Remove Groups Remove Oculus Remove Unreal
article thumbnail

Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”

Oculus 363
article thumbnail

OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. OpenXR’s ‘working group’, under which representatives from member companies have been actively developing the standard, is facilitated by Khronos Group.

Microsoft 254
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

SteamVR Update Brings Full Support for OpenXR 1.0, A Huge Step for the Open Standard

Road to VR

Such apps will also be compatible with other OpenXR platforms even outside of SteamVR (for instance, a developer could theoretically distribute the same OpenXR application on Steam and Oculus PC without making any changes to the code). Image courtesy Khronos Group. SteamVR version 1.16

Unreal 363
article thumbnail

The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well.

Oculus 297
article thumbnail

GDC 2017: Khronos Group Unveils VR/AR Standard OpenXR

UploadVR Between Realities podcast

In December of last year, Khronos group made headlines for adding Epic Games to the list of companies in support of their pursuit of an API standard for virtual and augmented reality. A couple months later, that standard now has a name as Khronos unveils the OpenXR working group at GDC 2017.

Groups 100
article thumbnail

Khronos Gains Epic Games Support For VR API Standard

UploadVR Between Realities podcast

Khronos Group is attempting to create a standard API (application program interface) across VR components and, announced via press release , they recently received the co-sign from Epic Games. We spoke with the president of Khronos Group, Neil Trevett, about the development and its implications.

Unreal 275
article thumbnail

Sony is an Official Supporter of OpenXR But Hasn’t Committed to a PSVR Implementation

Road to VR

Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. OpenXR is an open standard developed under the Khronos Group. Image courtesy Khronos Group.

Sony 301