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AWE USA 2023 Day Two: More Keynotes, More Panels, and the Open Expo Floor

ARPost

AWE Day Two Keynotes Day One kickstarted the keynotes, but AWE Day Two saw exciting presentations and announcements from Magic Leap and Niantic. “The small team at Magic Leap has made something that many larger companies are still struggling to achieve.” “It’s foundational.”

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. OpenXR’s ‘working group’, under which representatives from member companies have been actively developing the standard, is facilitated by Khronos Group.

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Looking Glass Adds 16” and 32” Spatial Displays For Immersive Working

XR Today - Augmented Reality tag

Shawn Frayne, Co-founder & CEO of Looking Glass , gives a sense of the wide range of use cases for its 16” and 32” displays: “We’ve seen so many industries and individuals benefit from our group-viewable spatial displays. For the best possible group-view experience , you can broadcast 45 to 100 views.

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OpenXR Chair Shifts from Epic to Intel, Progress Update Planned for March

Road to VR

Intel’s Brent Insko has taken over as the Chair of the OpenXR working group after Epic’s Nick Whiting passed the torch. The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap.

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Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

Until recently, Brian Kane has been highlighting more experiential demos - like one that puts a porthole to the ocean in your living room - to highlight the power of the Magic Leap, and of spatial computing in general. Magic Leap is one of these Magic Leap devices, you put it on, and your whole world is spatial computing.

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Godot Engine Details Recent VR & Mixed Reality Support Improvements

Upload VR

If you're not familiar with it, Godot is a free and open-source alternative to Unity and Unreal. Meta Funding Godot Veterans To Improve Its Quest Support Meta is funding a group of Godot veterans to improve the engine’s OpenXR and Quest SDKs support and build high-quality samples and documentation.

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Meta Quest Headset Gains First Party Service and Optimisations

XR Today - Mixed Reality tag

Meta designed the layout application, following similar immersive customer experience innovations from groups like Ikea. RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration, leading to seamless OpenXR application usage.