… WOW. You should see it.
At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. What followed was a brief training session where a group of objects floated in front of me — a train, ball and block among them.
The platform will support the HTC Vive, Oculus Rift, and OSVR and is free-to-play. million late last year with help from the likes of HTC, certainly seems to be doing that. VRChat also aims to offer deeper user customization with integration with Unity. VRChat will be releasing on Steam in Early Access on February 1st 2017.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
The HTC Vive should not exist. For a troubled company that’s spent much of the past few years making losses instead of profits, the niche and expensive VR market is the last place HTC is going to make a quick buck. And yet here we are, with the smartphone maker and Valve seemingly in it for the long haul. Expected Expense.
Vive Facial Tracker works also with non-HTC headsets. Last week, HTC Vive has announced the Vive Facial Tracker, a sensor to track your facial expressions while you are in VR. HTC has said that the device has been fine-tuned for the Vive Pro and on other headsets, it may be less accurate, but honestly, who cares. Some XR fun.
The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple. Various companies and groups have added extra features on top of the core spec through OpenXR Extensions, and OpenXR 1.1 The OpenXR 1.0 specification was finalized in 2019.
This is a free association headed by Khronos Group, the consortium behind the OpenXR standard, which aims at creating standards for the future metaverse. The Khronos Group already succeeded with OpenXR, so it has a good track in helping in creating standards. Image by HTC Vive). HTC launches Vive Flow Business Edition.
Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. These may be upcoming features or possible features Oculus is experimenting with a selected group of beta testers.
HTC held its VIVE™ Developer Conference 2017 (VDC2017), where it announced VIVE WAVE™ ( www.vive.com/cn/vive-wave-en ), a VR open platform and toolset that will open up the path to easy mobile VR content development and high-performance device optimization for third-party partners. Via HTC Press Release [link].
In the example video below, the Daydream Labs team built a virtual drum kit that used HTC Vive controllers as drumsticks that they then adapted to a virtual keyboard. “We Not only was typing with drumsticks faster than with a laser pointer, it was really fun!
Saturday’s keynote will feature a live performance by Light Balance, the captivating dance group from “America’s Got Talent.” Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. Friday keynote speakers include: Cliff Plumer, CEO, The VOID. Gary Radburn, Director, Virtual and Augmented Reality, Dell.
VRLA also revealed that Saturday’s keynote will feature a live performance by Light Balance, the captivating dance group from “America’s Got Talent.” Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. A special announcement from Ricoh. VR/AR expert and futurist Charlie Fink.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
The accreditation allowed ARuVR to become the first AR/VR firm to achieve this status, paving the way for public sector groups to digitally transform via immersive technologies. . This comes after the release of the Meta Quest Pro, Pico 4, Pico Enterprise, Lenovo VRX, HTC Flow Business, and others .
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on. Why and how has it started?
Earlier this morning the Khronos Group announced a name and details for its open virtual and augmented reality standard committee. Christened now as the Open XR Working Group, the organization will be comprised of representatives from the worlds leading AR/VR companies. One name, however was missing from that list.
Following that is a “Fireside Chat” with Unity CEO John Riccitiello. a panel discussion with leading XR ethicist Kent Bye, HTC VIVE China President Alvin Graylin, WXR Fund Managing Partner Amy LaMeyer, and Creative Artist Agency ’s Chief Metaverse Officer Joanna Popper.
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. The Osterhout Design Group is an integrated hardware company with a deep background in advanced augmented reality innovation with the US military, and have their principal outsider investor in 21st Century FOX.
Respawn Entertainment and Unity. Following a successful experience with Unity Hybrid Scaling for Apex Legends, Respawn decided to work with Unity once again on its new immersive experience. Unity helped with everything from matchmaking in VR, to voice communications for the development of the new game.
While we wait for the OpenXR initiative by Khronos Group (working together with some of the biggest companies in the VR scene) to be released, we developers have very few options to develop multi-platform VR applications on PC. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on.
Unfortunately, when it comes to immersive experiences, WebVR sits backstage, while VR headsets from HTC, Oculus, Playstation VR, Google and Samsung soak up all the limelight. Organizers predict that the submissions could hit around 30 by the cutoff date. 1st prize – €30,000 cash and a slot in a 6-month VR accelerator VRBASE in Amsterdam.
For instance, I’m very grateful that everyone on the team has been very tolerant these days when I had some small network glitches during the group calls Take with you everything that is needed for an international trip (e.g. While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China.
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