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which Khronos Groups believes can reduce fragmentation and simplify advanced XR application development. Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. PICO has announced support for OpenXR 1.1,
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. Image courtesy Khronos Group. Technical Product Manager of AR/VR at Unity.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. OpenXR’s ‘working group’, under which representatives from member companies have been actively developing the standard, is facilitated by Khronos Group.
Khronos Group, the consortium behind the OpenXR standard, is helping to assemble other XR industry players in service of cooperatively building interoperability standards for what it hopes will be an “open and inclusive metaverse.” ” Image courtesy Metaverse Standards Forum.
This was our little group before the event started. Azure is one of the best cloud providers (Image by Microsoft). There is no ETA for a similar feature for Microsoft Azure, not even for a one-click-install (like for WordPress) on your own self-hosted server. Why not a Unity exporter?
Learn how industrial giant ABB is using Unity and augmented reality to transform field maintenance procedures into a completely paperless process. Kielar, to walk us through how they used Unity to develop a new digital field operator system. by Nick Davis. odarczyk and Rafa? What are some challenges faced by maintenance operators?
It’s no doubt been a massive undertaking creating a platform agnostic standard for VR and AR, as The Khronos Group consortium has included in its ranks the important hardware and software creators in the industry, including AMD, ARM, Epic Games, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, and Valve.
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. OpenXR is an open standard developed under the Khronos Group. Image courtesy Khronos Group.
NVIDIA joined Meta , Epic Games, Khronos Group, Avataar , Microsoft, Unity, XR Association , and many other founding members to lead the development of interoperability standards to drive the growth of the metaverse. On June 21, 2022, brands gathered together for the founding of the Metaverse Standards Forum.
Also, the founder and managing partner of AR funding group Super Ventures , Inbar’s talks are always full of insight, passion, and a few laughs. Immediately following Inbar’s welcome address is the Unity keynote by Unity Technologies CEO John Riccitiello. Panel Discussions.
In 2023, Stockholm, Sweden-based gaming group Aonic acquired nDreams for $110 million. Layoffs spanning 2023 and 2024 included a number of top publishers and studios, such as Embracer Group, Unity, Microsoft, EA, Sony, Epic Games, Take-Two Interactive and Riot Games.
Perhaps the biggest company in the mixed reality landscape right now, Microsoft is paving the way to a future of incredible hybrid learning. According to Microsoft, implementing mixed reality into the training landscape leads to a reduction in training times of approximately 30%. That’s where Unity comes in.
The award for Best Developer Tool was presented by Khronos Group President Neil Trevett to Mixed Reality Toolkit for Unity (MRTK-Unity) by Microsoft. ?. This year, the Auggies ceremony also included a Halftime Show by XR improv group The Technodramatists. Best Developer Tool. Best Enterprise Solution.
This comes amid the backdrop of a number of top publishers and studios reducing headcounts, such as Embracer Group, Unity, Microsoft, EA, Sony, Epic Games, Take-Two Interactive and Riot Games. VR veteran studio nDreams announced in mid-September it was laying off around 17 percent of the studio.
The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate. Subscribe on iTunes.
The Dublin-based IT consultancy has outlined a Metaverse Continuum Group to facilitate digital transformations for businesses. Multinational XR firms like Lenovo, ByteDance’s Pico Interactive, HTC VIVE, Varjo, and Microsoft are leading the charge for immersive transformations. How To Prepare for Enterprise VR.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
” Both roles are part of Apple’s CoreMedia team within their Interactive Media Group (IMG). ” See Also: Microsoft is Building VR MMO for Xbox and PC, Job Listing Indicates. .” The latter is looking for someone with “Direct experience with implementing and/or designing VR or 360 video playback systems.”
The company has since teased hardware and a collaboration with Microsoft Mesh , so their AWE appearance could mean anything. Day two of the conference opens with Unity’s keynote. Unity is “just a game engine” like XR is “just a game.” How about a group of experts talking about what they know best? Panel Discussions.
XR World Reacts to New Unity Runtime Fees Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community, with many Unity developers slamming the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially.
Microsoft unveiled fresh, immersive features for its Microsoft Mesh-powered Team platform, it announced at its Build 2023 event on Tuesday. Meeting attendees can now walk over to groups, wave to others, and similar activities. Teams users can now connect in immersive spaces with realistic interactivity.
