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How Different Age Groups Can Use Virtual Reality

ARPost

Users from every age group can use VR but may use it for different purposes. These suggestions are not grounded in medical science, but they provide information on which age groups the hardware best suits. Here are the benefits of using VR for each age group, including children over 13, adults between 18 and 65, and seniors over 65.

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PICO Integrates OpenXR 1.1 for Simplified Immersive Application Development

XR Today - Virtual Reality

which Khronos Groups believes can reduce fragmentation and simplify advanced XR application development. Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. PICO has announced support for OpenXR 1.1,

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John Carmack Pushed Microsoft to Make VR Fan Ports of ‘Quake’ & ‘DOOM’ Official, But Was Denied

Road to VR

“I tried we had a conversation with the powers that be at Id Software, and I even offered to personally guarantee a million dollars in sales if they would allow Team Beef to sell full versions of the classic titles officially on the store,” Carmack says in an X post.

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Pimax Raises Another $13.6M to Accelerate the Development of Its VR Headset Business

Road to VR

Pimax saysits latest funding round will allow it to further expand its R&D group in the US, and establish a new R&D group in Europe. This brings to company’s overall outside investment to $82.7 million, according to Crunchbase data.

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New Guidelines for Developers: XR Software Should Be Accessible for Users With Disabilities

ARPost

XR software and applications have progressed tremendously during the last few years, in terms of sound and graphic quality. The New Guidelines for XR Software Push Towards a Higher Adoption Rate. Thus, developers have an actionable list of features they can incorporate in the UX and UI of XR software. General Guidelines.

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Virtualware Gains Industry Praise for Revolutionizing Spanish Rail Worker Training with Virtual Reality

XR Today - Virtual Reality

The leading expert in 3D-driven enterprise software as a service Virtualware, for example, recently won a coveted Brandon Hall Group Bronze award for excellence in the Best Advance in Augmented and Virtual Reality category for its work integrating immersive training modules for ADIF rail professionals.

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The Future of VR in the Workplace: What to Expect in the Next 5 Years

XR Today - Virtual Reality

Growth in Software Ecosystems As the future of VR continues to focus more heavily on the enterprise market, demand for robust software ecosystems is growing. Other organizations, like Google, are working on entirely new software solutions. This will make security and compliance increasingly important.