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Meta's Unity & Unreal "OpenXR" SDKs Block Other PC VR Headsets, Developers Report

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Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.

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You Can Now Play ‘Hellblade 2’ in VR Thanks to This Indispensable Mod

Road to VR

Praydog’s UEVR mod allows you to retroactively inject a host of games built in Unreal Engine with VR support, putting you head-first into non-VR titles like Palworld and many others. The same goes for Hellblade II , which was built in Unreal Engine 5, letting users play the game in full 6DOF VR, in either first or third person.

Unreal 289
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Khronos Gains Epic Games Support For VR API Standard

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Khronos Group is attempting to create a standard API (application program interface) across VR components and, announced via press release , they recently received the co-sign from Epic Games. We spoke with the president of Khronos Group, Neil Trevett, about the development and its implications.

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Antilatency Showcases Wireless Full-Body Tracking With 10-Person VR Zumba Class

VRScout

The team then proceeded to display the impressive level of accuracy afforded by their system via a series of group interactions. Antilatency software is compatible with a variety of headsets as well as engines, including various plugins for Unity, Unreal, and native C++/C# APIs, with support for Windows, Android, and Linux platforms.

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Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Image courtesy Khronos Group. Facebook, Microsoft, Valve, Unreal Engine, and others have been making progress toward supporting OpenXR in their platforms and now Unity says it’s moving to do the same. Earlier this year the standard took a huge step forward by announcing the start of certifications for compliant implementations.

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HTC Brings OpenXR Public Beta to Vive Focus 3

Road to VR

OpenXR is a royalty-free standard that aims to standardize the development of XR applications, making hardware and software more interoperable. Image courtesy Khronos Group. In the best case scenario, an app built to be compliant with OpenXR can run on any OpenXR-supporting headset with no changes to its underlying code.

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OpenXR Chair Shifts from Epic to Intel, Progress Update Planned for March

Road to VR

Intel’s Brent Insko has taken over as the Chair of the OpenXR working group after Epic’s Nick Whiting passed the torch. OpenXR’s ‘working group’, under which representatives from member companies are actively developing the standard, is facilitated by Khronos Group. Image courtesy Khronos Group.

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