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
There wasn’t a specific announce surrounding support for VR games (see update), although as Khronos Group’s OpenXR standard marches ever onward in its mission to make market fragmentation a thing of the past, it’s possible those “open platforms” will also include VR.
More info (Logitech MX Ink now available) More info (My hands-on with the device) The end of HoloLens 2 Microsoft has officially announced the end-of-life of the Microsoft HoloLens 2: the company is now selling the last stock and will slowly discontinue the headset. Farewell, HoloLens. But I hope so.
ARway-Microsoft HoloLens 2 Collaboration The Toronto, Canada-based company also struck a major deal with Microsoft to integrate its solutions on the latter’s HoloLens 2 headset. Working with Microsoft, ARway will introduce its digital wayfinding platform to Microsoft’s world-renowned set of hardware capabilities.
A group of cartoon-looking androids, buzzing with anticipation, enter the large assembly hall. The founders received a Microsoft mixed reality headset and are currently enrolled in the WXR Mentorship Program beta. It settles in next to another bot by the stage. Some are acquainted, others meet for the first time.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
What is Microsoft Mesh , and what can it do to transform the future of immersive collaboration? For some time now, Microsoft Mesh has promised companies an opportunity to build unique mixed and extended reality experiences for the future of work. So, what is Microsoft Mesh exactly, and what can it do? What is Microsoft Mesh?
Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. These may be upcoming features or possible features Oculus is experimenting with a selected group of beta testers.
Microsoft Teams Immersive Spaces is taking collaboration to a new level. Powered by Microsoft Mesh , the new XR experience is now in preview, allowing users to discover the era of “metaverse work.” What is Microsoft Teams Immersive Spaces? Any user can transform a virtual meeting into a fully 3D experience with just one click.
For now it counts Apple, Pixar, Adobe, Autodesk, and NVIDIA as foudning memebers, with general members including Epic Games, Unity, Foundry, Ikea, SideFX, and Cesium. Khronos Group, the consortium behind the OpenXR standard, launched a similar USD initiative in the past via its own Metaverse Standards Forum.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft.
A little fact: due to their combined shape, the unit+the controller form a group called “Oreo” Controller. The NRSDK is Nreal’s SDK that lets you develop applications using the popular Unity game engine. At the time of writing it doesn’t work with Unity 2019, but only with Unity 2018.
Industry-leading companies sponsoring this year’s expo include Intel, Dell, Qualcomm, VIVEPORT, Microsoft, Neurogaming and OptiTrack, as well as a full lineup of innovative companies shaping the future of immersive tech. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft.
The seed round was led by KB Partners and TitletownTech, with participation from Greycroft, Verizon Ventures, Haslam Sports Group, 49ers Enterprises, and SC Holdings, and “additional strategic celebrity investors.”. The minority-owned startup StatusPRO is building the Larmar Jackson Experience with the NFL quarterback.
Their curriculum offers: Mentor groups – guidance from professionals that work in a number of related spheres; Conferences – events for the students to meet other professionals in the industry and participate in workshops; Check-out program – students get access to loaner devices to develop and test AR and VR applications.
When I tried to use ChatGPT to create Unity scripts, it managed to write something good, but often I had to correct it. I’m a Unity developer, and for instance, I use a lot the Unity XR Interaction Toolkit and the features of the new Unity Input System to develop content for all the headsets using just one Unity project.
The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. Facebook and Microsoft publish two interesting research projects for VR. Simple WebXR” aims at bringing WebXR to Unity.
VRLA also revealed that Saturday’s keynote will feature a live performance by Light Balance, the captivating dance group from “America’s Got Talent.” Katie Kelly, Head of Engagement, AltspaceVR / Microsoft. A special announcement from Ricoh. VR/AR expert and futurist Charlie Fink.
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. New info on Microsoft abandoning the Hololens 3. Last week we all heard the news about Microsoft abandoning the HoloLens 3, and the denial of it by Alex Kipman and Microsoft itself.
Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). News worth a mention. Image by Sony Interactive Entertainment). Some articles on the metaverse.
In a compilation video released by the research team, you can see a person wearing a Microsoft Hololens mixed reality headset extinguishing an AR fire using a real-world fire extinguisher. This will allow developers to assign a static target such as an AR house or tree with a trajectory target like a moving car, animal, or arrow.
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