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After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. Image courtesy Khronos Group. Technical Product Manager of AR/VR at Unity.
The Oculus Quest just keeps getting better. Yesterday Oculus announced the rollout of their 13.0 The most noteworthy of which, a new hand-tracking option that — when enabled, allows you to automatically switch between your Oculus Touch controllers and hand-tracking mode. Feature Image Credit: Oculus.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. For Unity, the company says that version 1.14
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Also, install the Oculus app and the Oculus Hub on your computer.
It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. OpenXR’s ‘working group’, under which representatives from member companies have been actively developing the standard, is facilitated by Khronos Group.
As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. recommendations from professors and by posting in the GDC Party Facebook group.”.
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well.
On the run up to the headset’s Spring release, Oculus today confirmed a handful of new Quest launch titles. Users can also build complex worlds in Unity to import into the game and share with friends. SEE ALSO Oculus Rift S vs. Oculus Quest – Specs & Features. Image courtesy Against Gravity.
Really, it works with all platforms: PC, Mac, smartphones, PC VR headsets, Oculus Quest , even Cardboards! This was our little group before the event started. the user has an Oculus Quest, that can’t manage all those people that must be rendered in the space). Why not a Unity exporter?
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”
In a video posted by CBS Los Angeles , we see Rams COO Kevin Demoff guiding a reporter through the VR tour of the jaw dropping venue using an Oculus Rift headset with Touch controllers (photos also show an HTC Vive being used). Super Bowl LIII takes place tomorrow 3:30pm PST.
CrossVR’s Revive , the software that allows HTC Vive users to play games from the Oculus platform, today announced it’s joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR. image courtesy Khronos Group.
Such apps will also be compatible with other OpenXR platforms even outside of SteamVR (for instance, a developer could theoretically distribute the same OpenXR application on Steam and Oculus PC without making any changes to the code). Image courtesy Khronos Group. SteamVR version 1.16
In most cities I’ve lived in since I started working on Cubism , I’ve been able to find meetup groups for Unity developers, indie game developers, or VR enthusiasts. And even though going to actual meetups is harder these days, many of these groups also have active online communities on Slack or Discord.
Oculus’ solution to that pain point—announced more than seven months ago—launched on Gear VR where it was welcomed with open arms. Bizarrely, the same features remain painfully absent from Rift, Oculus’ high-end VR platform, especially in the face of major improvements to multiplayer VR gaming on SteamVR.
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. OpenXR is an open standard developed under the Khronos Group. Image courtesy Khronos Group.
It’s no doubt been a massive undertaking creating a platform agnostic standard for VR and AR, as The Khronos Group consortium has included in its ranks the important hardware and software creators in the industry, including AMD, ARM, Epic Games, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, and Valve.
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
Mike Nisbet, Unity Engineer at SideQuest and Icosa Foundation Team Member , expressed his enthusiasm to be working on Open Blocks when the news landed that it was being open-sourced last month : “We’re thrilled to see Blocks join Tilt Brush in being released to the community, allowing another fantastic tool to grow and evolve.
Meta (Oculus). With the Oculus ecosystem, schools and professional training companies alike are beginning to scale their virtual curriculums for a wide range of use cases. That’s where Unity comes in. There are even special deals on Unity technology available for the educational industry.
Oculus For Developers has some documentation for Designing accessible VR. Talking about the actual implementation, are there any libraries and plugins already available for Unity/UE4 that can give indie studios accessibility solutions already ready out-of-the-box? The first step is to educate yourself. You can find it here: [link].
In his keynote at Oculus Connect 4 in October, John Carmack lamented the end of Moore’s Law , warning that PC performance “will never get to a mobile platform” and that developers should be prepared to “embrace the grind” of eternal mobile optimisation.
The Beatnuts, and numerous other recognizable acts, explained how he was first introduced to VR, saying, “I was introduced to VR by a friend of mine, Doitall from the group Lords Of The Underground. Fokis, who has toured with hip hop legends such as Onyx, The Game, Gza, Ras Kass, Lords Of The Underground, Common, Busta Rhymes, M.O.P.,
Like Tilt Brush, objects made with Blocks may seem simplistic at first, but the apps professional potential becomes glaringly obvious once it’s objects are rendered in software like Unity. This will feel limiting at first, but it is a life saver when working in Unity. But what if you don’t know how to use Unity?
Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year.
Mike Nisbet, Unity Engineer at SideQuest and Icosa Foundation Team Member , was excited about the possibilities that lay ahead with Google Blocks: “We’re thrilled to see Blocks join Tilt Brush in being released to the community, allowing another fantastic tool to grow and evolve.
There wasn’t a specific announce surrounding support for VR games (see update), although as Khronos Group’s OpenXR standard marches ever onward in its mission to make market fragmentation a thing of the past, it’s possible those “open platforms” will also include VR.
VRChat , one of the earliest social VR apps, announced that they’ve completed a $4 million Series A investment round lead by HTC’s Vive group. If you’re handy with the Unity game engine though, you can even design your own detailed spaces and full-body avatars, and import them for others to enjoy.
This is a cool video of me unboxing the Nreal Light Devkit: I have to say that I loved unboxing this headset : while Nreal has not reached the mastery of packaging that Oculus has, it has done a great job: the external box is in a very elegant silver color, and the case of the glasses is small and beautiful.
So, coming back to your question, I am an associate professor of the Computer and Control Engineering department at the Politecnico di Torino , where I am heading the Computer Graphics and Vision research group. The other main activities of our group are related to machine learning and computer vision. This point is quite funny.
Due to the response from the Hollywood and Silicon Valley communities, this year’s event will require double the sound stage capacity to hold our group and the demonstrations,” said Jim Chabin, President of the Advanced Imaging and VR Societies, in a statement. Tony Parisi , Global Head of VR/AR at Unity Technologies.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.
After using oculus for Development, Playing games, socialising and for fitness. Games: The first thing I did in Oculus was to play the over hyped BeatSaber. Gaming in any VR would give you an immersive experience and oculus joins the list of one among. Oculus is worth the money for playing games. Unity-tutorial ?—?
Unity VisualLive. Created by a market-leading provider of XR development software, Unity VisualLive allows professionals in a host of environments to visualise designs and collaborate more effectively in a real-time space. With an Oculus headset, users can jump into a virtual meeting space and access a range of unique capabilities.
The experience is apparently around 15 minutes long, with groups of three players taking part at any one time. This is precisely the kind of innovative use of VR that Unity is now powering with our 3D engine and platform,” said Clive Downie, CMO Unity Technologies.
I got an exclusive devkit before the lockdown, so let me tell you my impressions on them so that you can understand who of the above groups of people is correct. But… I have two big BUTs: Etee tries to mix the best of fingers tracking solutions like Leap Motion with the best of controllers like Oculus Touch. Battery time.
The platform will support the HTC Vive, Oculus Rift, and OSVR and is free-to-play. Environments invite sandbox-style madness; at one point in the trailer a bowling game is abandoned as two groups of friends instead start to hurl balls at each other. VRChat also aims to offer deeper user customization with integration with Unity.
There are lots of tests that must be done on VRChat to see what is feasible because in VRChat you can develop using Unity, but you can’t write C# scripts and this kills completely lots of possibilities for us developers. So… it’s complicated, it’s stressful , but at the same time when you see what is being created, it is also very rewarding.
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